12" 12 4+ 10 The realms at large believe the Shadow Queen to be a monstrous ally of Morathi- Khaine summoned from the darkest corners of the Shadowlands, yet the truth is far stranger. When Morathi ascended to godhood, she was cleaved in two by a vengeful soul she was consuming for power. Her form was split into the regal sorceress Morathi-Khaine and the monstrous Shadow Queen. This serpentine war form is framed by enormous bat-like wings and a mane of venomous snakes. She can pulverise stone walls with her lashing coils, whilst those who meet her dreadful gaze find their blood erupting from their veins. The Shadow Queen wields an oversized version of her legendary weapon, Heartrender, that befits her formidable stature.
Morathi-Khaine and the Shadow Queen are one being joined by a single soul. Together they form a terrifying union of martial and arcane might capable of obliterating entire armies. Nevertheless, the goddess faces a constant battle to balance the clashing aspects of her psyche. In times of great strife, the appeal of the Shadow Queen’s straightforward, murderous hatred becomes very difficult to deny, and the composed power of Morathi-Khaine wavers. The ragged wound in Morathi’s godly soul may never truly heal, and she wonders if the final cost of her ascension is yet to be revealed. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Gaze of the Shadow Queen [Shoot in Combat] | ||||||||
Gaze of the Shadow Queen Shoot in Combat | 12" | 1 | 2+ | 2+ | 3 | D6 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Heartrender [Crit (Mortal)] | ||||||||
Heartrender Crit (Mortal) | 8 | 3+ | 3+ | 2 | 3 | |||
Crown of Serpents | ||||||||
Crown of Serpents | 2D6 | 4+ | 4+ | - | 1 | |||
Envenomed Tail | ||||||||
Envenomed Tail | 1 | 3+ | 3+ | 2 | 6 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY, WARD (6+) |
ORDER, DAUGHTERS OF KHAINE |
The HERO keyword is used in the following Daughters of Khaine warscrolls:
Passive |
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The UNIQUE keyword is used in the following Daughters of Khaine warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Daughters of Khaine warscrolls:
The MONSTER keyword is used in the following Daughters of Khaine warscrolls:
The KHINERAI keyword is used in the following Daughters of Khaine warscrolls:
The MELUSAI keyword is used in the following Daughters of Khaine warscrolls: