5" 6 3+ 2 Standing apart from their fellow officers, the Knight-Questors are unburdened by the pressures of command; rather, these errant heroes possess more singular burdens. Each has been chosen by the God-King for a mission of the utmost import, and they will go to any lengths to see it done. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Questor Warblade [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Questor Warblade Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Once Per Battle (Army), Deployment Phase |
Reaction: You declared a FIGHT ability for this unit |
Passive |
KEYWORDS | HERO, INFANTRY |
| ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Passive |
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||