Stormcast Eternals – Gardus Steel Soul

This warscroll does not meet the selection criteria (see Settings tab).
STORMCAST ETERNALS WARSCROLL
Gardus Steel Soul
5"
6
3+
2
Lord-Celestant Gardus is revered by many mortals as a warrior-saint, and since his second Reforging, a halo of gleaming light has surrounded him. His warriors believe this to be the purity of their Lord‑Celestant’s spirit made manifest, and they would follow him into the mouth of ruin itself if he so required.
STORMCAST ETERNALS WARSCROLL
Gardus Steel Soul
MELEE WEAPONS
AtkHitWndRndDmg
Sigmarite Runeblade and Warhammer [Crit (Auto-wound)]
Sigmarite Runeblade and Warhammer
Crit (Auto-wound)
53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 50mm
Can be reinforced: No
Regiment Options: 0-1 STORMCAST EXEMPLAR, 0-1 Gryph-hounds, Any WARRIOR CHAMBER

Passive
AURA OF PURITY: Gardus’s faith is so strong when he is in full flow that even Nurgle’s garden was unable to corrupt him.

Effect: If this unit charged this turn, for the rest of the turn, friendly STORMCAST ETERNALS units have WARD (5+) while they are wholly within 12" of this unit.

Once Per Battle, Your Charge Phase
SAINTLY ASSAULT: Calling upon the celestial grace of Sigmar, the lords of the Steel Souls engage the foe with zealous wrath.

Declare: Pick up to 3 visible friendly STORMCAST ETERNALS INFANTRY units wholly within 6" of this unit to be the targets.

Effect: For the rest of the turn:
  • Add 1 to charge rolls for the targets.
  • Add 1 to the Attacks characteristic of the targets’ melee weapons.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (5+)
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Those HEROES can join an eligible regiment as a Stormcast Exemplar.

Infantry Hero

The WARD keyword is used in the following Stormcast Eternals warscrolls:

Endless Spell
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2024