Hedonites of Slaanesh – Blissbarb Archers

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HEDONITES OF SLAANESH WARSCROLL
Blissbarb Archers
6"
1
6+
1
Blissbarb Archers are the lowest class of Sybarite, but they are no less deadly for it. Even when running pell-mell across the field, they fire with unerring accuracy, laughing with glee as their sharp and toxin-laced projectiles strike home.
HEDONITES OF SLAANESH WARSCROLL
Blissbarb Archers
RANGED WEAPONS
RngAtkHitWndRndDmg
Blissbarb Bow
Blissbarb Bow15"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Sybarite Blade
Sybarite Blade13+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 140
MODELBASE SIZE
10х Blissbarb Archers28.5mm
1х Blissbrew Homonculus25mm
Can be reinforced: Yes

Passive
BLISSBREW HOMONCULUS: These imps carry censers that belch sickly incense that tricks the senses and blinds hostile eyes.

Effect: This unit’s Blissbrew Homonculi are tokens. There is 1 Blissbrew Homonculus for every 10 models in this unit.

This unit has WARD (6+) while it has any Blissbrew Homonculi. If you make an unmodified ward roll of 1 for this unit, remove 1 of this unit’s Blissbrew Homonculi from the battlefield (the damage point is still inflicted).

Once Per Turn (Army), Your Shooting Phase
THE THRILL OF COMBAT: The sensory bombardment of a nearby melee gives the Blissbarbs a heady surge of adrenaline, heightening their reactions and the accuracy of their bowfire.

Declare: Pick a visible enemy unit in combat to be the target.

Effect: For the rest of the turn, this unit’s ranged weapons have Shoot in Combat and they also have Crit (Auto-wound) for attacks that target that enemy unit.

KEYWORDS
INFANTRY, CHAMPION
CHAOS, HEDONITES OF SLAANESH, SYBARITE
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

© Vyacheslav Maltsev 2013-2026