12" 10 3+ 2 The Celestant-Prime serves as Sigmar’s hand. Armed with Ghal Maraz and the Cometstrike Sceptre, a celestial relic capable of snatching meteors from the firmament and hurling them to the battlefield, few can stand before him. When unleashed, the Celestant-Prime is a force of vengeance and redemption alike, guided on his holy mission by a swirling cosmic orrery that offers glimpses of future paths. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Cometstrike Sceptre | ||||||||
Cometstrike Sceptre | 18" | 1 | 2+ | |||||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Ghal Maraz [Crit (Mortal)] | ||||||||
Ghal Maraz Crit (Mortal) | 6 | 3+ | 2+ | 2 | 4 |
Once Per Battle, Your Movement Phase |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, FLY, WARD (5+) |
ORDER, STORMCAST ETERNALS |
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The UNIQUE keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The WARMASTER keyword is used in the following Stormcast Eternals warscrolls:
The WARD keyword is used in the following Stormcast Eternals warscrolls: