12" 2 5+ 1 6+ Khinerai Heartrenders are merciless sky-predators who scan the battlefield for suitable quarry. Should they find a target to their liking, they will streak down from on high, hurling barbed javelins before deftly manoeuvring away. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barbed Javelin | ||||||||
| Barbed Javelin | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Barbed Javelin | ||||||||
| Barbed Javelin | 1 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
| ||
The INFANTRY keyword is used in the following Daughters of Khaine warscrolls:
Passive |
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
Passive |
The CHAMPION keyword is used in the following Daughters of Khaine warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Daughters of Khaine warscrolls: