Daughters of Khaine – Hag Queen

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DAUGHTERS OF KHAINE WARSCROLL
Hag Queen
6"
5
5+
2
The High Priestesses known as Hag Queens are the guardians of Khaine’s mysteries and the leaders of their temple’s rites. Through Morathi’s teachings, the Hag Queens learn secret rituals, words of power and divine incantations that allow Khaine’s energies to flow like blood from a severed artery. It is the Hag Queens who are responsible for concocting the potion that drives their fellow Khainites into a rapturous battle-rage. Known as witchbrew, this sacred concoction is derived from the blood of Slaughter Queens slain in the service of Khaine. Resonant with the fierce exultation that the deceased experienced in their final moments, this holy liquid is refined and blended through a sorcerous process known only to the High Priestesses. The resulting broth has the viscous consistency of clotting blood, and a single draught heightens the senses to supernatural levels, imbuing the drinker with an uncontrollable bloodlust and robbing them of any sense of self preservation. Khainites under the influence of witchbrew will ignore even the most horrific wounds as they carve their foes apart. Hag Queens, of course, do not simply observe their workings from afar; when their sacred duties have been performed, they join the killing as mercilessly as any of their kin.
DAUGHTERS OF KHAINE WARSCROLL
Hag Queen
MELEE WEAPONS
AtkHitWndRndDmg
Blade of Khaine [Crit (Mortal)]
Blade of Khaine
Crit (Mortal)
43+4+12
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 25mm
Can be reinforced: No
Regiment Options: 0-1 Coven Matriarch, 0-1 Avatar of Khaine, Any AELF

Once Per Turn (Army), Any Hero Phase
WITCHBREW: Witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.

Declare: Pick a friendly DAUGHTERS OF KHAINE unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, the target has WARD (5+) for the rest of the turn.

KEYWORDS
HERO, PRIEST (1), INFANTRY, WARD (6+)
ORDER, DAUGHTERS OF KHAINE, AELF
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
This HERO can join an eligible regiment as a Coven Matriarch.

Infantry Hero

The PRIEST keyword is used in the following Daughters of Khaine warscrolls:

© Vyacheslav Maltsev 2013-2024