8" 6 5+ 7+ 6+ The Dreadful Visage is a manifestation conjured in one of the many likenesses of the Dark Prince, hooked and lash-like tongues flailing from its mouth. These serpentine appendages snare limbs and lance deep into flesh, tearing and mangling with a wild glee, leaving its victims both immobilised and agonised. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hooked Tongues [Crit (2 Hits)] | |||||||
| Hooked Tongues Crit (2 Hits) | 8 | 3+ | 4+ | 1 | 1 | ||
Any Hero Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
Passive |
The CHAOS keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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Your Hero Phase |
| KEYWORDS | BANISH |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Hedonites of Slaanesh warscrolls:
The WARD keyword is used in the following Hedonites of Slaanesh warscrolls:
The MANIFESTATION keyword is used in the following Hedonites of Slaanesh warscrolls:
The ENDLESS SPELL keyword is used in the following Hedonites of Slaanesh warscrolls: