Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word.
Unit Size: 1 Points: 230
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique
Synessa, the Voice of Slaanesh, is armed with a Staff of Slaanesh and impaling Talons.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
WARMASTER: If this unit is included in a Hedonites of Slaanesh army, it is treated as a
general even if it is not the model picked to be the army’s general.
Mesmerising Lepidoptera: Synessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from
hit rolls for attacks that target this unit.
Staff of Slaanesh: Those who are struck by the bolts of energy unleashed by this staff find themselves tearing at their own flesh in an ecstasy of self-mutilation.
Do not use the
attack sequence for an attack made with this unit’s Staff of Slaanesh. Instead, pick 1 enemy unit within range and visible to this unit. Your opponent must roll a dice for that unit. If the roll is less than that unit’s Save characteristic, that unit suffers 6
mortal wounds. If the roll is equal to or greater than that unit’s Save characteristic, that unit suffers 3 mortal wounds.
The Voice of Slaanesh: Synessa can direct their words to reach the ears of whomever they want to hear them.
Once per turn, this unit can
issue a command to a friendly
HEDONITES OF SLAANESH unit on the battlefield without a
command point being spent.
Whispers of Doubt: The caster whispers words that reveal the enemy's darkest desires, breaking their concentration and leaving them vulnerable to attack.
Whispers of Doubt is a spell that has a
casting value of 6. If successfully cast, pick 1 enemy
HERO visible to the caster and roll 3D6. If the roll is equal to or greater than that
HERO’s Bravery characteristic, add 1 to
hit rolls and
wound rolls for attacks that target that
HERO until your next
hero phase.