10" 18 4+ 15 5+ A roaring, trampling god of earthquakes and wanton destruction, Kragnos is known as the End of Empires. This thuggish titan of a bygone age revels in violence and the chance to exert his brutish strength over others. Every sweep of his Dread Mace - charged with the power of the earth - reduces bodies to blood and ruin, even as the pited bronze surface of Tuskbreaker wards off blows both mystical and mundane. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hooves of Wrack and Ruin | |||||||
| Hooves of Wrack and Ruin | 6 | 3+ | 2+ | 1 | 2 | ||
The Dread Mace | |||||||
The Dread Mace | 6 | 3+ | 2+ | 3 | 4 | ||
| Tuskbreaker [Crit (2 Hits)] | |||||||
| Tuskbreaker Crit (2 Hits) | 3 | 4+ | 2+ | 2 | D3 | ||
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
Passive |
Your Charge Phase |
Passive |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WARD (5+) |
| DESTRUCTION, SONS OF BEHEMAT |
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
The HERO keyword is used in the following Sons of Behemat warscrolls:
The MONSTER keyword is used in the following Sons of Behemat warscrolls:
The DESTRUCTION keyword is used in the following Sons of Behemat warscrolls:
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
Passive |
The WARMASTER keyword is used in the following Sons of Behemat warscrolls:
The UNIQUE keyword is used in the following Sons of Behemat warscrolls: