8" 18 3+ 5 6+ Guided by the daemon Loth’shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Leerstave of Loth’shar [Shoot in Combat] | ||||||||
| Leerstave of Loth’shar Shoot in Combat | 12" | 3 | 3+ | 3+ | 1 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Glutos’s Choking Tentacles | ||||||||
| Glutos’s Choking Tentacles | 2 | 4+ | 2+ | 2 | 3 | |||
Kyazu’s Greatblade and Mutants’ Claws [Crit (Mortal), Companion] | ||||||||
Kyazu’s Greatblade and Mutants’ ClawsCrit (Mortal), Companion | 6 | 3+ | 3+ | 1 | 3 | |||
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Start of Any Turn |
End of Enemy Turn |
KEYWORDS | WARMASTER, UNIQUE, HERO, WAR MACHINE, WIZARD (2), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE, PARAGON |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Passive |
The WARD keyword is used in the following Hedonites of Slaanesh warscrolls:
The CHAOS keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The WAR MACHINE keyword is used in the following Hedonites of Slaanesh warscrolls:
The WIZARD keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
| ||
| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The UNIQUE keyword is used in the following Hedonites of Slaanesh warscrolls:
The WARMASTER keyword is used in the following Hedonites of Slaanesh warscrolls:
The PARAGON keyword is used in the following Hedonites of Slaanesh warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-MONSTER HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls: