Stormcast Eternals – Lord-Aquilor

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STORMCAST ETERNALS WARSCROLL
Lord-Aquilor
14"
8
3+
2
The Lord-Aquilors are the leaders of the Vanguard Auxiliary chambers, hunters and warriors both who ride ahead of the Stormhosts to deliver an arrow-swift assault. Keen of eye and wit alike, they are capable of enacting blisteringly swift hit-and-run assaults thanks to the winds aetheric, magical currents that surge unseen across the realms.
STORMCAST ETERNALS WARSCROLL
Lord-Aquilor
RANGED WEAPONS
RngAtkHitWndRndDmg
Heavy Boltstorm Pistol [Shoot in Combat]
Heavy Boltstorm Pistol
Shoot in Combat
12"43+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Starbound Blade and Shock Handaxe
Starbound Blade and Shock Handaxe53+3+12
Gryph-charger’s Razor Beak [Companion]
Gryph-charger’s Razor Beak
Companion
34+3+11
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: Any Gryph-hounds, Any VANGUARD CHAMBER

Passive
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chamber are able to outfight forces many times their own limited numbers.

Effect: This unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Your Movement Phase
RIDE THE WINDS AETHERIC: Gryph-chargers can move faster than the eye can follow along the winds aetheric.

Declare: If this unit is not in combat, you can pick up to 2 friendly VANGUARD-PALLADORS units that are not in combat to be the targets.

Effect: Remove this unit and the targets (if any) from the battlefield. Set this unit up again on the battlefield more than 9" from all enemy units. Then, set up each target wholly within 12" of this unit and more than 9" from all enemy units.

KEYWORDS
HERO, CAVALRY
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
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The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024