| 8"  - 7+ A Dais Arcanum is a machine-like conjuration capable of repelling a realmsphere’s gravity and travelling through the air at great speed. Its innate magic is attuned to the soul of the warrior who rides upon it: with a thought they can bid the Dais to glide out of the way of an oncoming attack or draw power from its gleaming wake to augment their spellcraft. | ||
|  Passive | 
| KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY | 
| ORDER, STORMCAST ETERNALS | 
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|  Passive | 
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
|  Passive | 
|  Your Hero Phase | 6 | 
| KEYWORDS | SPELL | 
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
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The MANIFESTATION keyword is used in the following Stormcast Eternals warscrolls:
The ENDLESS SPELL keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS, INFANTRY and HERO keywords are used in the following Stormcast Eternals warscrolls:
|  Passive | 
|  Your Hero Phase | 6 | 
| KEYWORDS | SUMMON, SPELL | 
|  Your Hero Phase | 
| KEYWORDS | BANISH |