Stormcast Eternals – Lord-Aquilor

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•STORMCAST ETERNALS WARSCROLL•
Lord-Aquilor
14"
8
3+
2
The Lord-Aquilors are the leaders of the Vanguard Auxiliary chambers, hunters and warriors both who ride ahead of the Stormhosts to deliver an arrow-swift assault. Keen of eye and wit alike, they are capable of enacting blisteringly swift hit-and-run assaults thanks to the winds aetheric, magical currents that surge unseen across the realms.
•STORMCAST ETERNALS WARSCROLL•
Lord-Aquilor
RANGED WEAPONS
RngAtkHitWndRndDmg
Heavy Boltstorm Pistol [Shoot in Combat]
Heavy Boltstorm Pistol
Shoot in Combat
12"43+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Starbound Blade and Shock Handaxe
Starbound Blade and Shock Handaxe53+3+12
Gryph-charger’s Razor Beak [Companion]
Gryph-charger’s Razor Beak
Companion
34+3+11
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: Any Gryph-hounds, Any VANGUARD CHAMBER
Notes: This HERO can join an eligible regiment as a STORMCAST EXEMPLAR.

Once Per Turn (Army), Your Hero Phase
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chamber are able to outfight forces many times their own limited numbers.

Effect: For the rest of the turn, this unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Your Movement Phase
RIDE THE WINDS AETHERIC: Gryph-chargers can move faster than the eye can follow along the winds aetheric.

Declare: If this unit is not in combat, you can pick up to 2 friendly VANGUARD-PALLADORS units that are not in combat to be the targets.

Effect: Remove this unit and the targets (if any) from the battlefield. Set this unit up again on the battlefield more than 9" from all enemy units. Then, set up each target wholly within 12" of this unit and more than 9" from all enemy units.

KEYWORDS
HERO, CAVALRY
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER

The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:

Cavalry Hero
Infantry Hero
Beast
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:

Cavalry Hero
Infantry Hero
Beast

The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2026