Stormcast Eternals – The Emberwatch

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•STORMCAST ETERNALS WARSCROLL•
The Emberwatch
5"
3
3+
1
The Emberwatch stalk the smoky darkness beneath Embergard, ensuring that its precious seams of realmstone do not fall into the wrong hands – be it avaricious Skaven, or ill-advised Sigmarites. Ardorn Flamerunner leads this band of Stormcast rangers, though his brash temperament often clashes with the cold and watchful knife-fighter, Farasa Twice-Risen. Yurik Velzaine styles himself as both the mediator and sharpshooter of the group, enchanted crossbow ever close to hand.
•STORMCAST ETERNALS WARSCROLL•
The Emberwatch
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Boltstorm Weapon [Shoot in Combat]
Boltstorm Weapon
Shoot in Combat
10"34+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Stormwrought Weapon [Crit (Mortal)]
Stormwrought Weapon
Crit (Mortal)
33+3+11
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 3      Points: 140
Base size: 40mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in The Emberwatch are Ardorn Flamerunner, Farasa Twice-risen and Yurik Velzaine.


  • Ardorn Flamerunner is the Champion.

ABILITIES

Once Per Turn (Army), Your Hero Phase
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chambers are able to outfight forces many times their own limited numbers.

Effect: For the rest of the turn, this unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Passive
MERCILESS SENTINELS: The Emberwatch have stalked the mines of Embergard so long that they have become tenacious and unforgiving in pursuit of their mission.

Effect: Add 1 to wound rolls for this unit’s attacks while it contests an objective that is wholly outside friendly territory.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:

Cavalry Hero
Infantry Hero
Beast
© Vyacheslav Maltsev 2013-2026