12" 2 3+ 1 Many legends sing of the shining angels known as Prosecutors. However, long gone are the radiant winged heralds of yore. As the clouds churn with Chaos corruption, ever more Prosecutors have found their sense of self eroding, necessitating their reassignment to the Ruination chambers. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormcall Javelin | ||||||||
Stormcall Javelin | 10" | 1 | 3+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormcall Javelin [Charge (+1 Damage)] | ||||||||
Stormcall Javelin Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 1 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
Passive |
Passive |
KEYWORDS | INFANTRY, CHAMPION, FLY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
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Passive |
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls: