Hedonites of Slaanesh – Wheels of Excrutiation

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HEDONITES OF SLAANESH WARSCROLL
Wheels of Excrutiation
8"
6
5+
7+
The fabled Wheels of Excruciation are sorcerous flocks of living, bladed discuses that tear mortal creatures into slivers of bleeding flesh. Slaanesh and his scions relish torture in all its forms, but they retain an appreciation for less subtle methods of agonisation, such as wheels that rip and grind those caught amongst them, breaking the body little by little. Many such inventive devices can be found in the torment-boudoirs of the Palace of Pleasure, and the Wheels of Excruciation are magically crafted in their image. They spin across the battlefield at terrible speed, leaving shredded regiments in their wake. Some Slaaneshi sorcerers reserve the Wheels for foes whom they deem to be below their notice: massed mobs of grots, shrieking Clanrat swarms, the lowborn infantry of Sigmar’s cities. Tales are still told of the Laceration of Truth, one such spell-construct that hunted mendicant monk caravans across the deserts of Xintil at the behest of a Hedonite conjurer too indolent to pursue them herself. There are those devotees of the Dark Prince, however, who consider the pain-gift of the Wheels to be a mark of favour – indeed, these faithful summon smaller renditions of these spells to mortify their own flesh away from the battlefield.
HEDONITES OF SLAANESH WARSCROLL
Wheels of Excrutiation
MELEE WEAPONS
AtkHitWndRndDmg
Rending Wheels
Rending Wheels2D64+4+-1
Your Movement Phase
EXQUISITE AGONY: The Wheels of Excruciation deliver death by a thousand exquisite cuts to those who get in their way.

Declare: Pick up to 3 enemy units that this MANIFESTATION passed across this turn to be the targets.

Effect: Roll 6 dice for each target. For each roll that is less than the target’s Save characteristic, inflict 1 mortal damage on the target.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
CHAOS, HEDONITES OF SLAANESH
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Hedonites of Slaanesh warscrolls:

Endless Spell
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The MANIFESTATION keyword is used in the following Hedonites of Slaanesh warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Hedonites of Slaanesh warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024