Stormcast Eternals – Lord-Relictor

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STORMCAST ETERNALS WARSCROLL
Lord-Relictor
5"
6
3+
2
The high priests of the God-King’s legions, Lord‑Relictors call upon the fulminating energies of Azyr to annihilate the foe or energise their flagging brethren. As battle rages, these grim champions ward the souls of their kin and use their strange powers to guide them safely back to the Realm of Heavens.
STORMCAST ETERNALS WARSCROLL
Lord-Relictor
MELEE WEAPONS
AtkHitWndRndDmg
Relic Hammer [Crit (Auto-wound)]
Relic Hammer
Crit (Auto-wound)
43+3+12
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 STORMCAST EXEMPLAR, 0-1 Gryph-hounds, Any RUINATION CHAMBER, Any WARRIOR CHAMBER

Passive
MORTIS PRIEST: Though all mortals chosen by the God-King demonstrate their martial strength, those selected to become Lord-Relictors possess a rare wisdom that sets them apart.

Effect: Add 1 to chanting rolls for this unit.

KEYWORDS
HERO, PRIEST (1), INFANTRY
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
Those HEROES can join an eligible regiment as a Stormcast Exemplar.

Infantry Hero

The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:

Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On an unmodified chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

The PRIEST keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024