Stormcast Eternals – Everblaze Comet

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STORMCAST ETERNALS WARSCROLL
Everblaze Comet
-
5
4+
6+
Everblaze Comets are nothing less than meteors plucked from the firmament and sent hurtling to the battlefield. They are an awe-inspiring sight to the followers of Sigmar, for they evoke the myth of his arrival in the Mortal Realms, borne through the void upon the core of the World-that-Was.
STORMCAST ETERNALS WARSCROLL
Everblaze Comet
Any Hero Phase
BURNING VENGEANCE: An Everblaze Comet smashes into the battlefield with tremendous force, its glowing remnants radiating a corona of deadly Azyrite energies.

Declare: If this MANIFESTATION was summoned this phase, pick any number of enemy units within 6" of it to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Passive
ARCANE DISRUPTION: The emanations from an Everblaze Comet disrupt the magical abilities of nearby wizards.

Effect: Subtract 1 from casting rolls for enemy WIZARDS while they are within 12" of this MANIFESTATION.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
ORDER, STORMCAST ETERNALS
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

The WARD keyword is used in the following Stormcast Eternals warscrolls:

Endless Spell

The MANIFESTATION keyword is used in the following Stormcast Eternals warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Stormcast Eternals warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024