Sons of Behemat – King Brodd

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SONS OF BEHEMAT WARSCROLL
King Brodd
10"
40
4+
20
Even amongst a race of titans, the name Brodd looms large. While his strength is immense, Brodd is also marked out by a shimmering aura of power, and his one good eye flickers with primal mysticism and cruel intelligence. Brodd becomes a bellowing icon of savagery in battle, invigorating fellow gargants through the bestial energy that clings to him. Long did Brodd reign as king of the Scabrous Sprawl in Ghyran. Many believed that his relative intelligence resulted from some blessing of the dormant godbeast Behemat. During the Realmgate Wars, the gargants of the Sprawl formed an alliance with the Stormcast Eternals. When Sigmar’s chosen told him of Archaon’s plan to bind Behemat into service, Brodd agreed to help them fight back. He was thus close at hand to witness Behemat at last awaken – and when Sigmar’s champion murdered the godbeast, Brodd could do nothing but watch helplessly. Now Brodd sees himself as a holy avenger charged with trampling the empires of the hated God-King flat. He eagerly joins the warpath of other stomps, especially if they lead to Sigmar’s cities; few would deny the aid of the elder king, for they recognise that the best fights follow him.
SONS OF BEHEMAT WARSCROLL
King Brodd
MELEE WEAPONS
AtkHitWndRndDmg
Obelisk of Tor Crania
Obelisk of Tor Crania64+2+25
Death Grip [Anti-HERO (+1 Rend)]
Death Grip
Anti-HERO (+1 Rend)
14+2+2D6
Almighty Stomp [Anti-INFANTRY (+1 Rend)]
Almighty Stomp
Anti-INFANTRY (+1 Rend)
24+2+2D3
BATTLE PROFILE

Unit Size: 1      Points: 520
Base size: 130mm
Can be reinforced: No
Regiment Options: 0-1 Eager Lout, Any SONS OF BEHEMAT

Passive
BATTLE DAMAGED
Effect: While this unit has 15 or more damage points, the Attacks characteristic of its Obelisk of Tor Crania is 4 and this unit has a Control characteristic of 10.

Your Hero Phase
5
POWER OF BEHEMAT: The primordial power of Behemat clings still to King Brodd, his favoured son.

Declare: Make a chanting roll of D6.

Effect: Pick 1 of the following effects. If the chanting roll was 10+, pick 2 instead:

Shatter the Mountains: Add 2" to the Move characteristic of friendly SONS OF BEHEMAT units for the rest of the turn.

Might of the Earth: Heal (D3) each friendly SONS OF BEHEMAT unit.

Pummel All to Dust: For the rest of the turn, add 1 to the Rend characteristic of the Obelisk of Tor Crania, Menhir Club, Fortcrusha Flail, Shipwrecka Warclub, Titanic Boulderclub and Massive Club used by friendly SONS OF BEHEMAT units.
KEYWORDSPRAYER

Passive
CREEPERS: Riding on top of King Brodd, these creatures will leap upon enemy predators and distract them while Brodd deals a killing blow.

Effect: This unit cannot be picked to be the target of enemy RAMPAGE abilities.

Passive
SONS OF BEHEMAT: The Sons of Behemat are nearly as difficult to kill as their mighty progenitor.

Effect: If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).

Passive
LONGSHANKS: Mega-Gargants tower high above the battlefield; with their long legs, they can step over most obstacles.

Effect: This unit can pass through models in non-MONSTER units and parts of terrain features that are less than 4" tall.

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, PRIEST (1), KING BRODD’S STOMP
DESTRUCTION, SONS OF BEHEMAT, MEGA-GARGANT

The MONSTER keyword is used in the following Sons of Behemat warscrolls:

The DESTRUCTION keyword is used in the following Sons of Behemat warscrolls:

The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Those HEROES can join an eligible regiment as a Eager Lout.

Monster Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The HERO keyword is used in the following Sons of Behemat warscrolls:

The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:

3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On an unmodified chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The WARMASTER keyword is used in the following Sons of Behemat warscrolls:

The UNIQUE keyword is used in the following Sons of Behemat warscrolls:

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
© Vyacheslav Maltsev 2013-2024