A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Its four powerful arms move languidly as it slinks forwards, only to explode into lethal motion when its prey is in reach.
Unit Size: 1 Points: 380
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single
A Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and 1 of the following weapon options: Living Whip; Ritual Knife; Sinistrous Hand; or Shining Aegis.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Excess of Violence: With the subtlest of gestures, a Keeper of Secrets can rouse its followers to attack with redoubled aggression.
Once per battle, in the
combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 different friendly
HEDONITES OF SLAANESH unit that is wholly within 12" of a friendly unit with this ability and that has fought for the first time in that phase. That unit can fight for a second time in that phase. The
strike-last effect applies to that unit when it fights for that second time.
Living Whip: A living whip can be used to entangle an enemy’s weapons.
If this unit is armed with a Living Whip, at the start of the
combat phase, you can pick 1 enemy unit within 6" of this unit and roll a dice. On a 2+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of that phase. The same unit cannot be affected by this ability more than once per phase.
Ritual Knife: The Keeper of Secrets dispatches a badly wounded victim with a final dagger thrust.
If this unit is armed with a Ritual Knife, at the end of the
combat phase, you can pick 1 enemy model within 1" of this unit that has any wounds allocated to it and roll a dice. On a 2+, that model’s unit suffers a number of
mortal wounds equal to the roll.
Sinistrous Hand: Reaching out with bladed talons, the Keeper of Secrets rips the heart from its dying victim’s chest and consumes the still-beating organ.
If this unit is armed with a Sinistrous Hand, at the end of the
combat phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, you can
heal up to 3 wounds allocated to this unit. If any enemy
HEROES were slain by wounds caused by this unit’s attacks in that phase, you can heal up to 6 wounds allocated to this unit instead.
Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this unit is armed with a Shining Aegis, it has a
ward of 5+.
Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified
wound roll for an attack made by this unit is 6, that attack causes a number of
mortal wounds to the target equal to the weapon’s Damage characteristic and the
attack sequence ends (do not make a
save roll).
Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
Once per turn, at the start of the
combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 enemy unit within 3" of a friendly unit with this ability. If you do so, your opponent must choose whether that unit resists or gives in to temptation. If it resists, that unit suffers D3
mortal wounds. If it gives in, you gain D3
depravity points.
Cacophonic Choir: The Keeper of Secrets unleashes a sanity-shattering chorus of magical sound.
Cacophonic Choir is a spell that has a
casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic of less than the roll suffers D3
mortal wounds (roll separately for each unit).