Daughters of Khaine – Slaughter Queen

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DAUGHTERS OF KHAINE WARSCROLL
Slaughter Queen
6"
5
5+
2
Slaughter Queens are the martial leaders of the war covens, chosen for their skilled bladework and their fanaticism for dealing death. For a Slaughter Queen, the battlefield is her temple, and the jetting blood of an opened throat is her sacred offering to almighty Khaine. They fight with a sword in each hand, weaving a pattern of red ruination. The Blade of Khaine – blessed with the furore of war – strikes with blurring speed, while the Deathsword is imbued with Morathi’s scorn, its enchanted edge slicing gaping clefts in flesh and armour with even the slightest stroke. A Slaughter Queen wears little in the way of armour, instead relying upon feints, deft dodges and flawless acrobatics to avoid enemy blows. No Khainite can help but be inspired by the unrestrained butchery enacted by a Slaughter Queen. Where these priestesses roam, the land is soon watered with the blood of the freshly slain. Though they prefer bladework to ministry, Slaughter Queens are still adept at channelling the hot rage of Khaine into devastating battle prayers. All learn the killing words of power – appellations of Khaine that, when shouted at the correct pitch, can smite an enemy or even blunt an incoming spell.
DAUGHTERS OF KHAINE WARSCROLL
Slaughter Queen
MELEE WEAPONS
AtkHitWndRndDmg
Deathsword and Blade of Khaine
Deathsword and Blade of Khaine63+4+12
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 25mm
Can be reinforced: No
Regiment Options: 0-1 Coven Matriarch, 0-1 Avatar of Khaine, Any AELF

Once Per Turn (Army), Any Combat Phase
ORGY OF SLAUGHTER: The Slaughter Queen orders her warriors to renew their assault twice over.

Declare: Pick a friendly DAUGHTERS OF KHAINE AELF INFANTRY unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.

KEYWORDS
HERO, PRIEST (1), INFANTRY, WARD (6+)
ORDER, DAUGHTERS OF KHAINE, AELF
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
This HERO can join an eligible regiment as a Coven Matriarch.

Infantry Hero

The PRIEST keyword is used in the following Daughters of Khaine warscrolls:

© Vyacheslav Maltsev 2013-2024