14" 12 3+ 5 Lord-Arcanums who ride Tauralons are masters of the heavens. From their lofty vantage point, they unleash a hurricane of Azyrite magics, while those who fight in their wake are invigorated by the magical wake left by the great winged beast. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Aetherstave | |||||||
Aetherstave | 4 | 3+ | 3+ | 1 | 2 | ||
Tauralon’s Hooves [Companion] | |||||||
Tauralon’s Hooves Companion | 3 | 4+ | 3+ | 1 | D3 |
Passive |
Once Per Turn (Army), Enemy Hero Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1), FLY, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
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The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS and WIZARD keywords are used in the following Stormcast Eternals warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||