Stormcast Eternals – Stormsire’s Cursebreakers

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STORMCAST ETERNALS WARSCROLL
Stormsire’s Cursebreakers
5"
3
3+
1
A specialist in the sundering of dark enchantments, Knight-Incantor Stormsire is also acutely aware of the negative toll Reforging takes on a Stormcast’s soul, relentlessly searching for any form of cure in even the most hostile of locations. The Evocators Ammis and Rastus have journeyed into many an unhallowed corner of the realms alongside their master and friend Averon Stormsire, wielding the crackling storm-magics of Azyr with a ferocious skill.
STORMCAST ETERNALS WARSCROLL
Stormsire’s Cursebreakers
MELEE WEAPONS
AtkHitWndRndDmg
Cursebreaker Weapons [Crit (Mortal)]
Cursebreaker Weapons
Crit (Mortal)
33+3+11
BATTLE PROFILE

Unit Size: 3      Points: 130
Base size: 40mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Cursebreaker Weapons. The models in this unit are:
  • Averon Stormsire (champion)
  • Ammis Dawnguard
  • Rastus the Charmed

Any Combat Phase
OVERWHELMING STORM: Few can stand before the unleashed power of the Sacrosanct chambers.

Declare: If this unit is contesting an objective that you control, pick a friendly non-HERO STORMCAST ETERNALS INFANTRY unit within 12" of this unit to be the target.

Effect: For the rest of the phase, add 1 to wound rolls for the target’s combat attacks.

Passive
AVERON STORMSIRE: Averon can summon forth a storm of celestial lightning of unmatchable ferocity.

Effect: While this unit’s Averon Stormsire is on the battlefield, it has WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, SACROSANCT CHAMBER
ORDER, STORMCAST ETERNALS
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024