Hedonites of Slaanesh – Scourge of Aqshy Blissbarb Seekers

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HEDONITES OF SLAANESH WARSCROLL
Scourge of Aqshy Blissbarb Seekers
14"
4
5+
1
Hurtling across the battlefield, Blissbarb Seekers deal death at a blistering pace. Astride their daemonic Exalted Steeds, such is these Sybarite archers’ obsession with speed that not even the lava-fields of the Great Parch can slow them.
HEDONITES OF SLAANESH WARSCROLL
Scourge of Aqshy Blissbarb Seekers
RANGED WEAPONS
RngAtkHitWndRndDmg
Seeker Bow
Seeker Bow12"33+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Sybarite Blade
Sybarite Blade13+4+-1
Exalted Steed’s Poisoned Tongue [Companion]
Exalted Steed’s Poisoned Tongue
Companion
33+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 150
Base size: 75 × 42mm
Can be reinforced: Yes
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Once Per Turn (Army), Any Shooting Phase
NUMBING TOXINS: Some Blissbarbs dip their arrows in substances that deprive those they strike of sensation, dulling their reactions.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by this unit’s shooting attacks to be the target.

Effect: The target cannot use reactions or be picked to be the target of reactions used by your opponent or by units in your opponent’s army for the rest of the turn.

KEYWORDS
CAVALRY, CHAMPION
CHAOS, HEDONITES OF SLAANESH, SYBARITE
Army List
Warscrolls collated

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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

The CAVALRY keyword is used in the following Hedonites of Slaanesh warscrolls:

• Seekers
18.2 Allocating Damage
After resolving the effect of any ability that inflicts damage points (whether via attacks, mortal damage or both), you must allocate the damage points.

When allocating damage points to a unit, the damage points in its damage pool are allocated to it one at a time. Each time the number of damage points allocated to the unit equals the Health characteristic of that unit, 1 model in that unit is slain (and removed from play) and the number of damage points allocated to that unit is reset to 0. Keep allocating damage points until there are none left in the damage pool.

If the number of damage points allocated to a unit is not enough to slay a model, keep track of the number of damage points currently allocated to the unit (most players place a dice or markers next to the unit). While a unit has any damage points allocated to it, it is damaged.
© Vyacheslav Maltsev 2013-2026