Contents Infantry Hero Monster Hero War Machine Hero Cavalry Infantry Faction Terrain | ||
8" 6 5+ 2 6+ Bloodwrack Medusae are sorceresses cursed with enormous serpentine bodies and heads crowned with snakes. They are so full of spite and shadow magic that to meet their horrific gaze can cause explosive haemorrhaging. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bloodwrack Spear and Whisperclaw [Crit (Mortal)] | |||||||
| Bloodwrack Spear and Whisperclaw Crit (Mortal) | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Your Shooting Phase |
Passive |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 5 5+ 2 6+ Highest ranking of the Khainite priestesses are the Hag Queens. These zealous and cruel-hearted aelves lead their sisters in worship of the Bloody-Handed One, reciting violent dogma and brandishing sacred relics to drive their fellow Khainites into a frenzied fury. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blade of Khaine | |||||||
| Blade of Khaine | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 5 5+ 2 6+ A High Gladiatrix is a living conduit of Khaine’s wrath. Striding at the head of their sisters’ advance, these paragons of combat eviscerate their opponents with breathtaking skill and cruelty, to the awed delight of watching Khainites. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barbed Whip and Gladiatrix’s Blade | |||||||
| Barbed Whip and Gladiatrix’s Blade | 6 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
12" 6 5+ 2 5+ A renegade prophet touched by the divine essence of a long-forgotten goddess, Krethusa the Croneseer’s rise to prominence has rocked the cult of Khaine to its core. She calls upon her powers of foresight and shadow magic to annihilate those who stand in the path of aelven destiny. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Staff of Morai-Heg | |||||||
| Staff of Morai-Heg | 4 | 3+ | 4+ | 1 | D3 | ||
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
KEYWORDS | UNIQUE, HERO, PRIEST (2), INFANTRY, FLY, WARD (5+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
8" 6 5+ 2 6+ Crafted from the souls of aelves that blazed brightest with the need for revenge, the Melusai Ironscales serve Morathi as elite warleaders amongst the Scáthborn and are terrifying martial champions in their own right. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Keldrisaíth [Crit (Mortal)] | |||||||
| Keldrisaíth Crit (Mortal) | 6 | 3+ | 4+ | 1 | 2 | ||
Passive |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 6 5+ 2 4+ Proclaiming herself Khaine reborn, the goddess Morathi-Khaine bestrides the realms, holding aloft the Murder God’s Iron Heart and drawing power from its wrathful emanations. Endlessly cunning and depthlessly cruel, she is a master of manipulation and capable of inspiring her faithful to achieve the extraordinary. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartrender and Bladed Wings | |||||||
| Heartrender and Bladed Wings | 5 | 3+ | 4+ | 2 | 2 | ||
Passive |
Your Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, WIZARD (3), INFANTRY, WARD (4+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 5 5+ 2 6+ It is a Slaughter Queen’s role to embody the aggressive martial prowess of Khaine himself. With blades in hand, the Slaughter Queen hacks and spins in the maelstrom of close combat while chanting blood-curdling battle rites | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Deathsword and Blade of Khaine | |||||||
| Deathsword and Blade of Khaine | 6 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 5 5+ 2 6+ A feared assassin of the Bloody-Handed God, Maleneth Witchblade’s mysterious objectives have seen her abandon her duties as an agent of the Order of Azyr and accompany the legendary Gotrek Gurnisson into battle, where she turns her murderous talents upon the servants of ruin and darkness. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Poisoned Throwing Knives [Crit (Auto-wound), Shoot in Combat] | ||||||||
| Poisoned Throwing Knives Crit (Auto-wound), Shoot in Combat | 10" | 3 | 2+ | 4+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Deadly Blades [Anti-HERO (+1 Rend)] | ||||||||
| Deadly Blades Anti-HERO (+1 Rend) | 6 | 2+ | 4+ | 1 | 2 | |||
Passive |
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
12" 15 4+ 10 6+ The Shadow Queen is Morathi-Khaine’s dark reflection, the accumulation of all her hatred and bitterness given monstrous form. This serpentine monster delights in snatching up foes in her lashing coils and crushing them to death. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Heartrender [Crit (Mortal)] | |||||||
HeartrenderCrit (Mortal) | 8 | 3+ | 3+ | 2 | 3 | ||
| Envenomed Tail [Crit (Mortal)] | |||||||
| Envenomed Tail Crit (Mortal) | 1 | 3+ | 3+ | 2 | 6 | ||
Passive |
Once Per Battle (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 12 4+ 5 6+ A Bloodwrack Shrine is a mobile altar that radiates an aura of agonising pain. As the shrine rolls into battle, its Medusa guardian hurls malevolent curses and affixes foes with her deadly gaze. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bloodwrack Stare [Crit (2 Hits), Shoot in Combat] | ||||||||
| Bloodwrack Stare Crit (2 Hits), Shoot in Combat | 15" | 4 | 3+ | 3+ | 2 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Shrine Guardians’ Blades | ||||||||
| Shrine Guardians’ Blades | 9 | 3+ | 4+ | 1 | 2 | |||
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXALTED |
Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | HERO, WAR MACHINE, WIZARD (2), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 12 4+ 5 6+ A Cauldron of Blood is a sacred war-shrine, its enchanted gore blessed by a Hag Queen. The presence of this relic inspires nearby worshippers and strengthens Khainite manifestations so that they are all but impossible to dispel. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Shrine Guardians’ Blades | |||||||
| Shrine Guardians’ Blades | 9 | 3+ | 4+ | 1 | 2 | ||
| Avatar’s Sword [Companion] | |||||||
| Avatar’s Sword Companion | 5 | 3+ | 3+ | 2 | 3 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | EXALTED |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, PRIEST (1), WAR MACHINE, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 12 4+ 5 6+ Some Slaughter Queens go to battle atop great Cauldrons of Blood, channelling the innate sorcery of these bladed shrines to drive nearby Khainites into a frenzy of bloodletting. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Shrine Guardians’ Blades | |||||||
| Shrine Guardians’ Blades | 9 | 3+ | 4+ | 1 | 2 | ||
| Avatar’s Sword [Companion] | |||||||
| Avatar’s Sword Companion | 5 | 3+ | 3+ | 2 | 3 | ||
Passive |
Passive |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, PRIEST (1), WAR MACHINE, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
14" 3 5+ 1 6+ The Doomfire Warlocks are the light cavalry of the war covens. They harass foes with blasts of arcane f lame and volleys of black-fletched bolts, harrying the enemy’s flanks and slaying unprotected targets. As the main Khainite formations are engaged, these swift riders charge in, scimitars drawn, to help overwhelm and finish off their distracted victims. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Doomfire Crossbow | ||||||||
| Doomfire Crossbow | 10" | 2 | 3+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Cursed Scimitar | ||||||||
| Cursed Scimitar | 2 | 3+ | 4+ | 1 | 1 | |||
| Dark Steed’s Vicious Bite [Companion] | ||||||||
| Dark Steed’s Vicious Bite Companion | 2 | 5+ | 3+ | - | 1 | |||
Passive |
KEYWORDS | WIZARD (1), CAVALRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 1 5+ 1 6+ Clad in gleaming armour and wielding twin-pronged valthrai polearms, Blood Hags are the fighting elite of the Khainite aelves. They march into battle beside the war-shrines and warlords of the cult, messily executing any foes who dare come too close. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ki’raich | ||||||||
| Ki’raich | 10" | 1 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Valthrai | ||||||||
| Valthrai | 3 | 3+ | 4+ | 1 | 1 | |||
Passive |
Once Per Turn (Army), Reaction: You declared the ‘Blessings of Khaine’ ability |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/10), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
8" 3 5+ 1 6+ Blood Sisters are true daughters of Morathi. Channelling the hatred inside their tainted souls, each longs to drive their heartshard glaive deep into an enemy’s vitals or to transmute flesh with their agonising scáth touch. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartshard Glaive [Crit (Mortal)] | |||||||
| Heartshard Glaive Crit (Mortal) | 2 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
8" 3 5+ 1 6+ Drawing their ornate heartseeker bows, the slithering Melusai hunters known as Blood Stalkers loose volleys of arrows that seek out their targets’ hearts with uncanny accuracy. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartseeker Bow [Crit (Auto-wound)] | ||||||||
| Heartseeker Bow Crit (Auto-wound) | 18" | 3 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Scianlar | ||||||||
| Scianlar | 2 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 1 5+ 1 6+ Shadowstalkers are the elite assassins and agents of Morathi-Khaine. These shademarked wraiths leap between shadows to outflank their prey before charging forth in a murderous blur of sorcery and flashing knives. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cursed Bolts and Missiles | ||||||||
| Cursed Bolts and Missiles | 10" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Blades of Murder | ||||||||
| Blades of Murder | 2 | 3+ | 4+ | 1 | 1 | |||
| MODEL | BASE SIZE |
| Shroud Queen | 40mm |
| 1x Slaughtershade, 2x Darkflame Warlocks, 5x Shroudblades | 28.5mm |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/9), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
12" 2 5+ 1 6+ Khinerai Heartrenders are merciless sky-predators who scan the battlefield for suitable quarry. Should they find a target to their liking, they will streak down from on high, hurling barbed javelins before deftly manoeuvring away. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barbed Javelin | ||||||||
| Barbed Javelin | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Barbed Javelin | ||||||||
| Barbed Javelin | 1 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
12" 2 5+ 1 6+ Khinerai Lifetakers are swift-attack specialists, elite ambushers who swoop into battle to scythe down foes with their barbed sickles. They rake enemy formations in combat before flying out of the melee to seek other vulnerable prey. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barbed Sickle | |||||||
| Barbed Sickle | 2 | 3+ | 4+ | 1 | 1 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 1 6+ 1 6+ With skills honed in ritual duels and gladiatorial fights, the Sisters of Slaughter send their kruiplash whips lashing out to tear open throats and strip flesh from bone, exulting in the perfection of each gory kill. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kruiplash | |||||||
| Kruiplash | 3 | 3+ | 4+ | - | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 1 6+ 1 6+ Witch Aelves are devotees of bloodshed and murder, eschewing heavy armour in favour of nigh- supernatural agility. As fresh gore splatters their skin, they enter an ecstatic killing frenzy. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sciansá | |||||||
| Sciansá | 3 | 3+ | 4+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 2 6+ 1 6+ Gryselle’s Arenai are expert gladiators from the fighting pits of Har Kuron. Each is highly skilled at dispatching numerous enemies in a blur of flashing weapons. The Arenai are each a veteran of countless duels to the death, but they are also peerless performers, their acrobatic leaps and dazzling flourishes making every act of carnage a prayer to their bloody god. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gladiatorial Weapons [Crit (Auto-wound)] | |||||||
| Gladiatorial Weapons Crit (Auto-wound) | 3 | 3+ | 4+ | - | 1 | ||
| MODEL | BASE SIZE |
| Gryselle | 32mm |
| Kalexis, Retaria, Thrialla and Traxya | 28.5mm |
Any Combat Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 3 5+ 2 6+ Fanatical believers in the creed of the prophetic goddess Morai-Heg, the Knives of the Crone exist to serve fate’s will. They are led by the seer Kaerna Vix, who reads the viscera of slain foes to glean her deity’s desires. A cadre of killers ensure Vix’s visions come to pass: Tazari is Kaerna’s strong right hand, while Krieta eagerly butchers those who draw her master’s gaze. Finally, the arbalist Azphel stands ready to put a crossbow bolt through distant foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Aelven Crossbow [Crit (Auto-wound)] | ||||||||
| Aelven Crossbow Crit (Auto-wound) | 10" | 3 | 3+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Haruspicy Blades | ||||||||
| Haruspicy Blades | 3 | 3+ | 4+ | 1 | D3 | |||
Your Hero Phase |
KEYWORDS | UNIQUE, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 2 6+ 1 6+ As coldly ambitious as any of Morathi-Khaine’s priestesses, the ruthless Hag Queen Morgwaeth the Bloodied travels the realms in search of precious Khainite treasures. Unflinchingly loyal to their bloodthirsty mistress Morgwaeth and to the cause of Hagg Nar, the warriors of the Blade-coven have spilled the blood of countless enemies in the course of their far-ranging missions. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartseeker Bow [Crit (Auto-wound)] | ||||||||
| Heartseeker Bow Crit (Auto-wound) | 18" | 3 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sacrificial Weapons [Crit (Auto-wound)] | ||||||||
| Sacrificial Weapons Crit (Auto-wound) | 3 | 3+ | 4+ | - | 1 | |||
| MODEL | BASE SIZE |
| Kyrae | 40mm |
| Morgwaeth, Khamyss, Kyrssa, Lethyr | 32mm |
Once Per Turn (Army), Any Hero Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 2 5+ 1 6+ Wielding weapons forged from pure shadowstone, Slythael is a deadly foe to all who stand in her way. Branded with the mircath shademark, she is possessed of a mastery of umbral magic so potent that she can leap between the shadows, appearing more akin to an insubstantial wraith than any creature of flesh and blood. Accompanying her are Drusylla and Valyssa, two former Witch Aelves whose natural grace has been heightened by Shadowstalker training. The last member of the group is Sylarc Greyblood, who excels in his mastery of umbral magic and the crossbow. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cursed Missiles | ||||||||
| Cursed Missiles | 10" | 1 | 3+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Shadowstalker Blades | ||||||||
| Shadowstalker Blades | 2 | 3+ | 4+ | - | 1 | |||
| MODEL | BASE SIZE |
| Slythael Shadestalker | 40mm |
| Drusylla Vyserax, Sylarc Greyblood and Valyssa Umbrael | 28.5mm |
Your Movement Phase |
Any Combat Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
- 12 4+ - 6+ - | ||
Your Hero Phase |
Your Hero Phase |
KEYWORDS | FACTION TERRAIN, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 7 3+ 7+ 6+ Towering statues animated by blood magic, Avatars of Khaine march into battle hewing with their blazing swords, uncaring of any blow the enemy might land upon their scorching metal frames. Khainites rejoice to witness the carnage they leave in their wake. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blade of the Bloody‑Handed God | |||||||
| Blade of the Bloody‑Handed God | 3 | 3+ | 3+ | 2 | 3 | ||
Passive |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
12" 7 5+ 7+ 6+ Carried through the air by a crimson tempest of blood, these gleaming falchions carve a bloody path through anything in their way, slicing clean through armour to get to the flesh and blood beneath. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bladed Vortex | |||||||
| Bladed Vortex | 9 | 3+ | 3+ | 1 | 1 | ||
Any Combat Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
9" 10 4+ 7+ 6+ The Bloodwrack Viper is an enormous serpent formed from boiling blood, a manifestation of hatred and bitterness that binds its prey in a crushing embrace before attacking with its monstrous fangs. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fanged Strikes [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Fanged Strikes Anti-HERO (+1 Rend), Crit (Mortal) | 4 | 4+ | 2+ | 1 | 3 | ||
Any Combat Phase |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
- 7 4+ 7+ 6+ A manifestation of Khaine’s Iron Heart, this blood-dripping icon burns with supernatural rage. Those bathed in its wrathful aura enter a delirious frenzy that sees them inured to pain. | ||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The non-AELF DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | BANISH |
The HERO keyword is used in the following Daughters of Khaine warscrolls:
The WIZARD keyword is used in the following Daughters of Khaine warscrolls:
The INFANTRY keyword is used in the following Daughters of Khaine warscrolls:
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The AELF keyword is used in the following Daughters of Khaine warscrolls:
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The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The PRIEST keyword is used in the following Daughters of Khaine warscrolls:
The AELF keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and INFANTRY keywords are used in the following Daughters of Khaine warscrolls:
Passive |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The UNIQUE keyword is used in the following Daughters of Khaine warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Daughters of Khaine warscrolls:
The non-HERO DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The WIZARD and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Once Per Turn (Army), End of Any Turn |
The DAUGHTERS OF KHAINE and AELF keywords are used in the following Daughters of Khaine warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The WAR MACHINE keyword is used in the following Daughters of Khaine warscrolls:
The MANIFESTATION and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
Any Hero Phase | 1 |
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
Passive |
The CHAMPION keyword is used in the following Daughters of Khaine warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Daughters of Khaine warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
The MUSICIAN keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and WIZARD keywords are used in the following Daughters of Khaine warscrolls:
The MANIFESTATION keyword is used in the following Daughters of Khaine warscrolls:
The ENDLESS SPELL keyword is used in the following Daughters of Khaine warscrolls: