12" 10 5+ 5 5+ Dexcessa considers themselves to be the right hand of Slaanesh, made manifest in the realms to sunder and unpick the alliances of his enemies. If that means that they can revel in the glorious, everescalating excess of battle, so much the better. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Impaling Talons [Charge (+1 Damage)] | |||||||
| Impaling Talons Charge (+1 Damage) | 8 | 3+ | 3+ | 2 | 2 | ||
Passive |
Reaction: You declared a FIGHT ability for this unit |
End of Any Turn |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY, WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The PARAGON keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
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| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The CHAOS keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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Your Hero Phase |
| KEYWORDS | BANISH |
The UNIQUE keyword is used in the following Hedonites of Slaanesh warscrolls:
The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Hedonites of Slaanesh warscrolls:
The WARD keyword is used in the following Hedonites of Slaanesh warscrolls: