Sons of Behemat – Scourge of Ghyran Kraken-eater Mega-Gargant

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SONS OF BEHEMAT WARSCROLL
Scourge of Ghyran Kraken-eater
Mega-Gargant
10"
35
4+
20
Foul-tempered Kraken-eater Mega-Gargants haunt the Ghyranite coasts, periodically striding forth from the kelpy seas to smash, crush and destroy. Cunning for their usually oafish kind, Kraken-eaters can lurk just beneath the surface of the water for hours, waiting until their land-dwelling prey are at their most vulnerable before falling upon them like a tidal wave.
SONS OF BEHEMAT WARSCROLL
Scourge of Ghyran Kraken-eater
Mega-Gargant
RANGED WEAPONS
RngAtkHitWndRndDmg
Hurled Debris
Hurled Debris24"34+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Shipwrecka Warclub
Shipwrecka Warclub44+2+25
Spine-shattering Stomp [Anti-INFANTRY (+1 Rend)]
Spine-shattering Stomp
Anti-INFANTRY (+1 Rend)
44+2+2D3
Death Grip [Anti-HERO (+1 Rend)]
Death Grip
Anti-HERO (+1 Rend)
14+2+2D6
BATTLE PROFILE

Unit Size: 1      Points: 480
Base size: 130mm
Can be reinforced: No
Regiment Options: 0-1 Eager Lout, Any SONS OF BEHEMAT
Notes: This HERO can join an eligible regiment as an Eager Lout.
This unit is legal for Matched Play for battles fought using the General’s Handbook 2025-26 battlepack.

Passive
BATTLE DAMAGED
Effect: While this unit has 15 or more damage points, the Attacks characteristic of its Shipwrecka Warclub is 3 and this unit has a Control characteristic of 10.

Passive
SONS OF BEHEMAT: The Sons of Behemat are nearly as difficult to kill as their mighty progenitor.

Effect: If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).

Passive
LONGSHANKS: Mega-Gargants tower high above the battlefield; with their long legs, they can step over most obstacles.

Effect: This unit can pass through models in non-MONSTER units and parts of terrain features that are less than 4" tall.

Your Movement Phase
EMERGE FROM THE DEEP: The Kraken-eater emerges from the depths of the ocean in an explosion of ocean spray and bellowing anger.

Declare: Pick this unit if it is beneath the waves.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units and wholly within 9" of a battlefield edge.

Once Per Battle (Army), Deployment Phase
LURKING BENEATH THE WAVES: Kraken-eater Mega-Gargants are infamous for keeping their heads just below the waterline, ready to emerge from the depths in a roaring tempest of fury at those who dare trespass in their territory.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve beneath the waves. It has now been deployed.

KEYWORDS
HERO, MONSTER
DESTRUCTION, SONS OF BEHEMAT, MEGA-GARGANT

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Eager Lout.

Monster Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:

24.1 Reserve Units
Some abilities allow you to set up units in reserve. These units are placed to one side instead of being set up on the battlefield. At the start of the fourth battle round, units that were set up in reserve using a DEPLOY ability and that are still in reserve are destroyed.
© Vyacheslav Maltsev 2013-2025