Stormcast Eternals – Vanguard-Palladors with Starstrike Javelins

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STORMCAST ETERNALS WARSCROLL
Vanguard-Palladors
with Starstrike Javelins
14"
5
3+
2
In addition to a boltstorm pistol, some Vanguard-Palladors are equipped with starstrike javelins, weapons that can not only be used in close combat but can also be hurled an impressive distance. Palladors so armed are highly flexible in battle, able to harry a foe's flank from afar or focus fire on enemy leaders caught out of position.
STORMCAST ETERNALS WARSCROLL
Vanguard-Palladors
with Starstrike Javelins
RANGED WEAPONS
RngAtkHitWndRndDmg
Boltstorm Pistol [Shoot in Combat]
Boltstorm Pistol
Shoot in Combat
10"24+4+11
Starstrike Javelin
Starstrike Javelin12"13+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Starstrike Javelin
Starstrike Javelin13+3+12
Gryph-charger’s Razor Beak [Companion]
Gryph-charger’s Razor Beak
Companion
34+3+11
BATTLE PROFILE

Unit Size: 3      Points: 220
Base size: 75 × 42mm
Can be reinforced: Yes

Passive
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chamber are able to outfight forces many times their own limited numbers.

Effect: This unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Your Charge Phase
CHARGING VOLLEY: Vanguard-Palladors unleash a deadly volley of missiles as they charge into their foes.

Declare: If this unit charged this phase, pick an enemy unit in combat with it to be the target.

Effect: This unit can immediately use a Shoot ability as if it were your shooting phase, but it must target that enemy unit. This unit’s Starstrike Javelins have Shoot in Combat this phase.

KEYWORDS
CAVALRY, CHAMPION
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER, VANGUARD-PALLADORS
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
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The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024