8" 6 6+ 7+ The tale of the Dreadful Visage is a favourite amongst Slaanesh’s faithful. Long ago, the Palace Grandiose was hailed as the nexus of debauchery, where no pleasure was forbidden. One night, its lord orchestrated a grand ball for his closest companions in sin. But a six hundred and sixty-sixth guest arrived also, their features hidden by a daemonic mask. So enthralling was their manner that, as the heinous festivities of the night intensified, the assembled libertines lathered them with attention. Infuriated, the master of the palace determined to slay all his sycophantic guests. Rallying his guard, he returned to find the revellers fused into an eidolon of screaming flesh, crowned by the mask’s cruel visage. The Palace Grandiose soon collapsed, and none know where its ruins lie.
Whatever the truth of this grim fable, the Dreadful Visage is redolent with horror. It is an entity conjured from the Realm of Chaos whose lash-like tongues flail from its mouth. Those struck by these tongues are wracked by visions of the most atrocious acts imaginable. To most mortals, this is a form of torment that saps all of their will to fight. To the Hedonites, it is a divine gift that bolsters their vile souls. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hooked Tongues | |||||||
Hooked Tongues | 8 | 3+ | 4+ | 1 | 1 |
Any Combat Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
CHAOS, HEDONITES OF SLAANESH |
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The MANIFESTATION keyword is used in the following Hedonites of Slaanesh warscrolls:
The ENDLESS SPELL keyword is used in the following Hedonites of Slaanesh warscrolls: