Hedonites of Slaanesh – Keeper of Secrets

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WARSCROLL

Keeper of Secrets

A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Its four powerful arms move languidly as it slinks forwards, only to explode into lethal motion when its prey is in reach.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Living Whip
Living Whip6"D63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ritual Knife or Sinistrous Hand
Ritual Knife or Sinistrous Hand1"12+3+-11
Elegant Greatblade
Elegant Greatblade2"43+3+-12
Impaling Claws
Impaling Claws3"23+3+-2
DAMAGE TABLE
Wounds SufferedMoveImpaling Claws
0-814"5
9-1012"4
11-1210"3
13+8"2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 380
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single

A Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and 1 of the following weapon options: Living Whip; Ritual Knife; Sinistrous Hand; or Shining Aegis.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Excess of Violence: With the subtlest of gestures, a Keeper of Secrets can rouse its followers to attack with redoubled aggression.
Once per battle, in the combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 different friendly HEDONITES OF SLAANESH unit that is wholly within 12" of a friendly unit with this ability and that has fought for the first time in that phase. That unit can fight for a second time in that phase. The strike-last effect applies to that unit when it fights for that second time.

Living Whip: A living whip can be used to entangle an enemy’s weapons.
If this unit is armed with a Living Whip, at the start of the combat phase, you can pick 1 enemy unit within 6" of this unit and roll a dice. On a 2+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of that phase. The same unit cannot be affected by this ability more than once per phase.

Ritual Knife: The Keeper of Secrets dispatches a badly wounded victim with a final dagger thrust.
If this unit is armed with a Ritual Knife, at the end of the combat phase, you can pick 1 enemy model within 1" of this unit that has any wounds allocated to it and roll a dice. On a 2+, that model’s unit suffers a number of mortal wounds equal to the roll.

Sinistrous Hand: Reaching out with bladed talons, the Keeper of Secrets rips the heart from its dying victim’s chest and consumes the still-beating organ.
If this unit is armed with a Sinistrous Hand, at the end of the combat phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, you can heal up to 3 wounds allocated to this unit. If any enemy HEROES were slain by wounds caused by this unit’s attacks in that phase, you can heal up to 6 wounds allocated to this unit instead.

Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this unit is armed with a Shining Aegis, it has a ward of 5+.

Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll for an attack made by this unit is 6, that attack causes a number of mortal wounds to the target equal to the weapon’s Damage characteristic and the attack sequence ends (do not make a save roll).

Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
Once per turn, at the start of the combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 enemy unit within 3" of a friendly unit with this ability. If you do so, your opponent must choose whether that unit resists or gives in to temptation. If it resists, that unit suffers D3 mortal wounds. If it gives in, you gain D3 depravity points.

Cacophonic Choir: The Keeper of Secrets unleashes a sanity-shattering chorus of magical sound.
Cacophonic Choir is a spell that has a casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic of less than the roll suffers D3 mortal wounds (roll separately for each unit).

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, WIZARD, KEEPER OF SECRETS
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
Army List
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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The KEEPER OF SECRETS keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader, Behemoth
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
© Vyacheslav Maltsev 2013-2024