Stormcast Eternals – Knight-Vexillor

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STORMCAST ETERNALS WARSCROLL
Knight-Vexillor
5"
6
3+
5
Only the Knight-Vexillors are entrusted with the sacred standards of Azyr. Those known as Banners of Apotheosis are imbued with energies drawn from the great artefact upon which the Stormcast Eternals are remade; when such a standard is planted near to them, they are invigorated by the magic of the heavens.
STORMCAST ETERNALS WARSCROLL
Knight-Vexillor
MELEE WEAPONS
AtkHitWndRndDmg
Sigmarite Warblade
Sigmarite Warblade43+3+12
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 Gryph-hounds, Any WARRIOR CHAMBER
Notes: This HERO can join an eligible regiment as a STORMCAST EXEMPLAR.

Any Hero Phase
THE BANNER OF THE REFORGED: When the Knight-Vexillor plants their banner, the fortifying energy that emanates from it hardens flesh and seals sundered armour, empowering the faithful with new resolve.

Declare: Pick D3 friendly STORMCAST ETERNALS units wholly within 12" of this unit to be the targets.

Effect: Add 3 to each target’s control score for the rest of the turn. In addition, Heal (D3) each target.

KEYWORDS
HERO, INFANTRY
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Those HEROES can join an eligible regiment as a Stormcast Exemplar.

Infantry Hero
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
© Vyacheslav Maltsev 2013-2024