6" 5 5+ 2 Those Slaaneshi champions known as Lords of Hubris have turned pride into a mantle – and what a radiant mantle it is. These swaggering savants of the sword are convinced that there is no being that can truly challenge their martial prowess. Vainglorious though this belief might be, it is rooted in genuine skill, for scarcely can more devilish duellists be found. Eschewing armour, Lords of Hubris lead their hand-picked entourages in search of a worthy contest: a bout that will see them immortalised in gleaming statuary within Slaanesh’s domain.
Amongst the Lords of Hubris, it is considered the height of gaucheness to launch the first blow in a duel. Indeed, these champions will spread their arms wide and outright invite an intriguing foe to land a strike – if they can. Rarely does this blow ever connect, for the wicked blade carried by a Lord of Hubris is as a serpent of pouncing steel. As it swings, it lets out the faint but palpable sound of derisive laughter, prickling the foe’s humiliated fury. The clumsy strikes that follow are, of course, neatly deflected by the Lord of Hubris, before the warrior launches the lethal coup de grâce. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Exquisite Scimitar | |||||||
Exquisite Scimitar | 5 | 3+ | 4+ | 1 | 2 |
Any Combat Phase |
Any Combat Phase |
KEYWORDS | HERO, INFANTRY, WARD (5+) |
CHAOS, HEDONITES OF SLAANESH, SYBARITE |
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
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The INFANTRY keyword is used in the following Hedonites of Slaanesh warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||