Stormcast Eternals – Praetors

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STORMCAST ETERNALS WARSCROLL
Praetors
5"
3
3+
1
The Praetors are the bodyguards of the Stormcast Eternals’ commanders. Their souls are practically entwined with those of their designated ward, allowing them to absorb their master’s wounds into their own flesh through mere physical contact, selflessly enduring while their lord fights on.
STORMCAST ETERNALS WARSCROLL
Praetors
MELEE WEAPONS
AtkHitWndRndDmg
Soulguard’s Halberd
Soulguard’s Halberd33+3+12
BATTLE PROFILE

Unit Size: 3      Points: 150
Base size: 40mm
Can be reinforced: Yes

Deployment Phase
SOUL-BONDED: Praetors are exemplary bodyguards, linked to their assigned wards at an arcane, spiritual level.

Effect: Pick a friendly STORMCAST ETERNALS HERO to be this unit’s soul-bonded charge for the rest of the battle. This unit can use this ability while it is in reserve.

Passive
SOUL-FORGED GUARDIANS: Praetors will protect their soul-bonded charges with every ounce of their being.

Effect: While this unit’s soul-bonded charge is within this unit’s combat range, both this unit and that soul-bonded charge have WARD (5+).

KEYWORDS
INFANTRY, CHAMPION
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

© Vyacheslav Maltsev 2013-2024