6" 5 4+ 2 Utterly enamoured with their own magnificence, the strutting peacocks known as Lords of Hubris swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish enough to answer this challenge are cut to ribbons in a matter of seconds. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Exquisite Scimitar | |||||||
| Exquisite Scimitar | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | TEMPTATION |
Once Per Turn (Army), Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
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The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The INFANTRY keyword is used in the following Hedonites of Slaanesh warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The non-HERO SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls: