9" 7 5+ 2 4+ Contorted Epitomes are a rare thing: a pair of Daemonettes who can abide one another’s company, rather than constantly seeking to humiliate and disgrace a rival. Such devilish duos are granted command over the accursed Mirrors of Absorption. These darkling relics slither forth on metallic tentacles, their shimmering glass soon enrapturing the weak-minded and dragging their souls into an eternity of torment. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piercing Claws and Coiled Tentacles | |||||||
| Piercing Claws and Coiled Tentacles | 7 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Enemy Hero Phase |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | BANISH |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (4+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
6" 5 5+ 2 6+ Maestros of discordance, Infernal Enrapturesses fill the battlefield with screams of pain and unrestrained elation. They are virtuosos among Slaanesh’s infernal choirs, towards whom the Dark Prince’s daemonic legions are drawn. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piercing Claw | |||||||
| Piercing Claw | 5 | 3+ | 4+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
6" 5 4+ 2 Utterly enamoured with their own magnificence, the strutting peacocks known as Lords of Hubris swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish enough to answer this challenge are cut to ribbons in a matter of seconds. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Exquisite Scimitar | |||||||
| Exquisite Scimitar | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | TEMPTATION |
Once Per Turn (Army), Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 5 4+ 2 Lords of Hysteria are champions devoted to the Sacred Seduction of Paramountcy. Obsessed are they with being known as the greatest and grossest of revellers, they have sold their souls to powerful pleasure-daemons in exchange for both physical prowess and, more dangerously, the ability to plunge otherwise reasoning souls into fits of truly orgiastic violence. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ceremonial Weapons | |||||||
| Ceremonial Weapons | 5 | 3+ | 4+ | 2 | 2 | ||
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | TEMPTATION |
Passive |
KEYWORDS | HERO, INFANTRY |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 5 4+ 2 Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Soulpiercer Mace | |||||||
| Soulpiercer Mace | 5 | 3+ | 4+ | 2 | 2 | ||
Passive |
Your Hero Phase |
KEYWORDS | HERO, INFANTRY |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 5 5+ 2 Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for the slaughter. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Haze Staff | |||||||
| Haze Staff | 3 | 3+ | 4+ | 1 | D3 | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once per Turn (Army), Reaction: You declared a SPELL ability for this unit |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 7 3+ 2 4+ Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the master of the Decadent Host fights as a golden blur, laughing cruelly as his elegant blade slices through rabble and champions alike. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Shardslash [Crit (2 Hits)] | |||||||
| Shardslash Crit (2 Hits) | 6 | 2+ | 3+ | 2 | 2 | ||
Passive |
Passive |
Any Combat Phase |
| KEYWORDS | TEMPTATION |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY, WARD (4+) |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE, PARAGON |
8" 9 4+ 4 5+ Syll Lewdtongue has inspired thousands of warlords to acts of tyranny and misrule, but since uniting their powers with the megalomaniacal daemon-monarch Esske, the Herald of Slaanesh has become a force of conquest like no other. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Scourging Whip | |||||||
| Scourging Whip | 6 | 2+ | 4+ | 1 | 2 | ||
| Axe of Dominion | |||||||
| Axe of Dominion | 4 | 3+ | 3+ | 2 | 3 | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Passive |
End of Any Turn |
KEYWORDS | UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
8" 5 5+ 2 4+ The Masque once entertained Slaanesh, but they were exiled upon displeasing him. Since then, the Herald has been cursed to dance across the Mortal Realms. Those drawn into this endless performance are doomed to a swift and spectacular death. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Razor-edged Claws | |||||||
| Razor-edged Claws | 6 | 3+ | 4+ | 1 | 2 | ||
Passive |
Any Movement Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (4+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
6" 3 5+ 2 5+ The courts of the Palace of Pleasure are filled with wicked daemons known as Slaanesh’s Heralds. The choicest vices and most appalling perversions are theirs to command, and they are always eager to bring such delights to the realms. Heralds take to the battlefield in trios known as Thricefold Discords – an apt name, as for all their sorcerous and martial prowess, the real source of their power is their seething need to one-up their rivals. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Thricefold Arsenal [Crit (2 Hits)] | |||||||
| Thricefold Arsenal Crit (2 Hits) | 3 | 3+ | 4+ | 1 | 2 | ||
| MODEL | BASE SIZE |
| Vexmor | 40mm |
| Vashtiss the Coiled and Lascivyr | 28.5mm |
Once Per Turn (Army), Start of Any Turn |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
6" 5 5+ 2 6+ The Viceleader is a masterful artiste in the grand theatre of war. To look upon these surreal, quicksilver Heralds is to feel a yearning for forbidden arts and excesses that addles the mind. Woe betide those who acquiesce to their strange allure. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ravaging Claws | |||||||
| Ravaging Claws | 6 | 3+ | 4+ | 1 | 2 | ||
Passive |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, WIZARD (1), INFANTRY, FLY, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
6" 5 5+ 2 6+ Cutting through the roars of anger and screams of pain that fill the battlefields of Aqshy come the horrific melodies created by the Infernal Enrapturess as it plucks the tendinous strings of its living lyre. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piercing Claw | |||||||
| Piercing Claw | 5 | 3+ | 4+ | 1 | 2 | ||
Passive |
Once Per Turn (Army), Reaction: Opponent declared the ‘Eruption of Fury’ ability for a unit within 12" of and visible to this unit |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
8" 9 4+ 4 5+ Not a single Slaaneshi fiend but a mortal and daemon joined in malicious harmony, Syll’Esske has entered the war in Ghyran in the hope of gathering sycophants to join their host. They aim to achieve this via gratuitous acts of violence, cutting a bloody swathe across the land and impressing each other with particularly vile feats of depravity. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Axe of Dominion | |||||||
| Axe of Dominion | 4 | 3+ | 3+ | 2 | 3 | ||
| Scourging Whip | |||||||
| Scourging Whip | 6 | 2+ | 4+ | 1 | 2 | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
End of Any Turn |
KEYWORDS | UNIQUE, HERO, WIZARD (1), INFANTRY, WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON, SYBARITE |
12" 10 5+ 5 5+ Dexcessa considers themselves to be the right hand of Slaanesh, made manifest in the realms to sunder and unpick the alliances of his enemies. If that means that they can revel in the glorious, everescalating excess of battle, so much the better. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Impaling Talons [Charge (+1 Damage)] | |||||||
| Impaling Talons Charge (+1 Damage) | 8 | 3+ | 3+ | 2 | 2 | ||
Passive |
Reaction: You declared a FIGHT ability for this unit |
End of Any Turn |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY, WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
12" 16 4+ 5 5+ A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Its four powerful arms move languidly as it slinks forwards, only to explode into lethal motion when its prey is in reach. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Elegant Greatblade | |||||||
Elegant Greatblade | 5 | 2+ | 3+ | 2 | 3 | ||
| Impaling Claws | |||||||
| Impaling Claws | 2 | 3+ | 3+ | 2 | 4 | ||
Passive |
Passive |
Your Hero Phase | 1 |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (2), WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
12" 16 4+ 5 5+ Known as the Monarch of the Hunt, Shalaxi Helbane is Slaanesh’s weapon against the daemons of the other Chaos Gods. Able to discern the secrets of the Dark Prince’s foes through blended senses, this statuesque warlord has slain a thousand rivals and more. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulpiercer [Anti-HERO (+1 Rend)] | |||||||
SoulpiercerAnti-HERO (+1 Rend) | 6 | 2+ | 3+ | 2 | 3 | ||
| Impaling Claws | |||||||
| Impaling Claws | 2 | 3+ | 3+ | 2 | 4 | ||
Passive |
Passive |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Reaction: Opponent declared a CHARGE ability for a HERO within 12" of this unit |
| KEYWORDS | CORE, MOVE, CHARGE RAMPAGE |
Any Combat Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON, PARAGON |
12" 10 5+ 5 5+ Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Staff of Slaanesh [Shoot in Combat] | ||||||||
| Staff of Slaanesh Shoot in Combat | 18" | 3 | 3+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Unraveller’s Talons | ||||||||
| Unraveller’s Talons | 5 | 3+ | 3+ | 2 | 2 | |||
Start of Battle Round |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, WIZARD (1), FLY, WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
10" 8 4+ 2 6+ Slaaneshi Heralds who wish to glut themselves on as much sensation as possible ride to war on Hellflayer chariots, great threshing contraptions that release an intoxicating scent distilled from the souls of those sliced apart by their axle blades. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flensing Whips and Piercing Claws | |||||||
| Flensing Whips and Piercing Claws | 8 | 3+ | 4+ | 1 | 1 | ||
| Steeds’ Poisoned Tongues [Companion] | |||||||
| Steeds’ Poisoned Tongues Companion | 4 | 3+ | 4+ | - | 1 | ||
| Axle Blades [Anti-INFANTRY (+1 Rend), Companion] | |||||||
| Axle Blades Anti-INFANTRY (+1 Rend), Companion | 4 | 4+ | 2+ | 2 | D3 | ||
Any Movement Phase |
Your Movement Phase |
Passive |
KEYWORDS | HERO, WAR MACHINE, WIZARD (1), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
12" 8 4+ 2 6+ Heralds of Slaanesh who value the thrill of speed above all else will take to battle mounted on a Seeker Chariot. These machines of war smash into the foe in a blur of whirring, slashing blades, mutilating all those who stand their ground. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flensing Whips and Piercing Claws | |||||||
| Flensing Whips and Piercing Claws | 6 | 3+ | 4+ | 1 | 1 | ||
| Steeds’ Poisoned Tongues [Companion] | |||||||
| Steeds’ Poisoned Tongues Companion | 4 | 3+ | 4+ | - | 1 | ||
Your Charge Phase |
Any Charge Phase |
KEYWORDS | HERO, WAR MACHINE, WIZARD (1), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
8" 18 3+ 5 6+ Guided by the daemon Loth’shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Leerstave of Loth’shar [Shoot in Combat] | ||||||||
| Leerstave of Loth’shar Shoot in Combat | 12" | 3 | 3+ | 3+ | 1 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Glutos’s Choking Tentacles | ||||||||
| Glutos’s Choking Tentacles | 2 | 4+ | 2+ | 2 | 3 | |||
Kyazu’s Greatblade and Mutants’ Claws [Crit (Mortal), Companion] | ||||||||
Kyazu’s Greatblade and Mutants’ ClawsCrit (Mortal), Companion | 6 | 3+ | 3+ | 1 | 3 | |||
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Start of Any Turn |
End of Enemy Turn |
KEYWORDS | WARMASTER, UNIQUE, HERO, WAR MACHINE, WIZARD (2), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE, PARAGON |
12" 12 4+ 2 6+ Some Heralds of Slaanesh become so intoxicated by the act of riding flesh-shredding chariots into the enemy that they demand ever larger and grander conveyances, the better to harvest the souls of mortals. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flensing Whips and Piercing Claws | |||||||
| Flensing Whips and Piercing Claws | 12 | 3+ | 4+ | 1 | 1 | ||
| Steeds’ Poisoned Tongues [Companion] | |||||||
| Steeds’ Poisoned Tongues Companion | 8 | 3+ | 4+ | - | 1 | ||
Any Charge Phase |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | HERO, WAR MACHINE, WIZARD (1), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
10" 4 5+ 1 6+ Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. A dream-inducing scent hangs thick around the Fiends, reducing their foes to a stupor and sapping them of their will to fight. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Pincers and Tail Stinger [Anti-WIZARD (+1 Rend)] | |||||||
| Pincers and Tail Stinger Anti-WIZARD (+1 Rend) | 4 | 4+ | 3+ | 1 | D3 | ||
Passive |
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | BEAST, CHAMPION, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
14" 4 5+ 1 Blissbarb warriors who acquire for themselves an Exalted Steed of Slaanesh conduct war at a breakneck pace. Charging across the battlefield with astonishing speed, these Sybarites launch flights of cruel arrows with an incredible accuracy. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Seeker Bow | ||||||||
| Seeker Bow | 12" | 3 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sybarite Blade | ||||||||
| Sybarite Blade | 1 | 3+ | 4+ | - | 1 | |||
| Exalted Steed’s Poisoned Tongue [Companion] | ||||||||
| Exalted Steed’s Poisoned Tongue Companion | 3 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | CAVALRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
14" 3 6+ 1 6+ Seekers of Slaanesh are the vanguard of the Dark Prince’s daemon armies, insatiable outriders who track their foes with unrelenting swiftness, feeding on the growing terror of their prey. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Agonising Claws [Anti-CAVALRY (+1 Rend)] | |||||||
| Agonising Claws Anti-CAVALRY (+1 Rend) | 3 | 3+ | 4+ | 1 | 1 | ||
| Steed’s Poisoned Tongue [Companion] | |||||||
| Steed’s Poisoned Tongue Companion | 2 | 3+ | 4+ | - | 1 | ||
Once Per Turn (Army), End of Any Turn |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
14" 4 5+ 1 Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fighting, their whistling glaives lashing out to neatly sever heads and limbs. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Slickblade Glaive [Charge (+1 Damage)] | |||||||
| Slickblade Glaive Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
| Exalted Steed’s Poisoned Tongue [Companion] | |||||||
| Exalted Steed’s Poisoned Tongue Companion | 3 | 3+ | 4+ | - | 1 | ||
Once Per Turn (Army), Reaction: You declared a CHARGE ability for this unit |
KEYWORDS | CAVALRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
12" 3 5+ 1 Devotees of torment, Hellstriders are mortals who have dedicated their lives to dealing out pain in return for power. They ride daemonic Steeds to war – indeed, they have no choice, for once they climb into the saddle, they can never dismount. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Claw-spear or Hellscourge [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)] | |||||||
| Claw-spear or Hellscourge Anti-INFANTRY (+1 Rend), Charge (+1 Damage) | 3 | 3+ | 4+ | - | 1 | ||
| Steed’s Poisoned Tongue [Companion] | |||||||
| Steed’s Poisoned Tongue Companion | 2 | 3+ | 4+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5) |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
14" 4 5+ 1 Hurtling across the battlefield, Blissbarb Seekers deal death at a blistering pace. Astride their daemonic Exalted Steeds, such is these Sybarite archers’ obsession with speed that not even the lava-fields of the Great Parch can slow them. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Seeker Bow | ||||||||
| Seeker Bow | 12" | 3 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sybarite Blade | ||||||||
| Sybarite Blade | 1 | 3+ | 4+ | - | 1 | |||
| Exalted Steed’s Poisoned Tongue [Companion] | ||||||||
| Exalted Steed’s Poisoned Tongue Companion | 3 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | CAVALRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 1 6+ 1 Blissbarb Archers are the lowest class of Sybarite, but they are no less deadly for it. Even when running pell-mell across the field, they fire with unerring accuracy, laughing with glee as their sharp and toxin-laced projectiles strike home. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blissbarb Bow | ||||||||
| Blissbarb Bow | 15" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sybarite Blade | ||||||||
| Sybarite Blade | 1 | 3+ | 4+ | - | 1 | |||
| MODEL | BASE SIZE |
| 10х Blissbarb Archers | 28.5mm |
| 1х Blissbrew Homonculus | 25mm |
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 1 6+ 1 6+ Possessed of impossible grace and grotesque beauty, Daemonettes of Slaanesh bound across the battlefield with sadistic glee. They are in constant competition with one another to see who can inflict the most pain on the enemies of the Dark Prince. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piercing Claws [Anti-INFANTRY (+1 Rend)] | |||||||
| Piercing Claws Anti-INFANTRY (+1 Rend) | 2 | 3+ | 4+ | 1 | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10), WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
6" 2 3+ 1 The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare occasions they are proved wrong, their spiteful rage is terrible to behold. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Wicked Scimitar | |||||||
| Wicked Scimitar | 3 | 3+ | 4+ | 1 | 1 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
8" 3 5+ 1 When the madness of battle descends upon Slaangor Fiendbloods, the carnage left in their wake is truly sickening. These gangly beasts are frighteningly strong and swift, and they fight with a frenzied disregard for their own survival. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Razor-sharp Claws and Gilded Weapons [Anti-INFANTRY (+1 Rend)] | |||||||
| Razor-sharp Claws and Gilded Weapons Anti-INFANTRY (+1 Rend) | 4 | 4+ | 3+ | 1 | 2 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Movement Phase |
Once Per Turn (Army), Reaction: Opponent declared a command for a unit within 12" of this unit |
KEYWORDS | INFANTRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 2 3+ 1 Even by the standards of the Sybarites, the Symbaresh are proud indeed. These former Myrmidesh have forged dark pacts with the lesser daemons of Slaanesh, sharing their mortal forms in return for a measure of otherworldly power. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Merciless Weapons | |||||||
| Merciless Weapons | 3 | 3+ | 4+ | 1 | 1 | ||
Passive |
Once Per Battle (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 3 5+ 1 Hideous beastmen blessed by the Dark Prince with chitinous pincer-limbs, Slaangor Fiendbloods pursue violent excess with a single-minded intensity. They delight in the chaotic slaughter that has overrun the Everspring Swathe, slicing their prey into pieces and taking every opportunity to indulge their primal urge for mayhem and torment. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Razor-sharp Claws and Gilded Weapons [Charge (+1 Damage)] | |||||||
| Razor-sharp Claws and Gilded Weapons Charge (+1 Damage) | 4 | 4+ | 3+ | 1 | 2 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Movement Phase |
Once Per Phase (Army), Reaction: Opponent declared a command for a unit within 12" of this unit |
KEYWORDS | INFANTRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 3 5+ 1 Led by Vasillac the Gifted, a former warrior of the Myrmidesh who now seeks his own glory, the Dread Pageant have brought terrible suffering to the living mountain of Beastgrave. In battle, their manifold skills combine into one blinding storm of blades. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Weapons of Excess | |||||||
| Weapons of Excess | 3 | 3+ | 4+ | 1 | 2 | ||
| MODEL | BASE SIZE |
| Vasillac | 32mm |
| Slakeslash | 40mm |
| Glissete, Hadzu | 25mm |
Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | SHOOT |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION |
| CHAOS, HEDONITES OF SLAANESH, SYBARITE |
6" 3 5+ 1 6+ Travelling together, the Thricefold Discord serve the toughest of punishments: each other’s company. A sorceress, an assassin and an indolent leader, these three daemons are constantly at odds – yet their rivalry destroys everything around them with surprising effectiveness. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Carnal Blades and Wicked Claws | |||||||
| Carnal Blades and Wicked Claws | 3 | 3+ | 3+ | 1 | 2 | ||
| MODEL | BASE SIZE |
| Vexmor | 40mm |
| Vashtiss the Coiled and Lascivyr | 28.5mm |
Passive |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
10" 7 4+ 2 6+ Hellflayer chariots drive through the meadows of Slaanesh’s realm, dismembering those cursed to lie there in purgatory. On the battlefields of the Mortal Realms, they are roving weapons of war, their many scythes delivering gruesome death. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flensing Whips and Piercing Claws | |||||||
| Flensing Whips and Piercing Claws | 6 | 3+ | 4+ | 1 | 1 | ||
| Axle Blades [Anti-INFANTRY (+1 Rend), Companion] | |||||||
| Axle Blades Anti-INFANTRY (+1 Rend), Companion | 4 | 4+ | 2+ | 2 | D3 | ||
| Steeds’ Poisoned Tongues [Companion] | |||||||
| Steeds’ Poisoned Tongues Companion | 4 | 3+ | 4+ | - | 1 | ||
Passive |
Any Movement Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
12" 6 4+ 2 6+ Seeker Chariots lead the charge of many Hedonite armies, for the beasts that pull them to war are as fleet-footed as Aqshian cheetahs. Whips lash out to strip flesh from bone as the Allurer drives the bladewheeled conveyance into the thick of the foe. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flensing Whips and Piercing Claws | |||||||
| Flensing Whips and Piercing Claws | 4 | 3+ | 4+ | 1 | 1 | ||
| Steeds’ Poisoned Tongues [Companion] | |||||||
| Steeds’ Poisoned Tongues Companion | 4 | 3+ | 4+ | - | 1 | ||
Any Charge Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
10" 9 4+ 2 6+ The massive chariots ridden by Allurers of the highest rank are machines that embody excess. Their purpose is to bring to bear the most number of blades in the shortest time and, in doing so, fill the air with the scent of carnage. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Flensing Whips and Piercing Claws | |||||||
| Flensing Whips and Piercing Claws | 6 | 3+ | 4+ | 1 | 1 | ||
| Steeds’ Poisoned Tongues [Companion] | |||||||
| Steeds’ Poisoned Tongues Companion | 8 | 3+ | 4+ | - | 1 | ||
Any Charge Phase |
KEYWORDS | WAR MACHINE, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
- 10 4+ - 6+ Fanes of Slaanesh are profane altars to the Lord of Delights. As unnatural creations, they may be coaxed into reality upon a battlefield by supplicants, if they have worthy tribute to provide. Through a Fane, the denizens of Slaanesh’s domain have a conduit directly to the Mortal Realms – a gate through which their power to corrupt and undermine can gradually flood the field. | ||
Once Per Turn (Army), Your Hero Phase |
|
KEYWORDS | FACTION TERRAIN, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH |
8" 6 5+ 7+ 6+ The Dreadful Visage is a manifestation conjured in one of the many likenesses of the Dark Prince, hooked and lash-like tongues flailing from its mouth. These serpentine appendages snare limbs and lance deep into flesh, tearing and mangling with a wild glee, leaving its victims both immobilised and agonised. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hooked Tongues [Crit (2 Hits)] | |||||||
| Hooked Tongues Crit (2 Hits) | 8 | 3+ | 4+ | 1 | 1 | ||
Any Hero Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH |
- 6 5+ 7+ 6+ The wise know to swiftly avert their gaze when faced with the manifestations known as Mesmerising Mirrors, no matter the tearing sensation in their souls. Those who stare into the spell’s depths at first see visions of majesty, but as they look on, these turn to horrific displays. Entranced by the obscenities they witness, they cannot move away, even as Slaanesh’s rapacious warriors close in. | ||
Once Per Phase (Army), Reaction: Opponent declared a MOVE ability for a unit within 18" of and visible to this MANIFESTATION |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH |
8" 6 5+ 7+ 6+ Wheels of Excruciation are sorcerous flocks of living, bladed discuses that tear mortals into slivers of bleeding flesh. They are a magical echo of the many devices that can be found in the torment-boudoirs of the Palace of Pleasure; they spin across the battlefield at terrible velocity, seemingly drawn to those whose screams will echo loudest and most delightfully. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rending Wheels [Charge (+1 Damage)] | |||||||
| Rending Wheels Charge (+1 Damage) | 6 | 4+ | 2+ | 2 | 1 | ||
End of Any Turn |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| CHAOS, HEDONITES OF SLAANESH |


The Conqueror Cogfort’s fire-spewing power and ability to transport a hold full of soldiers into battle makes it well suited for parties of raiders and pillagers. Rumours spread of these titans roaming the realms, their crews searching for plunder. Many of them are said to have fallen into the clutches of humanity’s foes. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
6" 25 3+ 10 The Conqueror Cogfort exchanges a conventional main gun for a realmscorcher flame cannon: a truly terrifying weapon that swathes the battlefield in sheets of flesh- melting fire. Outfitted with an underbelly transport cage, the Conqueror is typically used in an assault role, delivering troops right into the heart of the enemy’s battleline. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Realmscorcher Flame Cannon [Anti-INFANTRY (+1 Rend)] | ||||||||
| Realmscorcher Flame Cannon Anti-INFANTRY (+1 Rend) | 18" | 6D6 | 2+ | 4+ | 1 | 1 | ||
| Crew’s Leadshotters [Shoot in Combat] | ||||||||
| Crew’s Leadshotters Shoot in Combat | 12" | 6 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crushing Iron Feet [Companion] | ||||||||
Crushing Iron FeetCompanion | 4 | 4+ | 2+ | 2 | 4 | |||
Passive |
Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Battle, Any Charge Phase |
KEYWORDS | HERO, WAR MACHINE |
| ORDER |


Bounding along to the joyously discordant tunes of Fetorlux the Bilepiper, these Beasts of Nurgle frolic through the enemy’s lines in unbridled happiness, leaving devastation in their wake. These rampant and rambunctious children of the Plague God are filled with unfettered abandon. Spreading filth and contamination with their antics, they are the Grandfather’s grotesque hunting hounds. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |


Those rare few that achieve apotheosis stand upon the apex of the Path to Glory as Daemon Princes, each seeking to engrave their names upon the annals of history. Alongside worshippers and daemons of their chosen patron, they will wreak paths of catastrophic violence across the realms to further their legend. Those accompanying these Daemon Princes are branded with a mark of favour from their god. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Passive |
Passive |


Krittok Foulblade has achieved what few other Skaven can boast: a warlike reputation even amongst fellow forces of Chaos, who are typically eager to scorn the craven ratmen. Alongside his most vicious, claw-picked warriors and flesh-mangling war engines, he has fought across the realms to cement his legend. Of course, Krittok remains one of the Horned Rat's brood, and his stunning list of successes is in part due to his discerning eye for when a battle is turning against him... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the KRITTOK’S CLAWPACK keyword. | ||
Passive |
Once Per Turn (Army), Enemy Hero Phase |
Passive |


Legends hold that Chaos Lord Skaldior rose to serve Archaon centuries ago. His host travels the realms in complete silence, their arrival to battle heralded only by the warping and bending of the lands around them. Lord Skaldior carries out the Everchosen’s bidding wherever he is sent, appearing amongst the Dark Pantheon’s faithful and fighting alongside them to further Archaon’s unknowable designs. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |


The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
| ||
5" 6 5+ 2 5+ The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| The Trickster’s Staff | |||||||
| The Trickster’s Staff | 3 | 3+ | 3+ | 1 | D3 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (5+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |


It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy.
One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it.
For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |


Where despair and misery wax strong, there roams the Harbinger Phulgoth and his Shudderhood. Shrouded by droning flies and thick fogs of hopelessness, they spread their cyclical omens of disaster and bring down doom on the Plaguefather’s enemies. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |
Once Per Turn (Army), Any Hero Phase |


There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION | ||
6" 25 3+ 10 There are many reasons why a Castellan-Captain might turn their cloak and embrace a sellsword’s career. Some are fugitives or criminals, while others seek fortune and glory outside the restrictions of the Sigmarite military. Some Cogforts are even commandeered by enterprising enemies and turned against their creators. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Godbreaker Cannon | ||||||||
| Godbreaker Cannon | 24" | 4 | 4+ | 2+ | 2 | 4 | ||
| Breacher Cannon [Anti-INFANTRY (+1 Rend)] | ||||||||
| Breacher Cannon Anti-INFANTRY (+1 Rend) | 12" | 6 | 3+ | 3+ | 1 | 2 | ||
| Crew’s Leadshotters [Shoot in Combat] | ||||||||
| Crew’s Leadshotters Shoot in Combat | 12" | 6 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Crushing Iron Feet [Companion] | ||||||||
Crushing Iron FeetCompanion | 4 | 4+ | 2+ | 2 | 4 | |||
Passive |
Your Hero Phase |
KEYWORDS | HERO, WAR MACHINE |
| ORDER |


None are more dedicated to recovering Hashut’s relics than Thorzbuul the Seeker. This fanatical priest has travelled far, hunting scraps of a Zharralid dirge said to be able to break the realms in twain. Accompanied by a hulking daemon-engine guardian – a gift from Sharnok of Ur-Zorn, following some mysterious service – Thorzbuul pursues his prize by ripping open ley lines and listening for fractious notes of dissonance in their echo. More than once has his quest seen him fight alongside other marauding hosts of Chaos. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 6 |
| KEYWORDS | PRAYER |
End of Any Turn |


Upon the shattering of a Silver Tower, eldritch power and esoteric knowledge are forcibly discharged into the realms. The Seekers of Silver are airborne specialists sent by the Change God to recover what is rightfully his – and to dole out terrible punishments to those who would lay their hands upon his treasures. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Once Per Turn (Army), Any Hero Phase |


None know where Magister Thryx learned to bind the essence of Tzeentchian daemons into living spells. He weaves an unpredictable path across the realms, offering his expertise to any who will shelter him from Tzeentch’s vengeful servants and facilitate his experiments. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Once Per Turn (Army), End of Any Turn |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED, WYRDFLAME |


Many Daemonsmiths detest walking the muck of the realms, leaving underlings to handle direct trade. Yet Gurok the Leveller prefers the personal touch, as he believes only his magics can coax out the full devastating potential of his glorious engines. Even the dreaded Korghos Khul once sought the service of Gurok’s artillery, for it can break an enemy army’s spine in moments. Of course, Gurok is no fool. Once his weapons’ power has been aptly demonstrated, negotiations can begin in earnest… | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Your Shooting Phase | 1 |


Where Skarbrand walks, death follows. When a massacre beckons, he arrives bellowing his hatred, crashing into the fray to butcher anything before him. He will do so even when it is the hosts of Khorne's brother-gods who take the field, for his sole purpose is to ensure that the Lord of Battles receives his due. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Any Combat Phase |


Led by the Spoilpox Scrivener Ortholax Noxiblight, the Pustules are an infamous tallyband of Plaguebearers charged with spreading the most virulent diseases across every land yet to feel the Grandfather’s beneficent touch. Accompanied by a looming Gnarlmaw, they seed the earth with abundant contagion all while cataloguing the many poxes unleashed by their diligent efforts. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Once Per Turn (Army), End of Any Turn |


A lifetime of carnage has left Zarxor Hell-Eye with only one goal: to experience battle in every form and glimpse the true face of the Red God. He is followed by those who share his apocalyptic desires, mortal devotees thrown into fits of heedless battle-madness by the force of the preacher's oratory and drive. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Once Per Turn (Army), End of Any Turn |


Not all Warlocks stay with their clan. Some chafe under authority; others flee after some contraption goes awry. It is not clear which category Grisk Volt-Klaw falls under, but the Galvaneer avoids wider Skavendom, hiring out his arsenal in exchange for exorbitant warpstone tithes - in part because of greed and in part because he has modified his creations to such extremes that they consume arcane fuel at an astonishing rate. With warpstone deposits forming across the realms in the Hour of Ruin, business is booming. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
Each unit in this Regiment of Renown has the VOLT-KLAW’S ENGINECOVEN keyword. | ||
Once Per Battle (Army), Your Shooting Phase |
Passive |


Gunnar Brand is a legend amongst the Darkoath tribes of the Great Parch in Aqshy. He is a champion of the gods, however unwillingly, and though often found leading his tribe to war, there are times when he must roam far from his homeland. With him come his keen-eyed daughter Singri, the muscular huscarl Dendrel, the twisted shaman Nadja, and Tanari of the Takblood, both a rival and a staunch ally. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), End of Any Turn |


Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Eventually overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his position, Hargax roams the lands searching for fearsome monsters to break into submission and add to his growing war menagerie. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Reaction: You declared a FIGHT ability for a unit in this Regiment of Renown |


Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
| ||
Your Charge Phase |
Passive |


Utgar Harrowhand was once a Varanguard, one of the Everchosen’s executioners, until he had a run-in with a nest of Flesh-eaters. Though he has since transformed into a monstrous Varghulf, flashes of loyalty to his old master occasionally surface – so potent that they also seize the ghoulish ‘knights’ who still serve him. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle, Deployment Phase |
Once Per Battle (Army), End of Any Turn |


The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||


Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
Your Hero Phase |
| KEYWORDS | BANISH |
Your Hero Phase |
| KEYWORDS | BANISH |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The WIZARD keyword is used in the following Hedonites of Slaanesh warscrolls:
The INFANTRY keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The HEDONITES OF SLAANESH and DAEMON keywords are used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
| ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The PARAGON keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The WARMASTER keyword is used in the following Hedonites of Slaanesh warscrolls:
The UNIQUE keyword is used in the following Hedonites of Slaanesh warscrolls:
The PARAGON keyword is used in the following Hedonites of Slaanesh warscrolls:
The non-HERO DAEMON keyword is used in the following Hedonites of Slaanesh warscrolls:
Any Hero Phase | 1 |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Hedonites of Slaanesh warscrolls:
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | ATTACK, FIGHT |
The non-HERO SYBARITE and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
The non-HERO HEDONITES OF SLAANESH, DAEMON and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The WAR MACHINE keyword is used in the following Hedonites of Slaanesh warscrolls:
The WAR MACHINE keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-MONSTER HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The non-UNIQUE WAR MACHINE keyword is used in the following Hedonites of Slaanesh warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The CHAMPION keyword is used in the following Hedonites of Slaanesh warscrolls:
The CAVALRY keyword is used in the following Hedonites of Slaanesh warscrolls:
End of Any Turn | 1 |
| KEYWORDS | MOVE |
Passive |
The MUSICIAN keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Hedonites of Slaanesh warscrolls:
The MANIFESTATION keyword is used in the following Hedonites of Slaanesh warscrolls:
The ENDLESS SPELL keyword is used in the following Hedonites of Slaanesh warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
Once Per Turn (Army), Start of Any Turn |
Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
Once Per Turn, Reaction: You declared the ‘Skulls for the Skull Throne’ ability |
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The WAR MACHINE and HELSMITHS OF HASHUT keywords are used in the following Helsmiths of Hashut warscrolls:
The SYBARITE and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls: