Daughters of Khaine – Khinerai Heartrenders

This warscroll does not meet the selection criteria (see Settings tab).
DAUGHTERS OF KHAINE WARSCROLL
Khinerai Heartrenders
12"
2
5+
1
6+
Khinerai Heartrenders are merciless sky-predators who scan the battlefield for suitable quarry. Should they find a target to their liking, they will streak down from on high, hurling barbed javelins before deftly manoeuvring away.
DAUGHTERS OF KHAINE WARSCROLL
Khinerai Heartrenders
RANGED WEAPONS
RngAtkHitWndRndDmg
Barbed Javelin
Barbed Javelin12"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Barbed Javelin
Barbed Javelin13+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 100
Base size: 40mm
Can be reinforced: Yes

Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit
FIRE AND FLIGHT: Khinerai are masters of the hit-and-run strike; Heartrenders loose volleys of sharpened projectiles before darting away.

Effect: After that SHOOT ability has been resolved, this unit can move 2D6". It cannot move into combat during any part of that move.

KEYWORDS
INFANTRY, CHAMPION, FLY, WARD (6+)
ORDER, DAUGHTERS OF KHAINE
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Daughters of Khaine warscrolls:

© Vyacheslav Maltsev 2013-2026