12" 7 5+ 7+ 6+ Carried through the air by a crimson tempest of blood, these gleaming falchions carve a bloody path through anything in their way, slicing clean through armour to get to the flesh and blood beneath. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bladed Vortex | |||||||
| Bladed Vortex | 9 | 3+ | 3+ | 1 | 1 | ||
Any Combat Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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Passive |
The WARD keyword is used in the following Daughters of Khaine warscrolls:
The ORDER keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The MANIFESTATION keyword is used in the following Daughters of Khaine warscrolls:
The ENDLESS SPELL keyword is used in the following Daughters of Khaine warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Daughters of Khaine warscrolls: