5" 3 3+ 1 The Reclusians are warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to God-King. Though they are close to becoming more engine of war than human, their lightning-scoured souls are particularly resistant to Chaos as a result, allowing them to tread where no other servant of Sigmar could hope to survive. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rune-blessed Weapons [Crit (Mortal)] | |||||||
| Rune-blessed Weapons Crit (Mortal) | 3 | 3+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
| ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
| Q: | Can I use the ‘Ruination Chamber’ ability to react to enemy abilities that target a friendly unit with that ability if that ability takes place outside of the regular turn sequence (e.g. a Deployment Phase ability)? |
| A: | Yes. |
| Q: | If I use the ‘Ruination Chamber’ ability to react to an ability that targets multiple units and/or has multiple effects (e.g. ‘Power Through’), and the roll is successful, should my opponent still resolve the parts of the ability that affect other units? |
| A: | Yes. The ‘Ruination Chamber’ ability only allows you to ignore the effect of that ability on that unit; it does not stop the effect from being resolved for other units. |
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The INFANTRY keyword is used in the following Stormcast Eternals warscrolls:
Passive |
The CHAMPION keyword is used in the following Stormcast Eternals warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
End of Any Turn | 1 |
| KEYWORDS | MOVE |