14" 2 6+ 1 Said to be swifter than the winds themselves, Aetherwings are often found racing across the skies in shimmering flocks or circling above their Vanguard allies, descending upon any who would menace the Stormcasts in a flurry of razor‑sharp talons. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Beak and Claws [Companion] | |||||||
Beak and Claws Companion | 2 | 4+ | 4+ | - | 1 |
Passive |
Passive |
KEYWORDS | BEAST, FLY |
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER |
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The BEAST keyword is used in the following Stormcast Eternals warscrolls: