12" 6 5+ 2 Descending upon pinions of pure darkness, Krethusa is a herald of imminent doom. By peering into the spilt blood and scorched bones of her foes, Krethusa can read the tides of battle. She darts and dives alongside the bubbling Cauldrons of Blood, weaving prophecies and chanting dark prayers.
Krethusa’s supernatural foresight and gift of flight are said to come not from Morathi-Khaine but from a source far darker and more ancient: Morai-Heg, an aelven deity of death and fate that perished in a time long forgotten at the hands of Slaanesh. Upon the advent of Morathi’s ascension, a shard of Morai-Heg’s divinity escaped from the Dark Prince’s gullet to pierce through Krethusa’s very soul, causing ink-black feathers to erupt from her back. Though she is a serious threat to Morathi’s power, the goddess has found herself forced to keep her alive; Krethusa has the trust of Sigmar’s people, to say nothing of a growing retinue of loyal followers who now view Morathi with doubt and suspicion.
By plucking a feather from her dark wings, Krethusa calls upon Morai-Heg’s power to decimate her foes. Each sanctified pinion can summon a flesh-eating murder of crows to tear apart any enemy foolish enough to defy her. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Staff of Morai-Heg | |||||||
Staff of Morai-Heg | 4 | 3+ | 4+ | 1 | D3 |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
Once Per Turn, Any Hero Phase |
KEYWORDS | UNIQUE, HERO, PRIEST (1), INFANTRY, FLY, WARD (6+) |
ORDER, DAUGHTERS OF KHAINE, AELF |
The AELF keyword is used in the following Daughters of Khaine warscrolls:
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In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The non-HERO DAUGHTERS OF KHAINE, AELF and INFANTRY keywords are used in the following Daughters of Khaine warscrolls:
The HERO keyword is used in the following Daughters of Khaine warscrolls:
The INFANTRY keyword is used in the following Daughters of Khaine warscrolls:
Passive |
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The AELF keyword is used in the following Daughters of Khaine warscrolls:
The UNIQUE keyword is used in the following Daughters of Khaine warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Daughters of Khaine warscrolls:
The PRIEST keyword is used in the following Daughters of Khaine warscrolls:
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
The CAULDRON OF BLOOD keyword is used in the following Daughters of Khaine warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||