10" 4 5+ 1 Fiends are perhaps the strangest of all Slaanesh’s daemonspawn, unholy fusions of beast and lurid nightmare. Their two sets of lower limbs are vaguely humanoid, yet their arms end in enormous pincers. Uncannily prehensile tongues flick from their elongated faces, and their whipping tails are tipped with spikes coated in arcane venoms. Unsurprisingly, Fiends cannot inspire deep-seated desire through their appearance alone; rather, they emit a soporific musk that both attracts and immobilises their prey, filling their minds with rapturous hallucinations and allowing the Fiends to tear them apart at their leisure.
Packs of Fiends skitter throughout the Six Circles of Seduction, crooning discordant songs wherever they travel. Daemons consider these tunes to be lays of the utmost sweetness, each recalling the greatest atrocities ever to grace the innermost cloisters of the Palace of Pleasure. To those mortals not in Slaanesh’s favour, a Fiend’s song is nigh-on unbearable, rolling through the meat of their minds like a ball of wicked knives. Only through repeated exposure and deep inhalations of the daemon’s musk do they begin to grasp the beauty of a Fiend’s chorus, whereupon the ‘enlightened’ mortal becomes a creature of the Dark Prince through and through. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Deadly Pincers and Barbed Stinger [Anti-MONSTER (+1 Rend), Companion] | |||||||
Deadly Pincers and Barbed Stinger Anti-MONSTER (+1 Rend), Companion | 4 | 4+ | 3+ | 1 | D3 |
Once Per Turn (Army), Any Combat Phase |
Passive |
Passive |
KEYWORDS | BEAST, CHAMPION, WARD (6+) |
CHAOS, HEDONITES OF SLAANESH, DAEMON |
Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
The CHAMPION keyword is used in the following Hedonites of Slaanesh warscrolls:
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |