4" 3 3+ 1 Only the Annihilators have the physique necessary to wield the meteoric grandhammer, a huge maul inset with a meteor fragment torn from the very firmament by the Six Smiths. Though the warriors’ advance is slow, it only takes them one well-placed blow to crush an adversary utterly. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Meteoric Grandhammer | |||||||
Meteoric Grandhammer | 3 | 3+ | 2+ | 2 | 3 |
Any Charge Phase |
Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Passive |
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Movement Phase |