Kharadron Overlords – Endrinmaster with Endrinharness

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KHARADRON OVERLORDS WARSCROLL
Endrinmaster
with Endrinharness
4"
6
3+
2
When a skyvessel is damaged in battle, the Endrinmasters are the ones who will dive into its sparking, hissing pipes and relays to put it right. Weighty presences on the ship’s deck in more ways than one, they are obeyed implicitly, for if the Endrinmaster fails in their duty, the ship may well plummet out of the sky and kill everyone on board. The Endrinmasters thankfully have no shortage of weapons with which to protect themselves. Manipulators, drills and even the laser-emitting monocles complete the assemblage. Veritable walking workshops, Endrinmasters always have the right tool for the job – even if that job is swatting a Disc-riding Tzaangor from the skies or incinerating a manling traitor with a crimson beam from their hightechnology goggle apparatus. Endrinmasters are peerless combat mechanics well used to conducting emergency repairs in the white heat of battle. Many equip themselves with a strength-enhancing endrinharness that allows them to wield a fearsome aethermight hammer, as useful for smashing in orruk skulls as it is for hammering dents from a battered skyvessel’s hull.
KHARADRON OVERLORDS WARSCROLL
Endrinmaster
with Endrinharness
MELEE WEAPONS
AtkHitWndRndDmg
Aethermight Hammer
Aethermight Hammer34+2+23
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 SKYVESSEL, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Guild Officer.

Once Per Turn (Army), Your Hero Phase
’AYE AYE, CAPTAIN!’: Under orders of the ship’s Captain, the Endrinmaster attempts to squeeze every bit of power out of a vessel’s endrin.

Declare: Pick a friendly SKYVESSEL within this unit’s combat range to be the target.

Effect: Roll a dice. On a 2+, for the rest of the turn:
  • The target can use a RETREAT or RUN ability and still use SHOOT abilities later in the turn.
  • No mortal damage is inflicted on the target by RETREAT abilities.

Your Hero Phase
ENDRINMASTER: Endrinmasters are unsurpassed at keeping the skyvessels in a fleet battleworthy.

Declare: Pick a friendly SKYVESSEL within this unit’s combat range to be the target.

Effect: Roll a dice. On a 2+, Heal (3) the target.

KEYWORDS
HERO, INFANTRY, GRUNDSTOK EXPEDITIONARY FORCE
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Guild Officer.

Infantry Hero
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
© Vyacheslav Maltsev 2013-2024