Cities of Sigmar – Freeguild Command Corps Adjutants

This warscroll does not meet the selection criteria (see Settings tab).
CITIES OF SIGMAR WARSCROLL
Freeguild Command Corps
Adjutants
5"
3
4+
1
A Freeguild officer's adjutants stand ready to assist them in their martial duties. Arch-Knights employ years of hard-won experience and ruthless skill to ensure that no foe gets within a dozen yards of their superior, while Great Heralds and Mascot Gargoylians embody the fighting spirit of the regiment, encouraging the rank and file to victory in Sigmar's name.
CITIES OF SIGMAR WARSCROLL
Freeguild Command Corps
Adjutants
MELEE WEAPONS
AtkHitWndRndDmg
Adjutant Weapons
Adjutant Weapons34+4+12
BATTLE PROFILE

Unit Size: 3      Points: 200
MODELBASE SIZE
Arch-Knight32mm
1 Great Herald and 1 Mascot Gargoylian28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

This unit comprises 1 Arch-Knight, 1 Great Herald and 1 Mascot Gargoylian.

Once Per Turn (Army), Your Hero Phase
FREEGUILD ADJUTANTS: The adjutants’ trumpets and bellowed speeches are a clarion call to victory for hard-pressed Freeguilders.

Declare: Pick a friendly SIGMARITE unit wholly within 12" of this unit and under orders to be the target.

Effect: If this unit is in combat, apply the effect below. Otherwise, roll a dice. On a 3+, apply the effect below.

Add 5 to the target’s control score until the start of your next turn.

KEYWORDS
INFANTRY
ORDER, CITIES OF SIGMAR, SIGMARITE
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
© Vyacheslav Maltsev 2013-2026