Stormcast Eternals – Lord-Ordinator

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STORMCAST ETERNALS WARSCROLL
Lord-Ordinator
5"
6
3+
2
Proficient in arcane engineering and the reading of portents, the Lord-Ordinators are a potent force. Such traits make them excellent artillery commanders, and they expertly direct the war machinery of their allies to annihilate their foes.
STORMCAST ETERNALS WARSCROLL
Lord-Ordinator
MELEE WEAPONS
AtkHitWndRndDmg
Astral Weapons [Crit (Auto-wound)]
Astral Weapons
Crit (Auto-wound)
33+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: Any SACROSANCT CHAMBER INFANTRY, Any SACROSANCT CHAMBER WAR MACHINE
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Shooting Phase
ARCANE ENGINEER: A Lord-Ordinator is a scryer of possibilities. Those under their command gain insights into the movements of the enemy.

Declare: Pick a visible friendly SACROSANCT CHAMBER WAR MACHINE wholly within 12" of this unit to be the target.

Effect: The target’s attacks score critical hits on unmodified hit rolls of 4+ for the rest of the phase.

KEYWORDS
HERO, INFANTRY, SACROSANCT CHAMBER
ORDER, STORMCAST ETERNALS
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The SACROSANCT CHAMBER and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:

Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2024