Stormcast Eternals – Vanguard-Hunters

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STORMCAST ETERNALS WARSCROLL
Vanguard-Hunters
5"
2
3+
1
Vanguard-Hunters are well suited for lifetimes spent in the wilds. Their short handaxes and weighted blades are as ideal for hacking through dense foliage as they are for carving apart flesh, while compact boltstorm pistols allow the Stormcasts to assail their prey even as they close in on them.
STORMCAST ETERNALS WARSCROLL
Vanguard-Hunters
RANGED WEAPONS
RngAtkHitWndRndDmg
Boltstorm Pistol [Shoot in Combat]
Boltstorm Pistol
Shoot in Combat
10"24+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Stormwrought Weapon
Stormwrought Weapon23+3+11
BATTLE PROFILE

Unit Size: 5      Points: 120
Base size: 40mm
Can be reinforced: Yes

Passive
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chamber are able to outfight forces many times their own limited numbers.

Effect: This unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Passive
STAR-MARKED: Those tracked by the Vanguard-Hunters can be sensed from great distances.

Effect: Add 2" to this unit’s Move characteristic while a HUNTED enemy unit is on the battlefield. In addition, add 1 to hit rolls for this unit’s attacks that target a HUNTED enemy unit.

Once Per Battle (Army), Deployment Phase
ASTRAL COMPASS: The Vanguard-Hunters use their astral compass to track their enemies across the Mortal Realms.

Declare: Pick an enemy unit to be the target.

Effect: The target has the HUNTED keyword for the rest of the battle.

KEYWORDS
INFANTRY, CHAMPION
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2024