12" 15 4+ 10 6+ The Shadow Queen is Morathi-Khaine’s dark reflection, the accumulation of all her hatred and bitterness given monstrous form. This serpentine monster delights in snatching up foes in her lashing coils and crushing them to death. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Heartrender [Crit (Mortal)] | |||||||
HeartrenderCrit (Mortal) | 8 | 3+ | 3+ | 2 | 3 | ||
| Envenomed Tail [Crit (Mortal)] | |||||||
| Envenomed Tail Crit (Mortal) | 1 | 3+ | 3+ | 2 | 6 | ||
Passive |
Once Per Battle (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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The HERO keyword is used in the following Daughters of Khaine warscrolls:
Passive |
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The UNIQUE keyword is used in the following Daughters of Khaine warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Daughters of Khaine warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Once Per Turn (Army), End of Any Turn |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||