Daughters of Khaine – Hag Queen on Cauldron of Blood

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DAUGHTERS OF KHAINE WARSCROLL
Hag Queen
on Cauldron of Blood
6"
12
4+
5
For a battle worthy of their finest ritual offerings, the war covens of the Daughters of Khaine bring forth the greatest of their religion’s icons – the Cauldrons of Blood. Mounted on iron-shod wheels, these arcane devices surge forward, propelled solely by the incantations of their riders, as if the machine itself was lured onwards by the promise of carnage. Each is connected to Morathi’s own cauldron, which drains a portion of each sacrifice poured inside. When a Hag Queen accompanies the altar, she brings the blood within the iron vat to a furious boil until it gives off billowing clouds of crimson steam. This offers strange protections, and Khainites nearby find themselves able to shrug off wounds or dodge blows more easily. Those fortunate enough to be offered a draught of the cauldron’s brew find themselves plunged into an ecstasy of violence, their martial prowess magnified by the Lord of Murder. Brought to life by blood rituals, the iron statue of Khaine upon the shrine roars its anger in torrents of molten metal blood or swings its massive sword to hack down those who dare close with the cauldron.
DAUGHTERS OF KHAINE WARSCROLL
Hag Queen
on Cauldron of Blood
RANGED WEAPONS
RngAtkHitWndRndDmg
Torrent of Burning Blood [Shoot in Combat]
Torrent of Burning Blood
Shoot in Combat
10"63+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Blade of Khaine [Crit (Mortal)]
Blade of Khaine
Crit (Mortal)
43+4+12
Avatar’s Sword
Avatar’s Sword53+3+23
Witch Aelves’ Sciansá
Witch Aelves’ Sciansá63+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 350
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Coven Matriarch, Any AELF

Passive
ALTAR OF KHAINE: The powerful magic that fuels the Cauldron of Blood grants empowerment and protection to those nearby.

Effect: Add 1 to save rolls for friendly DAUGHTERS OF KHAINE INFANTRY units while they are wholly within 9" of this unit.
In addition, add 1 to chanting rolls for friendly DAUGHTERS OF KHAINE PRIESTS while they are wholly within 9" of this unit.

Any Charge Phase
BLADED IMPACT: The bladed carriage hauling a Cauldron of Blood can cleave its way through enemy ranks with ease.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Once Per Turn (Army), Any Hero Phase
WITCHBREW: Witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.

Declare: Pick a friendly DAUGHTERS OF KHAINE unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, the target has WARD (5+) for the rest of the turn.

KEYWORDS
HERO, PRIEST (1), WAR MACHINE, WARD (6+)
ORDER, DAUGHTERS OF KHAINE, AELF, CAULDRON OF BLOOD
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
This HERO can join an eligible regiment as a Coven Matriarch.

Infantry Hero

The PRIEST keyword is used in the following Daughters of Khaine warscrolls:

The WAR MACHINE keyword is used in the following Daughters of Khaine warscrolls:

3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On an unmodified chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:

The CAULDRON OF BLOOD keyword is used in the following Daughters of Khaine warscrolls:

© Vyacheslav Maltsev 2013-2024