Leader, Behemoth
Guided by the daemon Loth’shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics.
Leerstave of Loth’shar |
| Leerstave of Loth’shar | 12" | 1 | 2+ | 2+ | - | 6 |
Wailing Greatblade |
| Wailing Greatblade | 1" | 3 | 3+ | 3+ | -2 | 2 |
Flaying Scourge |
| Flaying Scourge | 2" | 3 | 3+ | 4+ | - | 1 |
Sacrificial Dagger |
| Sacrificial Dagger | 1" | 1 | 3+ | 4+ | - | 1 |
Crushing Claws |
| Crushing Claws | 2" | | 3+ | 3+ | -2 | 3 |
0-8 | 8" | 5 |
9-11 | 6" | 4 |
12-14 | 5" | 3 |
15+ | 4" | 2 |
Unit Size: 1 Points: 480
Battlefield Role: Leader, Behemoth
Base size: 170 x 105mm
Notes: Single, Unique
Glutos Orscollion. Lord of Gluttony, is armed with the Leerstave of Loth’shar.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.
MOUNT: This unit’s palanquin is drawn by palanquin bearers armed with Crushing Claws.
CREW: This unit’s palanquin has a crew armed with a Wailing Greatblade, Flaying Scourge and Sacrificial Dagger.
Blessings of the Dark Prince: Glutos’ priestess Dolece graces her master with Slaanesh’s divine protection.
This unit has a ward of 5+.
Fog of Temptation: Those who inhale the scented mist emanating from Glutos’ palanquin are wracked with agonising hunger spasms.
Subtract 1 from hit rolls for attacks made by enemy units within 12" of this unit.
The Grand Gourmand: Glutos sees battle as a grand banquet in which his darkest appetites may be given free rein.
This unit gains an ability each battle round, as shown below. These abilities are cumulative.
Battle Round 1 - Aperitif: Add 1 to the Bravery characteristic of friendly
HEDONITES OF SLAANESH MORTAL units while they are wholly within 12" of this unit.
Battle Round 2 - Starter: This unit can
run and still
charge later in the turn.
Battle Round 3 - Main Course: Do not take
battleshock tests for friendly
HEDONITES OF SLAANESH MORTAL units while they are wholly within 12" of this unit.
Battle Round 4 - Dessert: This unit can attempt to
cast 1 extra
spell in your
hero phase and attempt to
unbind 1 extra spell in the enemy hero phase.
Battle Round 5 - Digestif: You can re roll
casting,
dispelling and
unbinding rolls for this unit.
Gorge on Excess: The followers of the Gluttonous Host grow strong on acts of excess, be it gulping down raw flesh or engaging in some other depraved perversion in the heat of battle.
At the start of your
hero phase, you can pick 1 friendly
HEDONITES OF SLAANESH MORTAL unit wholly within 12" of this unit. If you do so, until your next hero phase, each time that unit fights, after all of its attacks have been resolved, you can
heal up to a number of wounds allocated to that unit equal to the number of wounds and
mortal wounds caused by those attacks that were allocated to enemy units (up to a maximum of 6).
Crippling Famishment: With a snap of his fingers, Glutos paralyses his prey with a violent surge of immeasurable hunger.
Crippling Famishment is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next
hero phase, halve the Move characteristic of that unit, and halve
run rolls and
charge rolls for that unit.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, WIZARD, GLUTOS ORSCOLLION |
A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Its four powerful arms move languidly as it slinks forwards, only to explode into lethal motion when its prey is in reach.
Living Whip |
| Living Whip | 6" | D6 | 3+ | 3+ | -1 | 1 |
Ritual Knife or Sinistrous Hand |
| Ritual Knife or Sinistrous Hand | 1" | 1 | 2+ | 3+ | -1 | 1 |
Elegant Greatblade |
| Elegant Greatblade | 2" | 4 | 3+ | 3+ | -1 | 2 |
Impaling Claws |
| Impaling Claws | 3" | 2 | 3+ | 3+ | -2 | |
0-8 | 14" | 5 |
9-10 | 12" | 4 |
11-12 | 10" | 3 |
13+ | 8" | 2 |
Unit Size: 1 Points: 380
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single
A Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and 1 of the following weapon options: Living Whip; Ritual Knife; Sinistrous Hand; or Shining Aegis.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Excess of Violence: With the subtlest of gestures, a Keeper of Secrets can rouse its followers to attack with redoubled aggression.
Once per battle, in the
combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 different friendly
HEDONITES OF SLAANESH unit that is wholly within 12" of a friendly unit with this ability and that has fought for the first time in that phase. That unit can fight for a second time in that phase. The
strike-last effect applies to that unit when it fights for that second time.
Living Whip: A living whip can be used to entangle an enemy’s weapons.
If this unit is armed with a Living Whip, at the start of the
combat phase, you can pick 1 enemy unit within 6" of this unit and roll a dice. On a 2+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of that phase. The same unit cannot be affected by this ability more than once per phase.
Ritual Knife: The Keeper of Secrets dispatches a badly wounded victim with a final dagger thrust.
If this unit is armed with a Ritual Knife, at the end of the
combat phase, you can pick 1 enemy model within 1" of this unit that has any wounds allocated to it and roll a dice. On a 2+, that model’s unit suffers a number of
mortal wounds equal to the roll.
Sinistrous Hand: Reaching out with bladed talons, the Keeper of Secrets rips the heart from its dying victim’s chest and consumes the still-beating organ.
If this unit is armed with a Sinistrous Hand, at the end of the
combat phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, you can
heal up to 3 wounds allocated to this unit. If any enemy
HEROES were slain by wounds caused by this unit’s attacks in that phase, you can heal up to 6 wounds allocated to this unit instead.
Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this unit is armed with a Shining Aegis, it has a
ward of 5+.
Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified
wound roll for an attack made by this unit is 6, that attack causes a number of
mortal wounds to the target equal to the weapon’s Damage characteristic and the
attack sequence ends (do not make a
save roll).
Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
Once per turn, at the start of the
combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 enemy unit within 3" of a friendly unit with this ability. If you do so, your opponent must choose whether that unit resists or gives in to temptation. If it resists, that unit suffers D3
mortal wounds. If it gives in, you gain D3
depravity points.
Cacophonic Choir: The Keeper of Secrets unleashes a sanity-shattering chorus of magical sound.
Cacophonic Choir is a spell that has a
casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic of less than the roll suffers D3
mortal wounds (roll separately for each unit).
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, WIZARD, KEEPER OF SECRETS |
Known as the Monarch of the Hunt, Shalaxi Helbane is Slaanesh’s weapon against the daemons of the other Chaos Gods. Able to discern the secrets of the Dark Prince’s foes through blended senses, this statuesque warrior has slain a thousand rivals and more.
Living Whip |
| Living Whip | 6" | D6 | 3+ | 3+ | -1 | 1 |
Soulpiercer |
| Soulpiercer | 3" | 2 | 3+ | 2+ | -3 | D3+3 |
Impaling Claws |
| Impaling Claws | 3" | 2 | 3+ | 3+ | -2 | |
0-8 | 14" | 5 |
9-10 | 12" | 4 |
11-12 | 10" | 3 |
13+ | 8" | 2 |
Unit Size: 1 Points: 370
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Shalaxi Helbane is armed with Soulpiercer, Impaling Claws and 1 of the following weapon options: Living Whip; or Shining Aegis.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Living Whip: A living whip can be used to entangle an enemy’s weapons.
If this unit is armed with a Living Whip, at the start of the
combat phase, you can pick 1 enemy unit within 6" of this unit and roll a dice. On a 2+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of that phase. The same unit cannot be affected by this ability more than once per phase.
Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this unit is armed with a Shining Aegis, it has a
ward of 5+.
Cloak of Constriction: Shalaxi’s challengers find themselves ensnared by the tentacular pseudopods of the daemon’s cloak.
Subtract 1 from
hit rolls and
wound rolls for attacks made with melee weapons that target this unit.
Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified
wound roll for an attack made by this unit is 6, that attack causes a number of
mortal wounds to the target equal to the weapon’s Damage characteristic and the
attack sequence ends (do not make a
save roll).
Irresistible Challenge: Few can resist the sorcerous challenge delivered by Shalaxi Helbane; those who do find their cowardice rewarded with crippling agony.
At the start of the enemy
charge phase, you can pick 1 enemy
HERO within 12" of this unit and more than 3" from any other friendly units. If you do so, your opponent must choose whether that
HERO accepts or refuses Shalaxi’s challenge. If they refuse, that
HERO suffers D3
mortal wounds. If they accept, that
HERO must attempt a charge and must finish the
charge move within 1/2" of this unit. If they cannot finish the charge move within 1/2" of this unit, that
HERO suffers D3 mortal wounds instead.
The Killing Stroke: Shalaxi Helbane can outwit any foe, delivering a subtle scries of attacks and feints that sets them up for a final killing blow.
At the start of the
combat phase, you can pick 1 enemy
HERO within 3" of this unit. If you do so, all attacks made by this unit in that phase must target that
HERO, but the Damage characteristic of this unit’s Soulpiercer is 6 instead of D3+3 until the end of that phase.
Refine Senses: The sorcerer channels magical power into their senses so that nothing can be hidden from them and none can escape their wrath.
Refine Senses is a spell that has a
casting value of 4. If successfully cast, until your next
hero phase, add 1 to
hit rolls and
wound rolls for attacks made by the caster that target an enemy
HERO and add 1 to
save rolls for attacks made by enemy
HEROES that target the caster.
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, WIZARD, KEEPER OF SECRETS, SHALAXI HELBANE |
Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
The Slayer of Kings |
| The Slayer of Kings | 1" | 4 | 2+ | 3+ | -2 | 3 |
Monstrous Claws |
| Monstrous Claws | 1" | 2 | 2+ | 3+ | -2 | |
Lashing Tails |
| Lashing Tails | 3" | 2D6 | 4+ | 3+ | - | 1 |
Chimeric Heads |
| Chimeric Heads | 3" | | 3+ | 3+ | -1 | 2 |
0-10 | 14" | 6 | 5 |
11-15 | 12" | 5 | 4 |
16-20 | 10" | 4 | 3 |
21+ | 8" | 3 | 2 |
Unit Size: 1 Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Archaon, the Everchosen, is armed with the Slayer of Kings.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
MOUNT: This unit’s
mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.
The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a
ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1
mortal wound that cannot be negated.
By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a
command ability this unit can issue at the start of the
combat phase. Another friendly
CHAOS unit must receive it (this unit cannot
issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.
The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the
Rally and
Inspiring Presence commands while they are within 12" of this unit.
The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.
The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your
hero phase, if Archaon is in a
Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces
the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.
The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a
Slaves to Darkness army, after the players have received their
starting command points but before the start of the first turn, you can pick 1 of the following
Mark of Chaos keywords;
KHORNE,
TZEENTCH,
NURGLE or
SLAANESH. This unit has that Mark of Chaos for the battle in addition to the
UNDIVIDED Mark of Chaos.
The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified
wound roll for 2 or more attacks that target the same enemy
HERO with the Slayer of Kings is 6, that
HERO is slain.
Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a
monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:
Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1
mortal wound.
Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can
heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.
Spell-eater: Pick 1
endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is
dispelled and if the caster is on the battlefield they suffer D3
mortal wounds.
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON |
Soulfeaster Keepers of Secrets are sensation addicts, devoted above all to the pursuit of new experiences. They roam the battlefield at their own ecstatic whim, using their stabbing tendrils to gorge themselves on the emotions of their victims.
Sinistrous Hand |
| Sinistrous Hand | 1" | 1 | 2+ | 3+ | -1 | 1 |
Elegant Greatblade |
| Elegant Greatblade | 2" | | 3+ | 3+ | -1 | 2 |
Impaling Claws |
| Impaling Claws | 3" | 2 | 3+ | 3+ | -2 | |
0-6 | 14" | 4 | 5 |
7-9 | 12" | 3 | 4 |
10-12 | 10" | 3 | 3 |
13+ | 8" | 2 | 3 |
Unit Size: 1 Points: 385
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single
This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
A Soulfeaster Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and a Sinistrous Hand.
WIZARD: This model can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
At the start of the
combat phase, you can pick 1 enemy
HERO within 3" of this model and ask your opponent if they wish for that
HERO to accept temptation. If they refuse, that
HERO suffers D3
mortal wounds. If they accept, add 1 to
hit rolls for attacks made by that
HERO. Then, at the start of the next combat phase, roll a dice. On 1-3, that
HERO no longer receives this
modifier to their hit rolls. On 4-6, that
HERO is slain.
Delicate Precision: A Keeper of Secrets attacks their foes with a dazzling array of exquisitely measured blows.
If the unmodified
wound roll for an attack made with a melee weapon by this model is 6, that attack causes a number of
mortal wounds to the target equal to the Damage characteristic of the weapon used for the attack and the
attack sequence ends (do not make a save roll).
Sinistrous Hand: Reaching out with their longnailed fingers, the Keeper of Secrets rips the heart from their dying victim’s chest and consumes the still-beating organ.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model. If any enemy
HEROES were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D6 wounds allocated to this model instead.
Soulfeaster Tendrils: The cruel tendrils that snake from the rear of a Soulfeaster Keeper of Secrets’ head are the means through which it feeds on sensation, stabbing into the mind of a chosen adversary and drinking deep their agony and desire.
At the start of the
combat phase, you can pick 1 enemy
HERO within 3" of this model and roll 3D6. If the roll is greater than that model’s Bravery characteristic, you gain D3
depravity points and 1 is subtracted from
hit rolls for attacks made by that
HERO until the end of that phase.
Cacophonic Choir: The Keeper of Secrets unleashes a sanity‑shattering chorus of magical sound.
Cacophonic Choir is a spell that has a
casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic less than the roll suffers D3
mortal wounds.
CHAOS, SLAANESH, HEDONITES OF SLAANESH, HEDONITE, DAEMON, GREATER DAEMON, KEEPER OF SECRETS, HERO, MONSTER, WIZARD, SOULFEASTER |
Leader
Some Heralds of Slaanesh become so intoxicated by the act of riding flesh-shredding chariots into the enemy that they commission ever larger and grander conveyances, the better to harvest the souls of mortals.
Flensing Whips |
| Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 2 |
Piercing Claws |
| Piercing Claws | 1" | 9 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 8 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 220
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single
A Bladebringer, Herald on Exalted Chariot, is armed with Flensing Whips.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s Exalted Chariot is drawn by Steeds of Slaanesh armed with Poisoned Tongues.
CREW: This unit’s Exalted Chariot has a Daemonette crew armed with Piercing Claws.
Soulgorgers: The followers of this Bladebringer coordinate their efforts to better harvest the souls of their prey.
This unit can
issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly
EXALTED CHARIOT unit. No
command point is spent the second time this unit issues that command in that phase.
Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this unit finishes a
charge move, you can pick 1 enemy unit within 1 of this unit and roll a number of dice equal to the
charge roll for that charge move. For each roll that is greater than that enemy unit’s Save characteristic, that unit suffers 1
mortal wound.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a
casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to
wound rolls for attacks that target that unit until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, TOTEM, WIZARD, HERALD OF SLAANESH, EXALTED CHARIOT, BLADEBRINGER |
Slaaneshi Heralds who wish to glut themselves on as much sensation as possible ride to war on Hellflayer chariots, great threshing contraptions that release an intoxicating scent distilled from the souls of those sliced apart by their axle blades.
Ravaging Claws |
| Ravaging Claws | 1" | 6 | 3+ | 4+ | -1 | 2 |
Piercing Claws and Flensing Whips |
| Piercing Claws and Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 230
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single
A Bladebringer, Herald on Hellflayer, is armed with Ravaging Claws.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s Hellflayer is drawn by Steeds of Slaanesh armed with Poisoned Tongues.
CREW: This unit’s Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips.
Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the
combat phase, roll a dice for each enemy unit within 1" of this unit. On a 4+, that unit suffers D3
mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. If that enemy unit has 10 or more models, both of the effects of this ability trigger on a 3+ instead.
Slavering for Sensation: This Bladebringer encourages their chariot-mounted followers to plunge themselves into enemy ranks.
While friendly
HELLFLAYER units are wholly within 12" of any friendly units with this ability, their
Soulscent ability causes D3
mortal wounds on a 3+ instead of 4+.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a
casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to
wound rolls for attacks that target that unit until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, HELLFLAYER, BLADEBRINGER |
Heralds of Slaanesh who value the thrill of speed above all else will take to battle mounted on a Seeker Chariot. These machines of war smash into the foe in a blur of whirring, slashing blades, mutilating all those who stand their ground.
Flensing Whips |
| Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 2 |
Piercing Claws |
| Piercing Claws | 1" | 4 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 200
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single
A Bladebringer, Herald on Seeker Chariot, is armed with Flensing Whips.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s Seeker Chariot is drawn by Steeds of Slaanesh armed with Poisoned Tongues.
CREW: This unit’s Seeker Chariot has a Daemonette crew armed with Piercing Claws.
Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After this unit finishes a
charge move, roll a dice for each enemy unit within 1" of this unit. On a 2+, that enemy unit suffers D3
mortal wounds.
Thrillseeker: The speeds attained by Seeker Chariots provide but a fraction of the bliss that this Bladebringer seeks, and any who follow them are expected to match their pace for greater euphoria.
While friendly
SEEKER CHARIOT units are wholly within 12" of any friendly units with this ability, add 1 to the number of
mortal wounds caused by their
Mutilating Blades ability.
Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This unit can
retreat and still
charge later in the turn.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a
casting value of 5 and a range of 18" If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to
wound rolls for attacks that target that unit until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, SEEKER CHARIOT, BLADEBRINGER |
A Contorted Epitome writhes across the battlefield on lashing metallic tentacles, twisting under the control of its Daemonette attendants to reflect its enemy’s darkest desires and deepest fears.
Ravaging Claws |
| Ravaging Claws | 1" | 9 | 3+ | 4+ | -1 | 1 |
Coiled Tentacles |
| Coiled Tentacles | 3" | 2 | 3+ | 4+ | -2 | 2 |
Unit Size: 1 Points: 230
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single
A Contorted Epitome is armed with Piercing Claws and Coiled Tentacles.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Gift of Power: The Heralds that guard a Contorted Epitome can use its power to enhance their own spells.
You can re-roll
casting rolls for this unit.
Horrible Fascination: When a warrior stares into a Contorted Epitome’s mirror, they see all their hopes and fears reflected there and cannot tear their eyes away.
Enemy units within 3" of any friendly units with this ability cannot
issue or receive commands. In addition, enemy units within 3" of any friendly units with this ability cannot
retreat.
Swallow Energy: A Contorted Epitome steals the most intense and excessive energies, channelling them back to Slaanesh’s Temple of Twisted Mirrors.
This unit has a
ward of 2+ against
mortal wounds.
Overwhelming Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Overwhelming Acquiescence is a spell that has a
casting value of 6 and a range of 24". If successfully cast, pick up to D3 different enemy units within range and visible to the caster. Add 1 to
wound rolls for attacks that target those units until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, CONTORTED EPITOME |
Dexcessa considers themselves to be the right hand of Slaanesh, made manifest in the realms to sunder and unpick the alliances of his enemies. If that means that they can revel in the glorious, ever-escalating excess of battle, so much the better.
Scourge of Slaanesh |
| Scourge of Slaanesh | 3" | 4 | 2+ | 3+ | -1 | 2 |
Impaling Talons |
| Impaling Talons | 1" | 2 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 230
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique
Dexcessa, the Talon of Slaanesh, is armed with a Scourge of Slaanesh and Impaling Talons.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WARMASTER: If this unit is included in a Hedonites of Slaanesh army, it is treated as a
general even if it is not the model picked to be the army’s general.
Fleeting Dance of Death: Dexcessa rarely stays locked in combat in one place for long, flitting swiftly all over the battlefield and bringing death where they alight.
This unit can
run or
retreat and still
charge later in the turn.
Joyous Battle Fury: Once Dexcessa begins to fight, they become invigorated by the glorious thrill of combat.
After this unit has fought for the first time, at the start of each battle round, add 1 to the Attacks characteristic of this unit’s weapons for the rest of the battle. This effect is cumulative.
Mesmerising Lepidoptera: Dexcessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from
hit rolls for attacks that target this unit.
Sceptre of Slaanesh: The sceptre of Slaanesh allows the bearer to demand total, unthinking obedience from Slaanesh’s daemonic minions.
Do not take
battleshock tests for friendly
HEDONITES OF SLAANESH DAEMON units wholly within 12" of this unit. In addition, once per turn, this unit can
issue a command to a friendly
HEDONITES OF SLAANESH DAEMON unit without a
command point being spent.
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, DEXCESSA |
Maestros of discordance, Infernal Enrapturesses fill the battlefield with screams of pain and unrestrained elation. They are virtuosos among Slaanesh’s infernal choir, towards whom the Dark Prince’s daemonic legions are drawn.
Heartstring Lyre: Cacophonous Melody |
| Heartstring Lyre: Cacophonous Melody | 18" | 6 | 3+ | 4+ | -1 | 1 |
Heartstring Lyre: Euphonic Blast |
| Heartstring Lyre: Euphonic Blast | 24" | 1 | 2+ | 2+ | -3 | D3 |
Ravaging Claw |
| Ravaging Claw | 1" | 3 | 3+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single
An Infernal Enrapturess, Herald of Slaanesh, is armed with a Heartstring Lyre and Piercing Claw.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
Discordant Disruption: An Infernal Enrapturess can play discordant music that is so intense that it causes physical harm to those attuned to magic.
If a
casting roll for an enemy
WIZARD within 24" of any friendly units with this ability is successful, that casting roll must be re-rolled. If the re-rolled casting roll is a double or if 1 of the dice in the re-rolled casting roll is a 6, that
WIZARD suffers D3
mortal wounds after the effect of the spell (if any) has been resolved.
Versatile Instrument: An Infernal Enrapturess can quickly switch between playing a swift medley of short notes or releasing a single, massive blast of sound.
Each time this unit shoots, choose either the Cacophonous Melody or Euphonic Blast weapon characteristics for all the attacks it makes with its Heartstring Lyre.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, HERALD OF SLAANESH, INFERNAL ENRAPTURESS |
Utterly enamoured with their own magnificence, the strutting peacocks known as Lords of Hubris swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish enough to answer this challenge are cut to ribbons in a matter of seconds.
Exquisite Scimitar |
| Exquisite Scimitar | 1" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Lord of Hubris is armed with an Exquisite Scimitar.
‘You First, I Insist...’: So confident is this champion of excess that they allow their foe a futile swipe for free.
This unit has a
ward of 4+. In addition, at the end of the
charge phase, you can pick 1 enemy unit within 1" of this unit and say that the Lord of Hubris will give them the chance to strike first. If you do so, the
strike-first effect applies to that enemy unit in the following
combat phase, but if this unit is within 3" of that enemy unit when it is picked to fight, all of that unit’s attacks must target this unit.
Only the Best Will Suffice: Lords of Hubris refuse to fight alongside any but the finest warriors of the Sybarite hordes. In doing so, they inspire a level of pride worthy of their title.
At the start of the
combat phase, you can pick 1 friendly
MYRMIDESH PAINBRINGERS or
SYMBARESH TWINSOULS unit wholly within 12" of any friendly units with this ability. If you do so, until the end of that phase, each time a model in that unit is slain, it can fight immediately, then it is removed from play.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, LORD OF HUBRIS |
Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony.
Soulpiercer Mace |
| Soulpiercer Mace | 2" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Lord of Pain is armed with a Soulpiercer Mace.
Share the Pain: Lords of Pain have mastered every kind of torment and are adept at enduring the most terrible of agonies - as well as gifting the same sensation to their foes.
This unit has a
ward of 4+. In addition, each time a wound or
mortal wound caused by an attack made with a melee weapon is negated by this ability, the attacking unit suffers 1 mortal wound.
Paragon of Pain: Lords of Pain are held in awe by Slaanesh’s mortal supplicants, empowering those who fight side by side with them where the battle is thickest.
Add 1 to
hit rolls and
wound rolls for friendly
HEDONITES OF SLAANESH MORTAL units wholly within 12" of this unit while this unit is
contesting an objective.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, LORD OR PAIN |
Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for the slaughter.
Haze Staff |
| Haze Staff | 1" | 2 | 4+ | 4+ | - | 2 |
Shadow-cloaked Claws |
| Shadow-cloaked Claws | 2" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Shardspeaker of Slaanesh is armed with a Haze Staff.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Mist Lurkers: The mist-daemons that billow and slink around a Shardspeaker are empowered by arcane energies.
If this unit successfully
casts a
spell that is not
unbound, until your next
hero phase, it gains the Shadow-cloaked Claws weapon profile above and can attack with that melee weapon. In addition, this unit has a
ward of 4+ until your next hero phase.
Twisted Mirror: A Twisted Mirror tests the spirit of any who gaze into it, immobilising those who fall victim to its illusions.
Once per turn in your
shooting phase, you can pick 1 enemy unit within 9" of this unit and roll a dice. On a 4+, subtract 1 from
save rolls for attacks that target that unit until your next
hero phase. The same unit cannot be affected by this ability more than once per turn.
Reflection Eternal: The Shardspeaker distorts their foes’ perception, leaving them open to attack.
Reflection Eternal is a spell that has a
casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, WIZARD, SHARDSPEAKER OF SLAANESH |
Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the Geld-Prince fights as a golden blur, laughing cruelly as his elegant blade tears through rabble and champions alike.
Shardslash |
| Shardslash | 1" | See below | 2+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 200
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Sigvald, Prince of Slaanesh, is armed with Shardslash.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
Glorious Reborn: None can best Sigvald in hand-to-hand combat, or so he believes, and the Geld-Prince is determined to prove it.
The
strike-first effect applies to this unit if it made a
charge move in the same turn.
Powered by Vainglory: Sigvald is the epitome of vainglory, one of Slaanesh’s favourite sins. So great is his sense of superiority that few can stand before his prideful assaults.
Add 3 to
charge rolls for this unit. In addition, the Attacks characteristic of Shardslash is either 5 or equal to the unmodified charge roll for this unit in the same turn, whichever is higher.
Shardslash: This majestic blade slices through sigmarite and arcane wards alike as if they were naught but shrouds of the thinnest silk.
Ward rolls cannot be made for wounds and
mortal wounds caused by attacks made by this unit.
The Mirror Shield: This artefact of the World-that-Was is as alluring as it is indestructible. Impossible to scar or penetrate, the Mirror Shield is the pinnacle of defence in Sigvald’s hands.
This unit has a
ward of 4+.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, SIGVALD |
Syll Lewdtongue has inspired thousands of warlords to acts of tyranny and misrule, but since uniting their powers with the megalomaniacal daemon-monarch Esske, the Herald of Slaanesh has become a force of conquest like no other.
Axe of Dominion |
| Axe of Dominion | 2" | 4 | 3+ | 3+ | -2 | D3 |
Scourging Whip |
| Scourging Whip | 2" | 8 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 200
Battlefield Role: Leader
Base size: 50mm
Notes: Single, Unique
Syll’Esske, the Vengeful Allegiance, is armed with an Axe of Dominion and Scourging Whip.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
WARMASTER: If this unit is included in a Hedonites of Slaanesh army, it is treated as a
general even if it is not the model picked to be the army’s general.
Deadly Symbiosis: In battle, the hosts of Syll’Esske seek to emulate the symbiosis of their master, compelling one another to escalating acts of depraved violence.
If the number of friendly
HEDONITES OF SLAANESH MORTAL units wholly within 18" of this unit is equal to the number of other friendly
HEDONITES OF SLAANESH DAEMON units wholly within 18" of this unit, add 1 to
hit rolls and
wound rolls for attacks made with melee weapons by friendly
HEDONITES OF SLAANESH units wholly within 18" of this unit.
Lithe and Swift: Spurring one another on, Syll and their consort stride across the battlefield with uncanny swiftness.
This unit can
run and still
charge later in the turn.
The Vengeful Allegiance: The twin halves of the Vengeful Allegiance fight with a deadly unity; no sooner has a foe blocked one attack than another comes cleaving into their flank.
If the unmodified
save roll for an attack made with a melee weapon that targets this unit is 6, the attacking unit suffers 1
mortal wound after all of its attacks have been resolved.
Subvert: Syll torments the foe with whispers and visions, distracting them from their duties.
Subvert is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit cannot
issue or receive commands until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, SYLL’ESSKE |
Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word.
Staff of Slaanesh |
| Staff of Slaanesh | 18" | 1 | |
Impaling Talons |
| Impaling Talons | 1" | 2 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 230
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique
Synessa, the Voice of Slaanesh, is armed with a Staff of Slaanesh and impaling Talons.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
WARMASTER: If this unit is included in a Hedonites of Slaanesh army, it is treated as a
general even if it is not the model picked to be the army’s general.
Mesmerising Lepidoptera: Synessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from
hit rolls for attacks that target this unit.
Staff of Slaanesh: Those who are struck by the bolts of energy unleashed by this staff find themselves tearing at their own flesh in an ecstasy of self-mutilation.
Do not use the
attack sequence for an attack made with this unit’s Staff of Slaanesh. Instead, pick 1 enemy unit within range and visible to this unit. Your opponent must roll a dice for that unit. If the roll is less than that unit’s Save characteristic, that unit suffers 6
mortal wounds. If the roll is equal to or greater than that unit’s Save characteristic, that unit suffers 3 mortal wounds.
The Voice of Slaanesh: Synessa can direct their words to reach the ears of whomever they want to hear them.
Once per turn, this unit can
issue a command to a friendly
HEDONITES OF SLAANESH unit on the battlefield without a
command point being spent.
Whispers of Doubt: The caster whispers words that reveal the enemy's darkest desires, breaking their concentration and leaving them vulnerable to attack.
Whispers of Doubt is a spell that has a
casting value of 6. If successfully cast, pick 1 enemy
HERO visible to the caster and roll 3D6. If the roll is equal to or greater than that
HERO’s Bravery characteristic, add 1 to
hit rolls and
wound rolls for attacks that target that
HERO until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, WIZARD, SYNESSA |
The Masque once entertained Slaanesh, but they were exiled upon displeasing him. Since then, the Herald has been cursed to dance across the Mortal Realms, those drawn into this endless performance are doomed to a swift and spectacular death.
Razor-edged Claws |
| Razor-edged Claws | 1" | 6 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique
The Masque is armed with Razor-edged Claws.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
Staff of Masks: The masks on this staff constantly flicker and change, enhancing the Masque’s attacks or protecting them from harm.
At the start of your
hero phase, you can either add 3 to the Attacks characteristic of this unit’s melee weapons until your next hero phase or
heal up to 3 wounds allocated to this unit.
Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can
run and still
charge later in the turn.
The Endless Dance: The Masque dances eternally across the Mortal Realms, endlessly seeking an audience to confound and swiftly slay.
After deployment but before the first battle round begins, you can remove this unit from the battlefield. If you do so, set this unit up again anywhere within your opponent’s territory more than 3" from all enemy units.
Inhuman Reflexes: The Masque is a constant blur of motion, stepping out of the way of the enemy’s attacks with uncanny precision.
This unit has a
ward of 4+.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, HERALD OF SLAANESH, THE MASQUE |
The Viceleader is a masterful artiste in the grand theatre of war. To look upon these surreal, quicksilver Heralds is to feel a yearning for forbidden arts and excesses that addles the mind. Woe betide those who acquiesce to their strange allure.
Ravaging Claws |
| Ravaging Claws | 1" | 6 | 3+ | 4+ | -1 | 2 |
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Viceleader is armed with Ravaging Claws.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can
run and still
charge later in the turn.
Lust for Violence: Viceleaders bid their fellow Daemonettes enter the fray and join them in the bliss of combat.
In the
combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly
DAEMONETTE HOST unit wholly within 12" of this unit that has not yet fought in that phase. This unit and that
DAEMONETTE HOST unit can fight one after the other in the order of your choice.
Lightning Reflexes: Viceleaders move with lightning speed, stepping out of the way of the enemy’s attacks with disdainful ease.
This unit has a
ward of 5+.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a
casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to
wound rolls for attacks that target that unit until your next
hero phase.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, VICELEADER |
Battleline
Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field they fire with deadly accuracy, laughing with glee as their sharp and toxin-laced projectiles strike home.
Blissbarb Bow |
| Blissbarb Bow | 18" | 2 | 3+ | 4+ | -1 | 1 |
Sybarite Blade |
| Sybarite Blade | 1" | 1 | 3+ | 4+ | - | 1 |
Unit Size: 11
Points: 170
Battlefield Role: Battleline
|
Blissbarb Archers | 28.5mm |
Blissbrew Homonculus | 25mm |
Each model in a Blissbarb Archers unit is armed with a Blissbarb Bow and Sybarite Blade.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Depraved Carnival
CHAMPION: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model’s Blissbarb Bow.
BLISSBREW HOMONCULUS: 1 in every 11 models in this unit must be a Blissbrew Homonculus. A Blissbrew Homonculus is armed with a Sybarite Blade. Add 1 to
wound rolls for attacks made with missile weapons by this unit while it includes any Blissbrew Homonculi.
Light-footed Killers: Blissbarb Archers can deliver pinpoint shots even while cavorting wildly across the battlefield.
This unit can
run and still
shoot later in the turn.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, BLISSBARB ARCHERS |
Possessed of impossible grace and grotesque beauty, Daemonettes of Slaanesh bound across the battlefield with sadistic glee. They are in constant competition with one another to see who can inflict the most pain on the enemies of the Dark Prince.
Piercing Claws |
| Piercing Claws | 1" | 2 | 3+ | 4+ | -1 | 1 |
Unit Size: 10 Points: 110
Battlefield Role: Battleline
Base size: 25mm
This unit is referred to as a Daemonette Host. Each model in a Daemonette Host is armed with Piercing Claws.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Epicurean Revellers
CHAMPION: 1 model in this unit can be an Allurer. Add 1 to the Attacks characteristic of that model’s melee weapons.
MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. You can re-roll failed
battleshock tests for this unit if it includes any Hornblowers.
STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.
Banner Bearer: Add 1 to
run rolls and
charge rolls for this unit if it includes any Banner Bearers.
Icon Bearer: If this unit receives the
Rally command while it includes any Icon Bearers, when you roll a dice for a
slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.
Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can
run and still
charge later in the turn.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, DAEMONETTE HOST |
Seekers of Slaanesh are the vanguard of the Dark Prince’s daemon armies, insatiable outriders who track their foes with unrelenting swiftness, feeding on the growing terror of their prey.
Piercing Claws |
| Piercing Claws | 1" | 2 | 3+ | 4+ | -1 | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 140
Battlefield Role: Battleline
Base size: 60 x 35mm
Each model in a Seekers unit is armed with Piercing Claws.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Exalted Speed-Knights •
Seeker Cavalcade •
The Exquisite Pursuit
MOUNT: This unit’s Steeds of Slaanesh are each armed with a Poisoned Tongue.
CHAMPION: 1 model in this unit can be a Heartseeker. Add 1 to the Attacks characteristic of that model’s Piercing Claws.
MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. You can re-roll failed
battleshock tests for this unit if it includes any Hornblowers.
STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.
Banner Bearer: Add 1 to
run rolls and
charge rolls for this unit if it includes any Banner Bearers.
Icon Bearer: If this unit receives the
Rally command while it includes any Icon Bearers, when you roll a dice for a
slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.
Soul Hunters: Slaanesh rewards his Seekers with intoxicating energy when they slay lesser foes.
At the end of the
combat phase, if any enemy models with a Wounds characteristic of 2 or less were slain by wounds caused by this unit’s attacks in that phase, add 1 to the Attacks characteristic of this unit’s Piercing Claws for the rest of the battle.
Quicksilver Speed: Seekers of Slaanesh are daemonic hunters and swift beyond belief.
You can roll 2D6 instead of D6 when you make a
run roll for this unit. In addition, this unit can run and still
charge later in the turn.
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, SEEKERS |
None
Blissbarb warriors who acquire for themselves an Exalted Steed of Slaanesh conduct war at a breakneck pace. Charging across the battlefield with astonishing speed, these Sybarites launch flights of cruel arrows with an incredible accuracy.
Blissbarb Bow |
| Blissbarb Bow | 12" | 3 | 3+ | 4+ | -1 | 1 |
Sybarite Blade |
| Sybarite Blade | 1" | 1 | 3+ | 4+ | - | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 220
Battlefield Role: None
Base size: 75 x 42mm
Each model in a Blissbarb Seekers unit is armed with a Blissbarb Bow and Sybarite Blade.
MOUNT: This unit’s Exalted Steeds of Slaanesh are each armed with a Poisoned Tongue.
CHAMPION: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model s Blissbarb Bow.
Flawless Accuracy: Blissbarb Seekers revel in delivering highly accurate arrow fire even at high speeds.
This unit can
run and still
shoot later in the turn.
Vectors of Agony: Blissbarb Seekers’ arrowheads are liberally coated in their Steeds’ poisonous saliva, and the torments they deliver can overwhelm even the mightiest of prey.
If any wounds caused by attacks made with missile weapons by this unit are allocated to an enemy unit, subtract 1 from
save rolls for attacks that target that unit until the end of that turn. The same unit cannot be affected by this ability more than once per turn.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, BLISSBARB SEEKERS |
The massive chariots ridden by Allurers of the highest rank are machines that embody excess. Their purpose is to bring to bear the most number of blades in the shortest time and, in doing so, fill the air with the scent of carnage.
Flensing Whips |
| Flensing Whips | 2" | 4 | 3+ | 4+ | -1 | 2 |
Piercing Claws |
| Piercing Claws | 1" | 9 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 8 | 3+ | 4+ | - | 1 |
An Exalted Chariot is driven by an Allurer armed with Flensing Whips.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Epicurean Revellers
MOUNT: This unit’s Steeds of Slaanesh are armed with Poisoned Tongues.
CREW: This unit has a Daemonette crew armed with Piercing Claws.
Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this unit finishes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the
charge roll for that charge move. For each roll that is greater than that enemy unit’s Save characteristic, that unit suffers 1
mortal wound.
Bitter Frenzy: Chafing under the yoke of their Herald superior, the Allurer swings their flensing whips with renewed and spiteful ferocity.
Roll a dice each time this unit
receives a command from a friendly
BLADEBRINGER EXALTED CHARIOT unit. On a 4+, add 1 to the Damage characteristic of this unit’s Flensing Whips until the end of that turn.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, TOTEM, CHARIOT OF SLAANESH, EXALTED CHARIOT |
Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. A dream-inducing scent hangs thick around the Fiends, reducing their foes to a stupor and sapping them of their will to fight.
Deadly Pincers |
| Deadly Pincers | 1" | 3 | 3+ | 3+ | -1 | D3 |
Barbed Stinger |
| Barbed Stinger | 2" | 1 | 3+ | 3+ | -2 | See below |
Unit Size: 3 Points: 180
Battlefield Role: None
Base size: 75 x 42mm
Each model in a Fiends unit is armed with Deadly Pincers and a Barbed Stinger.
CHAMPION: 1 model in this unit can be a Blissbringcr. Add I to the Attacks characteristic of that model's Deadly Pincers.
Deadly Venom: A Fiend’s stinger is laced with venom capable of sending any foe into a deep coma.
If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 1, that weapon has a Damage characteristic of 1 for that attack.
If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 2-3, that weapon has a Damage characteristic of D3 for that attack.
If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 4 or more, that weapon has a Damage characteristic of D6 for that attack.
Disruptive Song: Fiends of Slaanesh let out a keening song that disturbs the concentration of spellcasters who hear it.
Subtract 1 from
casting,
unbinding and
dispelling rolls for enemy
WIZARDS while they are within 12" of any friendly units with this ability.
Soporific Musk: A Fiend exudes a pervasive and oily musk that numbs a foe to all but the most extreme of stimuli.
Subtract 1 from
hit rolls and
wound rolls for attacks made with melee weapons that target this unit.
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, FIENDS |
Hellflayer chariots drive through the meadows of Slaanesh’s realm, dismembering those cursed to lie there in purgatory. On the battlefields of the Mortal Realms, they are roving weapons of war, their many scythes delivering death by a thousand cuts.
Piercing Claws |
| Piercing Claws | 1" | 4 | 3+ | 4+ | -1 | 1 |
Flensing Whips |
| Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
A Hellflayer is driven by an Allurer armed with Piercing Claws.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Epicurean Revellers
MOUNT: This unit’s Steeds of Slaanesh are armed with Poisoned Tongues.
CREW: This unit has a Daemonette crew armed with Flensing Whips.
Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the
combat phase, roll a dice for each enemy unit within 1" of this unit. On a 4+, that unit suffers D3
mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. If that enemy unit has 10 or more models, both of the effects of this ability trigger on a 3+ instead.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, CHARIOT OF SLAANESH, HELLFLAYER |
Devotees of torment, the Hellstriders are mortals who have dedicated their lives to dealing out agonising pain in return for physical power. They inflict crippling and ultimately fatal wounds with the strange spear-like claws that grow on their arms.
Claw-spear |
| Claw-spear | 2" | 2 | 3+ | 4+ | -1 | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 140
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is HEDONITES OF SLAANESH MORTAL
Each model in a Hellstriders with Claw-spears unit is armed with a Claw-spear.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Seeker Cavalcade
MOUNT: This unit’s Steeds of Slaanesh are each armed with a Poisoned Tongue.
CHAMPION: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Claw spear.
MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. You can re-roll failed
battleshock tests for this unit if it includes any Hornblowers.
STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.
Banner Bearer: Add 1 to
run rolls and
charge rolls for this unit if it includes any Banner Bearers.
Icon Bearer: If this unit receives the
Rally command while it includes any Icon Bearers, when you roll a dice for a
slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.
Jagged Weapon limbs: The mutated spear-like arms of these Hellstriders are as deadly in the thick of melee as they are on the charge.
If this unit is within 3" of any enemy units at the start of the
charge phase, add 1 to the Attacks and Damage characteristics of this unit’s Claw-spears in the following
combat phase.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HELLSTRIDERS, HELLSTRIDERS WITH CLAW-SPEARS |
Hellstriders ride daemonic Steeds to war – indeed, they have no choice, for once they climb into the saddle they can never dismount. Those who use the long, whip-like Hellscourge as their weapon of choice are expert in inflicting painful wounds.
Hellscourge |
| Hellscourge | 3" | 3 | 3+ | 4+ | - | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 160
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is HEDONITES OF SLAANESH MORTAL
Each model in a Hellstriders with Hellscourges unit is armed with a Hellscourge.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Seeker Cavalcade
MOUNT: This unit’s Steeds of Slaanesh are each armed with a Poisoned Tongue.
CHAMPION: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Hellscourge.
MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. You can re-roll failed
battleshock tests for this unit if it includes any Hornblowers.
STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.
Banner Bearer: Add 1 to
run rolls and
charge rolls for this unit if it includes any Banner Bearers.
Icon Bearer: If this unit receives the
Rally command while it includes any Icon Bearers, when you roll a dice for a
slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.
Hooked Tendrils: These Hellstriders wield Hellscourges, whose ferocious barbs tear through the flesh of lesser foes and trap them in place.
Enemy models with a Wounds characteristic of 1 or 2 cannot
contest objectives while they are within 3" of any friendly units with this ability.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HELLSTRIDERS, HELLSTRIDERS WITH HELLSCOURGES |
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare occasions they are proven wrong, their spiteful rage is terrible to behold.
Wicked Scimitar |
| Wicked Scimitar | 1" | 3 | 3+ | 3+ | -1 | 1 |
Each model in a Myrmidesh Painbringers unit is armed with a Wicked Scimitar.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Nobles of Excess
CHAMPION: 1 model in this unit can be a Painmaster. Add 1 to the Attacks characteristic of that model’s melee weapons.
Paragons of Battle: Myrmidesh Painbringers seek to prove their martial prowess in the battle’s bloodiest locations.
Add 1 to
save rolls for attacks that target this unit while it is wholly within enemy territory or wholly within 12" of an
objective that you do not control.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, MYRMIDESH PAINBRINGERS |
Seeker Chariots lead the charge of many Hedonite armies, for the beasts that pull them to war are as fleet-footed as Aqshian cheetahs. Whips lash out to strip flesh from bone as the Allurer drives the blade-wheeled conveyance into the thick of the foe.
Flensing Whips |
| Flensing Whips | 2" | 4 | 3+ | 4+ | -1 | 1 |
Piercing Claws |
| Piercing Claws | 1" | 3 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
A Seeker Chariot is driven by an Allurer armed with Flensing Whips.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Seeker Cavalcade
MOUNT: This unit’s Steeds of Slaanesh are armed with Poisoned Tongues.
CREW: This unit has a Daemonette crew armed with Piercing Claws.
Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This unit can
retreat and still
charge later in the turn.
Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After this unit finishes a
charge move, roll a dice for each enemy unit within 1" of this unit. On a 2+, that enemy unit suffers D3
mortal wounds.
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, CHARIOT OF SLAANESH, SEEKER CHARIOT |
When the madness of battle descends upon Slaangor Fiendbloods, the carnage left in their wake is truly sickening. These gangly beasts are frighteningly strong and swift, and fight with a frenzied disregard for their own survival.
Razor-sharp Claws |
| Razor-sharp Claws | 2" | 4 | 4+ | 3+ | -1 | 2 |
Razor-sharp Claw and Gilded Weapon |
| Razor-sharp Claw and Gilded Weapon | 2" | 5 | 4+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 120
Battlefield Role: None
Base size: 40mm
Each model in a Slaangor Fiendbloods unit is armed with Razor-sharp Claws.
CHAMPION: 1 model in this unit can be a Slake-horn. That model is armed with a Razor-sharp Claw and Gilded Weapon instead of Razor-sharp Claws.
Slaughter at Any Cost: When stirred by the excesses of battle, Fiendbloods waste no time in hunting down their victims.
At the end of any phase, if any wounds or
mortal wounds were allocated to this unit in that phase, and this unit is more than 9" from all enemy units, this unit can move up to D6".
Obsessive Violence: The brutal and unrelenting attacks of these beasts can overwhelm even the staunchest defence.
Once per battle, in the
combat phase, after this unit has fought for the first time in that phase, you can say that it will continue its obsessive onslaught. If you do so, this unit can fight for a second time in that phase. The strike-last effect applies to this unit when it fights for that second time.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, SLAANGOR FIENDBLOODS |
Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fighting, their whistling glaives lashing out to neatly sever heads and limbs.
Slickblade Glaive |
| Slickblade Glaive | 2" | 3 | 3+ | 3+ | -2 | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 220
Battlefield Role: None
Base size: 75 x 42mm
Each model in a Slickblade Seekers unit is armed with a Slickblade Glaive.
MOUNT: This unit’s Exalted Steeds of Slaanesh are each armed with a Poisoned Tongue.
CHAMPION: 1 model in this unit can be a Hunter-Seeker. Add 1 to the Attacks characteristic of that model’s Slickblade Glaive.
Unrivalled Velocity: Slickblade Seekers are obsessed with high-speed kills, tearing towards the foe with relentless haste.
This unit can
run and still
charge later in the turn.
Decapitating Strikes: Slickblade Seekers speed into enemy battlelines, eager to slice off the heads of unsuspecting quarry.
Add 1 to the Attacks characteristic of this unit’s Slickblade Glaives if the target unit has a Wounds characteristic of 3 or less.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, SLICKBLADE SEEKERS |
Even by the standards of the Sybarites, the Symbaresh are proud indeed. These former Myrmidesh have forged dark pacts with the lesser daemons of Slaanesh, sharing their mortal forms in return for a measure of otherworldly power.
Merciless Blades |
| Merciless Blades | 1" | 2 | 3+ | 4+ | -1 | 2 |
Each model in a Symbaresh Twinsouls unit is armed with Merciless Blades.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Nobles of Excess
CHAMPION: 1 model in this unit can be an Egopomp. Add 1 to the Attacks characteristic of that model’s melee weapons.
Ego-driven Excess: These warriors refuse to be outdone by their comrades and use unorthodox techniques to best their foes.
Subtract 1 from the Attacks characteristic of melee weapons used by enemy units (to a minimum of 1) while they are within 3" of any friendly units with this ability.
Fiendish Reflexes: As the daemons possessing these mortals take control, their speed increases tenfold, making them almost impossible to hit.
This unit has a
ward of 5+ while it is within 3" of any enemy units.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, SYMBARESH TWINSOULS |
Led by Vasillac the Gifted, a former warrior of the Myrmidesh who now seeks his own glory, the Dread Pageant have brought terrible suffering to the living mountain of Beastgrave. In battle, their manifold skills combine into one blinding storm of blades.
Blissbarb Bow |
| Blissbarb Bow | 18" | 2 | 3+ | 4+ | -1 | 1 |
Crushing Claw and Gilded Weapon |
| Crushing Claw and Gilded Weapon | 1" | 4 | 4+ | 3+ | -2 | 2 |
Slickblade Glaive |
| Slickblade Glaive | 2" | 3 | 3+ | 3+ | -2 | 1 |
Agonising Spear |
| Agonising Spear | 1" | 4 | 2+ | 3+ | -1 | 2 |
Blissbarb Bow |
| Blissbarb Bow | 1" | 2 | 4+ | 4+ | - | 1 |
Unit Size: 4
Points: 140
Battlefield Role: None
|
Vasillac | 32mm |
Slakeslash | 40mm |
Glissete, Hadzu | 25mm |
Notes: Single, Unique
The models in the Dread Pageant are Vasillac the Gifted, Slakeslash, Glissete and Hadzu. Vasillac the Gifted is armed with an Agonising Spear. Slakeslash is armed with a Crushing Claw and Gilded Weapon. Glissete is armed with a Slickblade Glaive. Hadzu is armed with a Blissbarb Bow.
VASILLAC THE GIFTED: Vasillac the Gifted has a Wounds characteristic of 3.
SLAKESLASH: Slakeslash has a Wounds characteristic of 3.
Art of the Myrmidesh: Vasillac has adapted the Dance of the Wailing Blade to his own fighting style.
Vasillac the Gifted has a
ward of 4+.
Deadliest Procession: Vasillac and his fellow Sybarites area lethal combination of experience and martial prowess.
Once per battle, at the end of the
charge phase, you can say that this unit will draw on their combined experience. If you do so, the
strike-first effect applies to this unit in the following
combat phase.
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, THE DREAD PAGEANT |
Travelling together, the Thricefold Discord serve the toughest of punishments: each other’s company. A sorceress, an assassin and an indolent leader, these three daemons are constantly at odds - yet their rivalry destroys everything around them with surprising effectiveness.
Carnal Blades and Wicked Claws |
| Carnal Blades and Wicked Claws | 1" | 3 | 3+ | 3+ | -1 | 2 |
Unit Size: 3
Points: 170
Battlefield Role: None
|
Vexmor | 40mm |
Vashtiss the Coiled and Lascivyr | 28.5mm |
Notes: Single, Unique.
The models in The Thricefold Discord are Vexmor, Vashtiss the Coiled and Lascivyr. Each is armed with Carnal Blades and Wicked Claws.
ELITE: Models in this unit can
issue commands to their own unit.
WIZARD: Vashtiss the Coiled is a
WIZARD. That model can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Indulgence Given Form: The Thricefold Discord are a sinister example of all of one's vices and virtues taken to excess.
Each time an enemy unit
receives a command while it is within 12" of this unit, give 1 indulgence point to this unit (to a maximum of 6). Once per phase, you can spend 1 of this unit’s indulgence points and pick 1 of the following effects to apply:
- This unit can receive a command this phase without a command point being spent.
- Add 1 to casting rolls for this unit until the end of the phase.
Sublime Harmonies: The cacophony unleashed by Vashtiss allows the Thricefold Discord to synchronise their movements and race towards the enemy with frightening speed.
Sublime Harmonies is a spell that has a
casting value of 6. If successfully cast, until the end of the turn, each time you make a
charge roll for this unit, you can change 1 of the dice in that roll to a 6.
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, THE THRICEFOLD DISCORD |
Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
Teeth and Claws |
| Teeth and Claws | 1" | 4 | 3+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 170
Battlefield Role: None
Each model in a skin Wolves unit is armed with Teeth and Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Bounding Predators: These deadly creatures can move at frightening speed.
This unit can
run and still
charge later in the turn.
Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified
hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a
wound and
save roll for each hit.
Behemoth
Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
Colossal Hook-blades |
| Colossal Hook-blades | 3" | | 4+ | 3+ | -1 | 2 |
Lashing Chains |
| Lashing Chains | 2" | D6 | 3+ | 5+ | - | 1 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Notes: Single
A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble
monstrous rampage with this model, the
terrain feature is
demolished on a 2+ instead of a 3+.
Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3
mortal wounds unless it is a
GARGANT. This model is then removed from play.
CHAOS, GARGANT, MONSTER, SIEGE GARGANT |
A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
Marauder Javelins and Axes |
| Marauder Javelins and Axes | 10" | 8 | 5+ | 5+ | - | 1 |
Goring Tusks |
| Goring Tusks | 3" | 1 | |
Trampling Feet |
| Trampling Feet | 1" | | 4+ | 3+ | -2 | D3 |
0-10 | 12" | 5 | 10 |
11-14 | 10" | 4 | 8 |
15-19 | 8" | 3 | 6 |
20+ | 6" | 2 | 4 |
Unit Size: 1 Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single
A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.
CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6
mortal wounds. This model is then removed from play.
Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the
attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a
MONSTER. For each 3+, the target unit suffers D3
mortal wounds.
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH |
A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
Crushing Fist |
| Crushing Fist | 2" | 1 | | 3+ | -2 | D6 |
Stomp |
| Stomp | 1" | | 4+ | 3+ | -1 | 2 |
0-6 | 10" | 2+ | 5 |
7-8 | 8" | 3+ | 4 |
9-10 | 7" | 3+ | 3 |
11+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
The Curs’d Ettin is armed with a Crushing Fist and Stomps.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model.
Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your
hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3
mortal wounds.
Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the
combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.
CHAOS, MORTAL, MONSTER, CURS’D ETTIN |
Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
Freakish Mutations |
| Freakish Mutations | 2" | 2D6 | 3+ | 3+ | - | 1 |
Slavering Maws |
| Slavering Maws | 1" | D6 | 4+ | 3+ | | D3 |
0-4 | 3D6" | -2 |
5-6 | 2D6" | -2 |
7-8 | 2D6" | -1 |
9+ | D6" | -1 |
Unit Size: 1 Points: 195
Battlefield Role: Behemoth
Notes: Single
A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your
hero phase, roll a dice. On a 1, this model suffers D3
mortal wounds. On a 2+, you can
heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN |
Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
Warpfire |
| Warpfire | 12" | 1 | |
Snapping Jaws |
| Snapping Jaws | 2" | D3 | 3+ | | -1 | D6 |
Twisted Claws |
| Twisted Claws | 1" | | 3+ | 3+ | -1 | 2 |
0-5 | 12" | 3+ | 5 |
6-7 | 10" | 3+ | 4 |
8-9 | 8" | 4+ | 3 |
10+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 260
Battlefield Role: Behemoth
Notes: Single
A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3
mortal wounds. This model is then removed from play.
Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the
attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3
mortal wounds. On a 6, the target unit suffers D6 mortal wounds.
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON |
Faction Terrain Feature
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| Wherever the hosts of Slaanesh gather in the Mortal Realms they raise Fanes of Slaanesh, beautifully crafted structures that bear the icon of the Dark Prince and dominate the surrounding landscape. They act as conduits to the Palace of Slaanesh, allowing the greatest of the usurpers within to lavish blessings – or curses – on a whim. Unit Size: - Points: 0 Battlefield Role: Faction Terrain Feature Base size: Use model
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).
Power of Slaanesh: A Fane of Slaanesh channels arcane power to the Dark Prince’s sorcerers, while filling their foes with dread.
If you spend depravity points to summon a HEDONITES OF SLAANESH DAEMON unit to the battlefield, you can set up that unit wholly within 12" of this terrain feature and more than 9" from all enemy units instead of wholly within 12" of a HEDONITES OF SLAANESH HERO and more than 9" from all enemy units.
Damned Conduit: Slaanesh’s minions can make sacrifices at a Fane of Slaanesh to gain martial prowess.
At the start of your hero phase, you can pick 1 friendly HEDONITES OF SLAANESH HERO within 6" of this terrain feature to make a sacrifice. If you do so, that HERO suffers 1 mortal wound and you must roll a dice. On a 2+, add 1 to wound rolls for attacks made by that HERO until your next hero phase. If the HERO you picked has an artefact of power, instead of suffering 1 mortal wound, they can sacrifice that artefact of power. If they do so, that artefact of power can no longer be used and you must roll a dice. On a 2+, add 1 to wound rolls for attacks made by that HERO for the rest of the battle. Designer’s Note: You can sacrifice any artefacts of power, including those that can only be used a limited number of times during a battle and those that have already been used. If the artefact of power was used to enhance a weapon, that weapon reverts to its normal form. | |
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Endless Spell
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| The sorcerous entity known as the Dreadful Visage is said to be a mask that once adorned Slaanesh’s own face during the Masquerade of the Palace Grandiose. On that fell night, it is said, the visage took on an evil sentience of its own, and it can be called forth to bring a measure of its wearer’s horrific aura into the Mortal Realms. Unit Size: - Points: 50 Battlefield Role: Endless Spell Base size: 90 x 52mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.
Flensing Tongues: Opening its soulsucking maw, the Dreadful Visage lets fly a plethora of hooked tongues that lash and flense the flesh of those nearby.
After this endless spell has moved, roll 6 dice for the closest unit within 6" of it. If more than 1 unit is equally close, the commanding player can choose which unit to roll for. For each 4+, that unit suffers 1 mortal wound. In addition, if any mortal wounds caused by this ability are allocated to that unit, the strike-last effect applies to that unit until the end of the following combat phase.
Terrifying Entity: Gibbering, howling and shrieking with cruel pleasure, the Dreadful Visage destroys the will of Slaanesh’s enemies while his worshippers find themselves energised by its discordant barrage of noise.
Subtract 1 from the Bravery characteristic of units while they are within 12" of this endless spell. Add 1 to the Bravery characteristic of HEDONITES OF SLAANESH units while they are within 12" of this endless spell instead. | |
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| A Mesmerising Mirror is a cursed thing indeed, sent from Slaanesh’s palace to ensnare the unwary. Those who manage to tear their gaze away feel a ripping pain in their soul – but those who do not suffer an even worse fate. Their essence is drawn from their body, trapped in the mirror forever more as a plaything for Slaaneshi daemons. Unit Size: - Points: 50 Battlefield Role: Endless Spell Base size: 90 x 52mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 18". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.
Irresistible Lure: The mirror lures mortals as a candle draws moths to its light. Those strong enough to turn away feel knives of anguish and loss driven into their hearts.
If a unit starts a normal move, run or retreat within 12" of this endless spell, that unit suffers D3 mortal wounds unless it finishes that move closer to this endless spell than it was at the start of the move. This ability has no effect on HEDONITES OF SLAANESH units.
Gaze Not into its Depths: A Mesmerising Mirror can enthral a warrior’s soul, offering gifts of temptation to those who look upon it or ensnaring their essence should they resist their deepest desires.
At the end of the movement phase, roll 6 dice for each unit within 6" of this endless spell. For each 6, that unit’s commanding player must choose whether that unit gazes into the mirror or resists temptation. If it resists temptation, that unit suffers D3 mortal wounds. If it gazes into the mirror, the player who summoned this endless spell gains D3 depravity points. This ability has no effect on friendly units. | |
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| The Wheels of Excruciation whirl around the minarets of the Dark Prince’s palace as flocks of crows fly around a temple’s spires. They can be called into the Mortal Realms by a devotee of Slaanesh to lacerate and even decapitate their enemies, hunting down untainted flesh and delivering the agony of uncounted cuts. Unit Size: - Points: 70 Battlefield Role: Endless Spell Base size: Use model
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.
Exquisite Agony: The Wheels of Excruciation deliver death by a thousand exquisite cuts to those who get in their way.
After this endless spell has moved, roll 6 dice for each unit that has any models it passed across. For each roll that is less than that unit’s unmodified Save characteristic, that unit suffers 1 mortal wound. This ability has no effect on HEDONITES OF SLAANESH units. | |
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Warscroll Battalion
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• | 3-6 HEDONITES OF SLAANESH HEROES |
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‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase. | |
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| ‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase. | |
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| ‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase. | |
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| ‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase. | |
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| ‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase. | |
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| ‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase. | |
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Regiment of Renown
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| Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission. |
• | 1 Gunnar Brand | • | 1 The Oathsworn Kin | • | 1 Singri Brand | The following warscrolls are part of the Slaves to Darkness faction: Gunnar Brand; The Oathsworn Kin; and Singri Brand. If your army has a CHAOS general but is not a Slaves to Darkness army, you can include these warscrolls in your army as a special type of ally called the Brand’s Oathbound regiment of renown. If you do so, no other allied units can be included in your army. You can include this Regiment of Renown in your army as an ally even if its points value exceeds the amount allowed for allied units. The units in the Brand’s Oathbound regiment of renown are considered to be belong to their own core battalion that has the Unified battalion ability (core rules, 26.2.1).
If the Brand’s Oathbound regiment of renown is included in your army, the following ability applies: |
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Favour of the Gods: Whether it pleases him or not, Gunnar Brand has attracted the notice of the Chaos Gods through his prowess in battle, and with each notable kill he claims, rewards are bestowed upon him and his tribe.
At the end of the combat phase, if any enemy HEROES were slain by an attack made by a friendly GUNNAR BRAND in that phase, he receives the favour of the gods. Each time he receives the favour of the gods, heal all wounds allocated to friendly BRAND’S OATHBOUND units wholly within 18" of him and add 1 to the Attacks characteristic of melee weapons used by friendly BRAND’S OATHBOUND units until the end of the battle. | |
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Warscroll Battalion
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| The Exquisite Pursuit are a strange and unsettling group of hunters, yet hunters they are nonetheless. Led by the Heralds Luxion and Vresca, it is their fervent desire to hound their prey to the edge of madness and beyond. Surrounded by their hunting pack of Fiends and Seekers, the Heralds are borne upon the writhing, tentacular carriage of their prized Mirror of Twisted Truths. At hunt’s end, those who catch sight of themselves in the mirror are driven to madness by what they behold – and then the frenzied killing begins... Unit Size: - Points: 130 Battlefield Role: Warscroll Battalion Notes: Unique
The Mirror of Twisted Truths: Those who see their own reflection in the mirror held aloft by Luxion and Vresca are reduced to gibbering insanity in moments, tearing at their fellows before finally expiring.
In your shooting phase, you can either pick 1 enemy unit that is within 3" of Luxion and Vresca or pick 1 enemy unit that is within 12" of the Luxion and Vresca and more than 3" from any other units in your army. Roll a dice for each model in that unit. If that unit has a Wounds characteristic of 1, for each 6, that unit suffers 1 mortal wound. If that unit has a Wounds characteristic of more than 1, for each 6, that unit suffers D3 mortal wounds. | |
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Regiment of Renown
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| None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments. Unit Size: - Points: 320 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.
Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.
Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, pick a different endless spell from the list below and set it up as described: - Burning Sigil of Tzeentch: Set up this endless spell wholly within 18" and visible to the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, roll a dice for each unit within 9" of this endless spell. On a 4+, that unit suffers D3 mortal wounds.
- Tome of Eyes: Set up this endless spell within 1" of and visible to the MAGISTER in this regiment of renown, and more than 1" from all other models, other endless spells and invocations. Then, you can attempt to cast The Parchment Curse with the MAGISTER in this regiment of renown as if it were your hero phase.
- Daemonic Simulacrum: Set up this endless spell wholly within 12" of, and visible to, the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, resolve the effect of the Snapping Jaws ability as if the endless spell had just moved.
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| Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission. Unit Size: - Points: 260 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Hargax’s Pit-beasts. Although taken as a set, each is a separate unit.
Bestial Domination: Their will crushed through brutal violence, Hargax’s pit-beasts obey his every bellowed demand.
Once per phase, the OGROID MYRMIDON in this regiment of renown can issue the All-out Attack or All-out Defence command to the FOMOROID CRUSHER or MINDSTEALER SPHIRANX in this regiment of renown without a command point being spent.
The Worthiest Stock: Only the most fearsome creatures are worthy of the gladiatorial menagerie Hargax seeks to corral, and so he constantly looks for opportunities to test them against rival beasts on the battlefield.
At the end of the charge phase, you can pick either the FOMOROID CRUSHER or the MINDSTEALER SPHIRANX in this regiment of renown and 1 enemy MONSTER within 3" of it. If you do so, roll a dice. On a 3+, the strike-last effect applies to both units you picked in the following combat phase. | |
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| Unit Size: - Points: 590 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Phulgoth’s Shudderhood. Although taken as a set, each is a separate unit.
Fog of Despair: The advance of Phulgoth’s entourage is shrouded by miasmas of concentrated misery.
Subtract 1 from hit rolls for attacks made with missile weapons that target a unit in this regiment of renown.
Disgustingly Resilient: Those favoured by Nurgle are inured to pain: their rotting bodies shrugging off all but the most traumatic damage.
Units in this regiment of renown have a ward of 5+. In addition, at the start of your hero phase, you can heal 1 wound allocated to each unit in this regiment of renown. | |
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