Hedonites of Slaanesh – The Masque

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HEDONITES OF SLAANESH WARSCROLL
The Masque
8"
5
5+
2
The Masque was once the most favoured of the Dark Prince’s attendants, for their breathtaking dances never failed to bolster the mercurial god when his mood turned foul. In the aftermath of a disastrous war against the forces of both Nurgle and Khorne, the Masque sought to soothe their master through their most ambitious performance yet. Yet where once Slaanesh had marvelled at their agility and grace, now he brooded upon imagined slights in every motion. In a spiteful rage, the Dark Prince banished the Masque, and laid a curse upon them: if they wished to dance, they would do so forever. The Masque has continued their performance across the realms. They appear unbidden, often amongst the ranks of the enemy, for they are ever eager to find new audiences for their art. As the Masque enacts the tales of Slaanesh’s glories, their face flickers to match the characters they embody; their stance changes too, sometimes wild and aggressive, other times so graceful that it is all but impossible to land a blow upon them. Those whom the Masque does not slay with their eviscerating claws are nevertheless dragged into the performance, compelled to dance themselves to death as they try to keep pace with the daemon’s twirls and somersaults.
HEDONITES OF SLAANESH WARSCROLL
The Masque
MELEE WEAPONS
AtkHitWndRndDmg
Razor-edged Claws
Razor-edged Claws63+4+12
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 32mm
Can be reinforced: No
Regiment Options: Any DAEMON
Notes: This HERO can join an eligible regiment as a Slaaneshi Beguiler.

Deployment Phase
THE ENDLESS DANCE: The Masque dances eternally across the Mortal Realms, endlessly seeking an audience to confound and swiftly slay.

Effect: Remove this unit from the battlefield and set it up again on the battlefield more than 3" from all enemy units.

Any Hero Phase
STAFF OF MASKS: The masks on this staff constantly flicker and change, enhancing the Masque’s attacks or protecting them from harm.

Effect: Pick 1 of the following effects:
  • Add 3 to the Attacks characteristic of this unit’s Razor-edged Claws for the rest of the turn.
  • Heal (3) this unit.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (4+)
CHAOS, HEDONITES OF SLAANESH, DAEMON
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Slaaneshi Beguiler.

Infantry Hero
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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