5" 3 3+ 1 Domitan’s Stormcoven, war-mages of the mysterious Valedictor Temple, are surrounded by a strange aura of aetheric lightning-energy. Though the nature of this power evades even their study, the trio nevertheless excel in harnessing it through waves of crackling magic. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Azyrite Bolts | ||||||||
Azyrite Bolts | 18" | 2 | 3+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Valedictor Weapons | ||||||||
Valedictor Weapons | 3 | 3+ | 3+ | 1 | D3 |
Passive |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
KEYWORDS | UNIQUE, WIZARD (1), INFANTRY |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The UNIQUE keyword is used in the following Stormcast Eternals warscrolls:
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||