9" 10 4+ 7+ In times of great need, Morathi-Khaine and her mages will tip the venom of the Shadow Queen into their Cauldron of Blood. It is from this toxic slurry that the Bloodwrack Viper emerges. This enormous serpent is formed from boiling blood and contains a sliver of Morathi’s arcane might, and it is animated by a deeply rooted shard of her malice.
The Bloodwrack Viper is a magical manifestation of hatred and bitterness. With but a whispered word from its summoner, it will go on a ferocious rampage, killing all in its path. It binds its prey in a crushing embrace, burning mortal skin away with the heat of its ichorous body before squeezing so forcefully that the victim explodes in a shower of gore. Should an enemy be too large to simply splatter open, the serpent curls around them and tightens its coils, holding its prey in place and choking them in torrents of sticky black blood. With its victim immobilised, it will then strike with its monstrous fangs. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fanged Strikes [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
Fanged Strikes Anti-HERO (+1 Rend), Crit (Mortal) | 3 | 4+ | 2+ | 1 | 3 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, MANIFESTATION, ENDLESS SPELL, WARD (6+) |
ORDER, DAUGHTERS OF KHAINE |
Passive |
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The MANIFESTATION keyword is used in the following Daughters of Khaine warscrolls:
The ENDLESS SPELL keyword is used in the following Daughters of Khaine warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The MONSTER keyword is used in the following Daughters of Khaine warscrolls: