5" 6 3+ 2 Standing apart from their fellow officers, the Knight-Questors are unburdened by the pressures of command; rather, these errant heroes possess more singular burdens. Each has been chosen by the God-King for a mission of the utmost import, and they will go to any lengths to see it done. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Questor Warblade [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Questor Warblade Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Once Per Battle (Army), Deployment Phase |
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, INFANTRY |
| ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The INFANTRY keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
The HERO keyword is used in the following Stormcast Eternals warscrolls:
| ||
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||