Contents Infantry Hero Monster Hero War Machine Hero Cavalry Infantry Faction Terrain Regiment of Renown | ||
8" 6 5+ 2 6+ Bloodwrack Medusae are sorceresses cursed with enormous serpentine bodies and heads crowned with snakes. They are so full of spite and shadow magic that to meet their horrific gaze can cause explosive haemorrhaging. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bloodwrack Spear and Whisperclaw [Crit (Mortal)] | |||||||
| Bloodwrack Spear and Whisperclaw Crit (Mortal) | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Your Shooting Phase |
Passive |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, WIZARD (1), INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 5 5+ 2 6+ Highest ranking of the Khainite priestesses are the Hag Queens. These zealous and cruel-hearted aelves lead their sisters in worship of the Bloody-Handed One, reciting violent dogma and brandishing sacred relics to drive their fellow Khainites into a frenzied fury. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blade of Khaine | |||||||
| Blade of Khaine | 5 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 5 5+ 2 6+ A High Gladiatrix is a living conduit of Khaine’s wrath. Striding at the head of their sisters’ advance, these paragons of combat eviscerate their opponents with breathtaking skill and cruelty, to the awed delight of watching Khainites. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barbed Whip and Gladiatrix’s Blade | |||||||
| Barbed Whip and Gladiatrix’s Blade | 6 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
12" 6 5+ 2 5+ A renegade prophet touched by the divine essence of a long-forgotten goddess, Krethusa the Croneseer’s rise to prominence has rocked the cult of Khaine to its core. She calls upon her powers of foresight and shadow magic to annihilate those who stand in the path of aelven destiny. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Staff of Morai-Heg | |||||||
| Staff of Morai-Heg | 4 | 3+ | 4+ | 1 | D3 | ||
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
KEYWORDS | UNIQUE, HERO, PRIEST (2), INFANTRY, FLY, WARD (5+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
8" 6 5+ 2 6+ Crafted from the souls of aelves that blazed brightest with the need for revenge, the Melusai Ironscales serve Morathi as elite warleaders amongst the Scáthborn and are terrifying martial champions in their own right. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Keldrisaíth [Crit (Mortal)] | |||||||
| Keldrisaíth Crit (Mortal) | 6 | 3+ | 4+ | 1 | 2 | ||
Passive |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 6 5+ 2 4+ Proclaiming herself Khaine reborn, the goddess Morathi-Khaine bestrides the realms, holding aloft the Murder God’s Iron Heart and drawing power from its wrathful emanations. Endlessly cunning and depthlessly cruel, she is a master of manipulation and capable of inspiring her faithful to achieve the extraordinary. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartrender and Bladed Wings | |||||||
| Heartrender and Bladed Wings | 5 | 3+ | 4+ | 2 | 2 | ||
Passive |
Your Hero Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
KEYWORDS | WARMASTER, UNIQUE, HERO, WIZARD (3), INFANTRY, WARD (4+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 5 5+ 2 6+ It is a Slaughter Queen’s role to embody the aggressive martial prowess of Khaine himself. With blades in hand, the Slaughter Queen hacks and spins in the maelstrom of close combat while chanting blood-curdling battle rites | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Deathsword and Blade of Khaine | |||||||
| Deathsword and Blade of Khaine | 6 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, PRIEST (1), INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 5 5+ 2 6+ A feared assassin of the Bloody-Handed God, Maleneth Witchblade’s mysterious objectives have seen her abandon her duties as an agent of the Order of Azyr and accompany the legendary Gotrek Gurnisson into battle, where she turns her murderous talents upon the servants of ruin and darkness. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Poisoned Throwing Knives [Crit (Auto-wound), Shoot in Combat] | ||||||||
| Poisoned Throwing Knives Crit (Auto-wound), Shoot in Combat | 10" | 3 | 2+ | 4+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Deadly Blades [Anti-HERO (+1 Rend)] | ||||||||
| Deadly Blades Anti-HERO (+1 Rend) | 6 | 2+ | 4+ | 1 | 2 | |||
Passive |
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
12" 15 4+ 10 6+ The Shadow Queen is Morathi-Khaine’s dark reflection, the accumulation of all her hatred and bitterness given monstrous form. This serpentine monster delights in snatching up foes in her lashing coils and crushing them to death. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Heartrender [Crit (Mortal)] | |||||||
HeartrenderCrit (Mortal) | 8 | 3+ | 3+ | 2 | 3 | ||
| Envenomed Tail [Crit (Mortal)] | |||||||
| Envenomed Tail Crit (Mortal) | 1 | 3+ | 3+ | 2 | 6 | ||
Passive |
Once Per Battle (Army), Your Hero Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 12 4+ 5 6+ A Bloodwrack Shrine is a mobile altar that radiates an aura of agonising pain. As the shrine rolls into battle, its Medusa guardian hurls malevolent curses and affixes foes with her deadly gaze. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bloodwrack Stare [Crit (2 Hits), Shoot in Combat] | ||||||||
| Bloodwrack Stare Crit (2 Hits), Shoot in Combat | 15" | 4 | 3+ | 3+ | 2 | 3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Shrine Guardians’ Blades | ||||||||
| Shrine Guardians’ Blades | 9 | 3+ | 4+ | 1 | 2 | |||
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | EXALTED |
Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | HERO, WAR MACHINE, WIZARD (2), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 12 4+ 5 6+ A Cauldron of Blood is a sacred war-shrine, its enchanted gore blessed by a Hag Queen. The presence of this relic inspires nearby worshippers and strengthens Khainite manifestations so that they are all but impossible to dispel. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Shrine Guardians’ Blades | |||||||
| Shrine Guardians’ Blades | 9 | 3+ | 4+ | 1 | 2 | ||
| Avatar’s Sword [Companion] | |||||||
| Avatar’s Sword Companion | 5 | 3+ | 3+ | 2 | 3 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | EXALTED |
Once Per Turn (Army), Your Hero Phase |
KEYWORDS | HERO, PRIEST (1), WAR MACHINE, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 12 4+ 5 6+ Some Slaughter Queens go to battle atop great Cauldrons of Blood, channelling the innate sorcery of these bladed shrines to drive nearby Khainites into a frenzy of bloodletting. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Shrine Guardians’ Blades | |||||||
| Shrine Guardians’ Blades | 9 | 3+ | 4+ | 1 | 2 | ||
| Avatar’s Sword [Companion] | |||||||
| Avatar’s Sword Companion | 5 | 3+ | 3+ | 2 | 3 | ||
Passive |
Passive |
| KEYWORDS | EXALTED |
KEYWORDS | HERO, PRIEST (1), WAR MACHINE, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
14" 3 5+ 1 6+ The Doomfire Warlocks are the light cavalry of the war covens. They harass foes with blasts of arcane f lame and volleys of black-fletched bolts, harrying the enemy’s flanks and slaying unprotected targets. As the main Khainite formations are engaged, these swift riders charge in, scimitars drawn, to help overwhelm and finish off their distracted victims. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Doomfire Crossbow | ||||||||
| Doomfire Crossbow | 10" | 2 | 3+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Cursed Scimitar | ||||||||
| Cursed Scimitar | 2 | 3+ | 4+ | 1 | 1 | |||
| Dark Steed’s Vicious Bite [Companion] | ||||||||
| Dark Steed’s Vicious Bite Companion | 2 | 5+ | 3+ | - | 1 | |||
Passive |
KEYWORDS | WIZARD (1), CAVALRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 1 5+ 1 6+ Clad in gleaming armour and wielding twin-pronged valthrai polearms, Blood Hags are the fighting elite of the Khainite aelves. They march into battle beside the war-shrines and warlords of the cult, messily executing any foes who dare come too close. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ki’raich | ||||||||
| Ki’raich | 10" | 1 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Valthrai | ||||||||
| Valthrai | 3 | 3+ | 4+ | 1 | 1 | |||
Passive |
Once Per Turn (Army), Reaction: You declared the ‘Blessings of Khaine’ ability |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/10), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
8" 3 5+ 1 6+ Blood Sisters are true daughters of Morathi. Channelling the hatred inside their tainted souls, each longs to drive their heartshard glaive deep into an enemy’s vitals or to transmute flesh with their agonising scáth touch. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartshard Glaive [Crit (Mortal)] | |||||||
| Heartshard Glaive Crit (Mortal) | 2 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
8" 3 5+ 1 6+ Drawing their ornate heartseeker bows, the slithering Melusai hunters known as Blood Stalkers loose volleys of arrows that seek out their targets’ hearts with uncanny accuracy. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartseeker Bow [Crit (Auto-wound)] | ||||||||
| Heartseeker Bow Crit (Auto-wound) | 18" | 3 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Scianlar | ||||||||
| Scianlar | 2 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 1 5+ 1 6+ Shadowstalkers are the elite assassins and agents of Morathi-Khaine. These shademarked wraiths leap between shadows to outflank their prey before charging forth in a murderous blur of sorcery and flashing knives. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cursed Bolts and Missiles | ||||||||
| Cursed Bolts and Missiles | 10" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Blades of Murder | ||||||||
| Blades of Murder | 2 | 3+ | 4+ | 1 | 1 | |||
| MODEL | BASE SIZE |
| Shroud Queen | 40mm |
| 1x Slaughtershade, 2x Darkflame Warlocks, 5x Shroudblades | 28.5mm |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | INFANTRY, CHAMPION (1/9), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
12" 2 5+ 1 6+ Khinerai Heartrenders are merciless sky-predators who scan the battlefield for suitable quarry. Should they find a target to their liking, they will streak down from on high, hurling barbed javelins before deftly manoeuvring away. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barbed Javelin | ||||||||
| Barbed Javelin | 12" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Barbed Javelin | ||||||||
| Barbed Javelin | 1 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Reaction: You declared a SHOOT ability for this unit |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
12" 2 5+ 1 6+ Khinerai Lifetakers are swift-attack specialists, elite ambushers who swoop into battle to scythe down foes with their barbed sickles. They rake enemy formations in combat before flying out of the melee to seek other vulnerable prey. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Barbed Sickle | |||||||
| Barbed Sickle | 2 | 3+ | 4+ | 1 | 1 | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 1 6+ 1 6+ With skills honed in ritual duels and gladiatorial fights, the Sisters of Slaughter send their kruiplash whips lashing out to tear open throats and strip flesh from bone, exulting in the perfection of each gory kill. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kruiplash | |||||||
| Kruiplash | 3 | 3+ | 4+ | - | 1 | ||
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 1 6+ 1 6+ Witch Aelves are devotees of bloodshed and murder, eschewing heavy armour in favour of nigh- supernatural agility. As fresh gore splatters their skin, they enter an ecstatic killing frenzy. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sciansá | |||||||
| Sciansá | 3 | 3+ | 4+ | - | 1 | ||
Passive |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 2 6+ 1 6+ Gryselle’s Arenai are expert gladiators from the fighting pits of Har Kuron. Each is highly skilled at dispatching numerous enemies in a blur of flashing weapons. The Arenai are each a veteran of countless duels to the death, but they are also peerless performers, their acrobatic leaps and dazzling flourishes making every act of carnage a prayer to their bloody god. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Gladiatorial Weapons [Crit (Auto-wound)] | |||||||
| Gladiatorial Weapons Crit (Auto-wound) | 3 | 3+ | 4+ | - | 1 | ||
| MODEL | BASE SIZE |
| Gryselle | 32mm |
| Kalexis, Retaria, Thrialla and Traxya | 28.5mm |
Any Combat Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 3 5+ 2 6+ Fanatical believers in the creed of the prophetic goddess Morai-Heg, the Knives of the Crone exist to serve fate’s will. They are led by the seer Kaerna Vix, who reads the viscera of slain foes to glean her deity’s desires. A cadre of killers ensure Vix’s visions come to pass: Tazari is Kaerna’s strong right hand, while Krieta eagerly butchers those who draw her master’s gaze. Finally, the arbalist Azphel stands ready to put a crossbow bolt through distant foes. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Aelven Crossbow [Crit (Auto-wound)] | ||||||||
| Aelven Crossbow Crit (Auto-wound) | 10" | 3 | 3+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Haruspicy Blades | ||||||||
| Haruspicy Blades | 3 | 3+ | 4+ | 1 | D3 | |||
Your Hero Phase |
KEYWORDS | UNIQUE, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 2 6+ 1 6+ As coldly ambitious as any of Morathi-Khaine’s priestesses, the ruthless Hag Queen Morgwaeth the Bloodied travels the realms in search of precious Khainite treasures. Unflinchingly loyal to their bloodthirsty mistress Morgwaeth and to the cause of Hagg Nar, the warriors of the Blade-coven have spilled the blood of countless enemies in the course of their far-ranging missions. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Heartseeker Bow [Crit (Auto-wound)] | ||||||||
| Heartseeker Bow Crit (Auto-wound) | 18" | 3 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sacrificial Weapons [Crit (Auto-wound)] | ||||||||
| Sacrificial Weapons Crit (Auto-wound) | 3 | 3+ | 4+ | - | 1 | |||
| MODEL | BASE SIZE |
| Kyrae | 40mm |
| Morgwaeth, Khamyss, Kyrssa, Lethyr | 32mm |
Once Per Turn (Army), Any Hero Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
6" 2 5+ 1 6+ Wielding weapons forged from pure shadowstone, Slythael is a deadly foe to all who stand in her way. Branded with the mircath shademark, she is possessed of a mastery of umbral magic so potent that she can leap between the shadows, appearing more akin to an insubstantial wraith than any creature of flesh and blood. Accompanying her are Drusylla and Valyssa, two former Witch Aelves whose natural grace has been heightened by Shadowstalker training. The last member of the group is Sylarc Greyblood, who excels in his mastery of umbral magic and the crossbow. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cursed Missiles | ||||||||
| Cursed Missiles | 10" | 1 | 3+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Shadowstalker Blades | ||||||||
| Shadowstalker Blades | 2 | 3+ | 4+ | - | 1 | |||
| MODEL | BASE SIZE |
| Slythael Shadestalker | 40mm |
| Drusylla Vyserax, Sylarc Greyblood and Valyssa Umbrael | 28.5mm |
Your Movement Phase |
Any Combat Phase |
KEYWORDS | UNIQUE, INFANTRY, CHAMPION, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE, AELF |
- 12 4+ - 6+ - | ||
Your Hero Phase |
Your Hero Phase |
KEYWORDS | FACTION TERRAIN, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
6" 7 3+ 7+ 6+ Towering statues animated by blood magic, Avatars of Khaine march into battle hewing with their blazing swords, uncaring of any blow the enemy might land upon their scorching metal frames. Khainites rejoice to witness the carnage they leave in their wake. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blade of the Bloody‑Handed God | |||||||
| Blade of the Bloody‑Handed God | 3 | 3+ | 3+ | 2 | 3 | ||
Passive |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
12" 7 5+ 7+ 6+ Carried through the air by a crimson tempest of blood, these gleaming falchions carve a bloody path through anything in their way, slicing clean through armour to get to the flesh and blood beneath. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bladed Vortex | |||||||
| Bladed Vortex | 9 | 3+ | 3+ | 1 | 1 | ||
Any Combat Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
9" 10 4+ 7+ 6+ The Bloodwrack Viper is an enormous serpent formed from boiling blood, a manifestation of hatred and bitterness that binds its prey in a crushing embrace before attacking with its monstrous fangs. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Fanged Strikes [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Fanged Strikes Anti-HERO (+1 Rend), Crit (Mortal) | 4 | 4+ | 2+ | 1 | 3 | ||
Any Combat Phase |
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
- 7 4+ 7+ 6+ A manifestation of Khaine’s Iron Heart, this blood-dripping icon burns with supernatural rage. Those bathed in its wrathful aura enter a delirious frenzy that sees them inured to pain. | ||
Passive |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |


The Idoneth refer to a formation of two Allopexes as a Bloodthirsty Shiver – and for good reason. Perfected by the warlike Fuethán enclave and sought after by many forces of Order, this deadly pairing is fast, resilient and brimming with raw killing power. In their wake, the ethersea is stained red with the blood of the foe. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Your Hero Phase |


Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide – as well as the bounty that washes up on its shores.
Bundo Whalebiter is a legend along Ghur’s Coast of Tusks. He is that rarest of things, a gargant known for both brain and brawn, and has been ever since an encounter with ocean-dwelling aelves near the Icefangs. While pursuing the aelves – for the sight of their sea creatures flying about out of the water irritated him to no end – Bundo was distracted by a Fangmora Eel to which a glowing lantern had been attached. The gargant throttled the creature and took the trinket, hanging it from his ear as a fetching accoutrement. The aetherquartz in the lantern worked its magics upon Bundo, heightening his intellect such that he can now converse with shocking clarity for a gargant. As a result, Bundo has won many mercenary contracts by arguing the value in having colossal aid to call upon. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION | ||
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |


When the need is great, a Vanari Lord Regent may lead a squadron of Dawnriders to aid the efforts of the Lumineth’s allies. Since the Reinvention, the aelves of Hysh have come to understand that no matter their people’s great power, the realms would have been entirely consumed by Chaos if not for the efforts of other civilisations. Therefore, when the hour is dire, they will ride out to tip the scales in Order’s favour. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), Any Charge Phase |
Passive |


Drekki Flynt is one of the most famous skyfarers in Kharadron society, a rogue and opportunist whose feats grow ever more outrageous in the telling. Captain of the Frigate the Aelsling, Flynt has lent the services of his vessel and his crew to many causes over the years – few of them entirely noble. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Passive |
Your Movement Phase |
Passive |


Queen of the Outcasts and bitter enemy of all who dare despoil the wilds, Drycha Hamadreth is the embodiment of nature’s cruelty. To ensure the annihilation of particularly dangerous foes, she will sometimes deign to ally with outsiders whose goals align with her own. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |
Passive |


The soulpod grove in which Elthwin’s lamentiri was incubated was ransacked by ghouls and touched by maddening energies. Over time, the spirit-song that naturally envelops her fellow Sylvaneth has become torturously faint to Elthwin, and it is only the Arch-Revenant’s strength of will that has staved off insanity. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Shooting Phase |
Once Per Turn (Army), Your Shooting Phase |


Unlike most undead, the Ossiarchs are willing to compromise – provided their tithe is not waylaid. Though they bear little trust for the forces of Chaos, a desperate or cunning general may be able to direct them towards a mutual foe. After all, the Bonereapers will happily harvest the corpses of both sides... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Turn (Army), Any Combat Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Movement Phase |


His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Your Combat Phase |


Renowned for defeating the plague daemon Gelgus Pust, thwarting his plans to befoul the life-giving waters of the Everspring and ultimately banishing evil from the Jade Abbey, these legendary heroes are welcomed with open arms into the forces of Order. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
This Regiment of Renown is built during army composition. You must include at least 1 of the units opposite in this regiment and can include 1 of each of them. Add together the points values of each unit you include in this regiment to determine its points cost.
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Passive |
End of Any Turn |


The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
ORGANISATION
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5" 6 5+ 2 5+ The Changeling adopts one of its manifold masks to infiltrate the enemy ranks, spreading confusion and dismay whilst ensuring that the Change God’s schemes come to pass. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| The Trickster’s Staff | |||||||
| The Trickster’s Staff | 3 | 3+ | 3+ | 1 | D3 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Any Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
KEYWORDS | UNIQUE, HERO, WIZARD (2), INFANTRY, WARD (5+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |


Led by a veteran Akhelian Thrallmaster, a Namarti Shore Raid is trained to harry the enemy relentlessly. Such contingents are often dispatched to aid the Idoneth’s allies as scouts and ambush troops. Their swiftness allows them to outflank and surprise enemy hosts, turning the tide of battle. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |


Some Scinari Calligraves embark on the path of the wanderer, not content to restrict their efforts at healing the lands to Hysh. These aelves have mastered the art of magical coalescence, giving a degree of permanence to their spells, which they utilise to aid the allies of the Lumineth in other realms. The assemblages of magic summoned and shepherded by these roaming mage-scribes are known as Sigil Convocations. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION Designer’s Note: Including this Regiment of Renown in your army does not stop you from being able to pick a manifestation lore for your army | ||
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Reaction: Opponent declared a SPELL ability |
Once Per Turn, Your Movement Phase |


The Kharadron Overlords are nothing if not pragmatic when it comes to defending their interests. The elite groups known as Sky-Port Profiteers are dispatched to seek allies and secure the most vital territories. Litigious Codewrights negotiate terms, ably backed up by the firepower of their Grundstok bodyguards. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Your Hero Phase | 1 |
Your Movement Phase | 1 |
Your Shooting Phase | 1 |


One of the most famed Vanguard formations is that of Lord-Aquilor Tyran Veld, a grizzled veteran who has fought campaigns in every realm save Azyr. Known as the Horizon Seekers, his retinue are often seconded to Sigmar's allies, serving as scouts and putting their hard-earned knowledge of the realms' hinterlands to good effect as they harry enemies and seize control of vital objectives. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |


Former denizens of the predatory forest known as the Gnarlwood, these cursed Sylvaneth were driven out of their lair by a cataclysmic disaster. Now they wander the realms in search of a cure for their supernatural malady, joining forces with any who will have them to annihilate the enemies of the Everqueen. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |


One of the brightest stars of the Hammers of Sigmar, Knight-Draconis Aldus Valnir is an expert drake-rider known for his death-defying bravery. Lending his lance to Sigmar's allies in the fight against darkness, he is accompanied in battle by his loyal bodyguard Ortana. The two have developed a formidable synergy, timing their aerial charges to deliver a devastating one-two punch to the enemy. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Your Hero Phase |


The duardin of Fjori’s Flamebearers are the last survivors of many magmaholds that once stood in the Adamantine Chain, now overrun by troggoths and Skaven. Fjori has galvanised them to search for new purpose – and like true sons of Grimnir they will take on any challenge, no matter how monstrous. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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Passive |
Passive |


Gotrek Gurnisson hails from a world lost to legend. After a great shame befell him, he swore an oath to meet an honourable death in battle – but with his warrior skill and the unwelcome favour of the fallen god Grimnir, no foe has yet proven equal to the task. Cantankerous, surly and stubborn to a fault, Gotrek is ever travelling across the realms in search of battle. For a worthy cause, he might lend his axe for a time; still, allies are wise to keep out of the Slayer’s business, if they know what’s good for them. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: ORGANISATION
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4" 8 5+ 2 3+ Gotrek Gurnisson hails from a world lost to legend. After a great shame befell him, he swore an oath to meet an honourable death in battle – but with his warrior skill and the unwelcome favour of the fallen god Grimnir, no foe has yet proven equal to the task. Cantankerous, surly and stubborn to a fault, Gotrek is ever travelling across the realms in search of battle. For a worthy cause, he might lend his axe for a time; still, allies are wise to keep out of the Slayer’s business, if they know what’s good for them. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Zangrom-az [Crit (Mortal)] | |||||||
| Zangrom-az Crit (Mortal) | 8 | 2+ | 2+ | 2 | 3 | ||
Any Combat Phase | 1 |
Passive |
KEYWORDS | UNIQUE, INFANTRY, HERO, WARD (3+) |
| ORDER, DUARDIN |


Once, Clan Arzabul were nobles amongst the Khazalid Empire. Yet the fall of that nation quashed their fortunes. Rather than succumb to despair, the Runelord Norgrimm leads his surviving kin to search ruined karaks for valuable rune-lore. Amongst this recovered knowledge is the Rune of Restored Hearth. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Your Hero Phase |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |


Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether... | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Passive |


The backstreets and catacombs of the God-King’s free cities conceal innumerable threats, from lurking monsters to hidden cults. It is the duty of the Saviours of Cinderfall to root out these horrors with blade and spell, and there are few more effective at this than Hanniver Toll and his companion Armand Callis. Along with a motley retinue of hired blades, these heroes fight a bitter underground war to keep the Cities of Sigmar from sliding into disorder and bloodshed. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Passive |
Once Per Battle (Army), Deployment Phase |


Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions:
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Your Charge Phase |
Passive |


The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way… | ||


Once Per Turn (Army), Your Shooting Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |


From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. It is Neave Blacktalon, the God-King’s foremost assassin, who must put down these fell champions. Neave travels upon winds of magic during battle to unleash storms of never-ending axe blows. With her come the Blacktalons, tightly knit companions and warriors of deadly renown all. | ||


INCLUSION This Regiment of Renown can be included in armies from the following factions: | ||
Once Per Battle (Army), Any Combat Phase |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The non-AELF DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | BANISH |
The HERO keyword is used in the following Daughters of Khaine warscrolls:
The WIZARD keyword is used in the following Daughters of Khaine warscrolls:
The INFANTRY keyword is used in the following Daughters of Khaine warscrolls:
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The AELF keyword is used in the following Daughters of Khaine warscrolls:
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The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The PRIEST keyword is used in the following Daughters of Khaine warscrolls:
The AELF keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and INFANTRY keywords are used in the following Daughters of Khaine warscrolls:
Passive |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The UNIQUE keyword is used in the following Daughters of Khaine warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Daughters of Khaine warscrolls:
The non-HERO DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The WIZARD and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Once Per Turn (Army), End of Any Turn |
The DAUGHTERS OF KHAINE and AELF keywords are used in the following Daughters of Khaine warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The WAR MACHINE keyword is used in the following Daughters of Khaine warscrolls:
The MANIFESTATION and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
Any Hero Phase | 1 |
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
Passive |
The CHAMPION keyword is used in the following Daughters of Khaine warscrolls:
Passive |
The STANDARD BEARER keyword is used in the following Daughters of Khaine warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
The MUSICIAN keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and WIZARD keywords are used in the following Daughters of Khaine warscrolls:
The MANIFESTATION keyword is used in the following Daughters of Khaine warscrolls:
The ENDLESS SPELL keyword is used in the following Daughters of Khaine warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls:
Your Hero Phase |
| KEYWORDS | BANISH |
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
The DUARDIN keyword is used in the following Fyreslayers warscrolls: