Stormcast Eternals – Lord-Imperatant

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STORMCAST ETERNALS WARSCROLL
Lord-Imperatant
5"
6
3+
2
While the other commanders claim authority over a singular chamber, the Lord-Imperatants are charged with marshalling the combined forces of the Stormhosts. To them, the chambers of the host are as shield and sword, each echelon and conclave a tool to be wielded as necessary.
STORMCAST ETERNALS WARSCROLL
Lord-Imperatant
MELEE WEAPONS
AtkHitWndRndDmg
Blessed Warhammer [Crit (Auto-wound)]
Blessed Warhammer
Crit (Auto-wound)
43+3+12
BATTLE PROFILE

Unit Size: 1      Points: 150
MODELBASE SIZE
Lord-Imperatant40mm
Gryph-hound32mm
Can be reinforced: No
Regiment Options: 0-1 STORMCAST EXEMPLAR, 0-1 Gryph-hounds, Any WARRIOR CHAMBER

Passive
LOYAL GRYPH-HOUND: The Gryphhound that accompanies the Lord-Imperatant is the most faithful guard.

Effect: This unit’s Gryph-hound is a token. This unit has WARD (5+) while its Gryph-hound is on the battlefield.

If you make an unmodified save roll of 1 for this unit, remove its Gryph-hound from the battlefield after the ATTACK ability has been resolved (the damage point is still inflicted).

Once Per Battle, Your Movement Phase
GUIDED BY LIGHTNING: With the aid of their enchanted stormcaller baton, a Lord-Imperatant can direct the arrival of their brethren with the utmost precision.

Declare: Pick up to 3 friendly STORMCAST ETERNALS units wholly within 12" of this unit that were set up this turn using the ‘Scions of the Storm’ ability to be the targets.

Effect: Each target can immediately move D3". The targets cannot move into combat during any part of that move.

KEYWORDS
HERO, INFANTRY
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Those HEROES can join an eligible regiment as a Stormcast Exemplar.

Infantry Hero
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Your Movement Phase
SCIONS OF THE STORM: Upon blessed bolts of lightning do the Stormcast Eternals ride to war, the furious rumble of thunder heralding their arrival.

Declare: Pick a friendly STORMCAST ETERNALS unit that is in the Celestial Realm.

Effect: Set up that unit anywhere on the battlefield more than 9" from all enemy units.
© Vyacheslav Maltsev 2013-2024