Stormcast Eternals – Reclusians

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STORMCAST ETERNALS WARSCROLL
Reclusians
5"
3
3+
1
The Reclusians are warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to God-King. Though they are close to becoming more engine of war than human, their lightning-scoured souls are particularly resistant to Chaos as a result, allowing them to tread where no other servant of Sigmar could hope to survive.
STORMCAST ETERNALS WARSCROLL
Reclusians
MELEE WEAPONS
AtkHitWndRndDmg
Rune-blessed Weapons [Crit (Mortal)]
Rune-blessed Weapons
Crit (Mortal)
33+3+12
BATTLE PROFILE

Unit Size: 3      Points: 140
Base size: 40mm
Can be reinforced: Yes

Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability
RUINATION CHAMBER: These veterans march where others cannot tread, fighting upon battlefields transformed into scenes of apocalypse. Even the most corrosive magics find no purchase on their souls.

Effect: Make a resistance roll of D6. On a 4+, that ability has no effect on this unit.

Passive
MEMORIAN DESCENDANTS: Reclusians are accompanied by Memorians who serve to remind them of their humanity.

Effect: This unit’s Memorians are tokens. There are 2 Memorians for every 3 models in this unit. While any of this unit’s Memorians are on the battlefield, add 1 to this unit’s resistance rolls when using the ‘Ruination Chamber’ ability.

Each time you make an unmodified save roll of 1 for this unit, remove 1 of its Memorians from the battlefield after the ATTACK ability has been resolved (the damage point is still inflicted).

KEYWORDS
INFANTRY, CHAMPION
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024