Daughters of Khaine – High Gladiatrix

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DAUGHTERS OF KHAINE WARSCROLL
High Gladiatrix
6"
5
5+
2
Those aelves that become High Gladiatrixes are not merely promoted but instead undergo a bloody apotheosis within the gladiatorial arena. They are marked by their ability to overcome ever more perilous contests of arms – and with brutal, exhilarating flair. At the beginning of a night’s death-games, they may fight a single snarling Frost Sabre, but such will soon be followed by a mob of captive orruks and a duo of rampaging Stegadons. They are their deity’s will made manifest, incarnated in each dazzling display of slaughter. Though High Gladiatrixes hold no formal position amongst the war covens, few of Morathi’s generals would deny their aid. They are one woman armies, wielding serpentine whips and blades to eviscerate their foes with a contemptuous flick of the wrist. Bands of Witch Aelves and Sisters of Slaughter flock to a High Gladiatrix’s presence, fighting with such fervour that it is said they would follow their idols into the Realm of Chaos itself. The crimson blessings that radiate from the High Gladiatrix intensify with each successive act of carnage until the battlefield is awash with gore.
DAUGHTERS OF KHAINE WARSCROLL
High Gladiatrix
MELEE WEAPONS
AtkHitWndRndDmg
Barbed Whip and Gladiatrix’s Blade
Barbed Whip and Gladiatrix’s Blade63+4+12
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Avatar of Khaine, Any AELF
Notes: This HERO can join an eligible regiment as a Coven Matriarch.

Any Combat Phase
PARAGON OF SLAUGHTER: The spectacular acts of death-dealing performed by a High Gladiatrix inspire nearby Daughters of Khaine, setting their souls aflame with the power of the Bloody-Handed God.

Declare: If this unit is in combat, pick a visible friendly non-HERO DAUGHTERS OF KHAINE AELF INFANTRY unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 2+, add 1 to the Rend characteristic of melee weapons used by the target for the rest of the turn.

Once Per Battle, Any Combat Phase
KILLING STROKE: A High Gladiatrix prides herself on slaying enemies with magnificently gory flourishes, killing them with a brutal whip motion or single precise stroke from her blade.

Declare: Pick an enemy HERO in combat with this unit to be the target.

Effect: Roll 2D6. If the roll exceeds the target’s Health characteristic, it is automatically destroyed.

KEYWORDS
HERO, INFANTRY, WARD (6+)
ORDER, DAUGHTERS OF KHAINE, AELF
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The non-HERO DAUGHTERS OF KHAINE, AELF and INFANTRY keywords are used in the following Daughters of Khaine warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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