6" 7 3+ 2 4+ Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the master of the Decadent Host fights as a golden blur, laughing cruelly as his elegant blade slices through rabble and champions alike. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Shardslash [Crit (2 Hits)] | |||||||
| Shardslash Crit (2 Hits) | 6 | 2+ | 3+ | 2 | 2 | ||
Passive |
Passive |
Any Combat Phase |
| KEYWORDS | TEMPTATION |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, WARD (4+) |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE, PARAGON |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The UNIQUE keyword is used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The WARMASTER keyword is used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The PARAGON keyword is used in the following Hedonites of Slaanesh warscrolls:
The INFANTRY keyword is used in the following Hedonites of Slaanesh warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||