Stormcast Eternals – Castigators

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STORMCAST ETERNALS WARSCROLL
Castigators
5"
2
3+
1
When beings born out of the aether rear their heads, it is the Castigators who put them down. Channelling celestial powers through their thunderhead greatbows, they provide covering fire to their kindred, projectiles detonating with blazing force.
STORMCAST ETERNALS WARSCROLL
Castigators
RANGED WEAPONS
RngAtkHitWndRndDmg
Thunderhead Greatbow [Crit (2 Hits), Anti-Cavalry (+1 Rend)]
Thunderhead Greatbow
Crit (2 Hits), Anti-Cavalry (+1 Rend)
15"33+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Greatbow Stock
Greatbow Stock13+3+-1
BATTLE PROFILE

Unit Size: 3      Points: 130
Base size: 40mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
DEPENDABLE GRYPH-HOUND: Some Castigators are accompanied by Gryph-hounds trained to aid them in battle.

Effect: This unit’s Gryph-hound is a token. If this unit’s Gryph-hound has been removed, it cannot use the ‘Scouting Companion’ ability.

Your Shooting Phase
CASTIGATOR AETHERIC CHANNELLING: Castigators can use their knowledge of the arcane to channel aetheric energy, making their weapons more accurate.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, this unit’s shooting attacks score critical hits on unmodified hit rolls of 5+ for the rest of the turn.

Reaction: You declared a SHOOT ability for this unit
SCOUTING COMPANION: A Castigator’s Gryph-hound can be sent out into the fray to identify the enemy’s weak points.

Effect: Until the SHOOT ability is resolved, add 3" to the Range characterisic of this unit’s Thunderhead Greatbows and add 1 to hit rolls for this unit’s shooting attacks. Remove this unit’s Gryph hound from the battlefield after the SHOOT ability has been resolved.

KEYWORDS
INFANTRY, CHAMPION, SACROSANCT CHAMBER
ORDER, STORMCAST ETERNALS
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2024